#include #include #include #include #include #include #include #include #include const std::string USAGE_STR = { "Usage: slabasebed stlfilename.stl" }; namespace Slic3r { namespace sla { Contour3D create_base_pool(const ExPolygons &ground_layer, const PoolConfig& cfg = PoolConfig()); Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling, double floor_z_mm, double ceiling_z_mm, double offset_difference_mm, ThrowOnCancel thr); void offset(ExPolygon& sh, coord_t distance); } } int main(const int argc, const char *argv[]) { using namespace Slic3r; using std::cout; using std::endl; if(argc < 2) { cout << USAGE_STR << endl; return EXIT_SUCCESS; } TriangleMesh model; Benchmark bench; model.ReadSTLFile(argv[1]); model.align_to_origin(); ExPolygons ground_slice; sla::Contour3D mesh; // TriangleMesh basepool; sla::base_plate(model, ground_slice, 0.1f); if(ground_slice.empty()) return EXIT_FAILURE; // ExPolygon bottom_plate = ground_slice.front(); // ExPolygon top_plate = bottom_plate; // sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR)); // sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR)); bench.start(); // TriangleMesh pool; sla::PoolConfig cfg; cfg.min_wall_height_mm = 0; cfg.edge_radius_mm = 0.2; mesh = sla::create_base_pool(ground_slice, cfg); // mesh.merge(triangulate_expolygon_3d(top_plate, 3.0, false)); // mesh.merge(triangulate_expolygon_3d(bottom_plate, 0.0, true)); // mesh = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){}); bench.stop(); cout << "Base pool creation time: " << std::setprecision(10) << bench.getElapsedSec() << " seconds." << endl; // auto point = []() for(auto& trind : mesh.indices) { Vec3d p0 = mesh.points[size_t(trind[0])]; Vec3d p1 = mesh.points[size_t(trind[1])]; Vec3d p2 = mesh.points[size_t(trind[2])]; Vec3d p01 = p1 - p0; Vec3d p02 = p2 - p0; auto a = p01.cross(p02).norm() / 2.0; if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl; } // basepool.write_ascii("out.stl"); std::fstream outstream("out.obj", std::fstream::out); mesh.to_obj(outstream); return EXIT_SUCCESS; }