#include #include #include #include #include #include #include #include #include "../ClipperUtils.hpp" #include "../ExPolygon.hpp" #include "../Geometry.hpp" #include "../Surface.hpp" #include "FillRectilinear2.hpp" // #define SLIC3R_DEBUG // Make assert active if SLIC3R_DEBUG #ifdef SLIC3R_DEBUG #undef NDEBUG #include "SVG.hpp" #endif #include // We want our version of assert. #include "../libslic3r.h" namespace Slic3r { // Having a segment of a closed polygon, calculate its Euclidian length. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, // therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc. static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Point &p1, size_t seg2, const Point &p2) { #ifdef SLIC3R_DEBUG // Verify that p1 lies on seg1. This is difficult to verify precisely, // but at least verify, that p1 lies in the bounding box of seg1. for (size_t i = 0; i < 2; ++ i) { size_t seg = (i == 0) ? seg1 : seg2; Point px = (i == 0) ? p1 : p2; Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1]; Point pb = poly.points[seg]; if (pa(0) > pb(0)) std::swap(pa(0), pb(0)); if (pa(1) > pb(1)) std::swap(pa(1), pb(1)); assert(px(0) >= pa(0) && px(0) <= pb(0)); assert(px(1) >= pa(1) && px(1) <= pb(1)); } #endif /* SLIC3R_DEBUG */ const Point *pPrev = &p1; const Point *pThis = NULL; coordf_t len = 0; if (seg1 <= seg2) { for (size_t i = seg1; i < seg2; ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); } else { for (size_t i = seg1; i < poly.points.size(); ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); for (size_t i = 0; i < seg2; ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); } len += (*pPrev - p2).cast().norm(); return len; } // Append a segment of a closed polygon to a polyline. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop. // Only insert intermediate points between seg1 and seg2. static inline void polygon_segment_append(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) { if (seg1 == seg2) { // Nothing to append from this segment. } else if (seg1 < seg2) { // Do not append a point pointed to by seg2. out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.begin() + seg2); } else { out.reserve(out.size() + seg2 + polygon.points.size() - seg1); out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.end()); // Do not append a point pointed to by seg2. out.insert(out.end(), polygon.points.begin(), polygon.points.begin() + seg2); } } // Append a segment of a closed polygon to a polyline. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, // but this time the segment is traversed backward. // Only insert intermediate points between seg1 and seg2. static inline void polygon_segment_append_reversed(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) { if (seg1 >= seg2) { out.reserve(seg1 - seg2); for (size_t i = seg1; i > seg2; -- i) out.push_back(polygon.points[i - 1]); } else { // it could be, that seg1 == seg2. In that case, append the complete loop. out.reserve(out.size() + seg2 + polygon.points.size() - seg1); for (size_t i = seg1; i > 0; -- i) out.push_back(polygon.points[i - 1]); for (size_t i = polygon.points.size(); i > seg2; -- i) out.push_back(polygon.points[i - 1]); } } // Intersection point of a vertical line with a polygon segment. struct SegmentIntersection { // Index of a contour in ExPolygonWithOffset, with which this vertical line intersects. size_t iContour { 0 }; // Index of a segment in iContour, with which this vertical line intersects. size_t iSegment { 0 }; // y position of the intersection, rational number. int64_t pos_p { 0 }; uint32_t pos_q { 1 }; coord_t pos() const { // Division rounds both positive and negative down to zero. // Add half of q for an arithmetic rounding effect. int64_t p = pos_p; if (p < 0) p -= int64_t(pos_q>>1); else p += int64_t(pos_q>>1); return coord_t(p / int64_t(pos_q)); } // Kind of intersection. With the original contour, or with the inner offestted contour? // A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH, // but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH, // and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH. enum SegmentIntersectionType : char { UNKNOWN, OUTER_LOW, OUTER_HIGH, INNER_LOW, INNER_HIGH, }; SegmentIntersectionType type { UNKNOWN }; // Left vertical line / contour intersection point. // null if next_on_contour_vertical. int32_t prev_on_contour { 0 }; // Right vertical line / contour intersection point. // If next_on_contour_vertical, then then next_on_contour contains next contour point on the same vertical line. int32_t next_on_contour { 0 }; enum class LinkType : uint8_t { // Horizontal link (left or right). Horizontal, // Vertical link, up. Up, // Vertical link, down. Down }; enum class LinkQuality : uint8_t { Invalid, Valid, // Valid link, but too long to be followed. TooLong, }; // Kept grouped with other booleans for smaller memory footprint. LinkType prev_on_contour_type { LinkType::Horizontal }; LinkType next_on_contour_type { LinkType::Horizontal }; LinkQuality prev_on_contour_quality { LinkQuality::Valid }; LinkQuality next_on_contour_quality { LinkQuality::Valid }; // Was this segment along the y axis consumed? // Up means up along the vertical segment. bool consumed_vertical_up { false }; // Was a segment of the inner perimeter contour consumed? // Right means right from the vertical segment. bool consumed_perimeter_right { false }; // For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour. // For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour. // If INNER_LOW is connected to INNER_HIGH or vice versa, // one has to make sure the vertical infill line does not overlap with the connecting perimeter line. bool is_inner() const { return type == INNER_LOW || type == INNER_HIGH; } bool is_outer() const { return type == OUTER_LOW || type == OUTER_HIGH; } bool is_low () const { return type == INNER_LOW || type == OUTER_LOW; } bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH; } enum class Side { Left, Right }; enum class Direction { Up, Down }; bool has_left_horizontal() const { return this->prev_on_contour_type == LinkType::Horizontal; } bool has_right_horizontal() const { return this->next_on_contour_type == LinkType::Horizontal; } bool has_horizontal(Side side) const { return side == Side::Left ? this->has_left_horizontal() : this->has_right_horizontal(); } bool has_left_vertical_up() const { return this->prev_on_contour_type == LinkType::Up; } bool has_left_vertical_down() const { return this->prev_on_contour_type == LinkType::Down; } bool has_left_vertical(Direction dir) const { return dir == Direction::Up ? this->has_left_vertical_up() : this->has_left_vertical_down(); } bool has_left_vertical() const { return this->has_left_vertical_up() || this->has_left_vertical_down(); } bool has_left_vertical_outside() const { return this->is_low() ? this->has_left_vertical_down() : this->has_left_vertical_up(); } bool has_right_vertical_up() const { return this->next_on_contour_type == LinkType::Up; } bool has_right_vertical_down() const { return this->next_on_contour_type == LinkType::Down; } bool has_right_vertical(Direction dir) const { return dir == Direction::Up ? this->has_right_vertical_up() : this->has_right_vertical_down(); } bool has_right_vertical() const { return this->has_right_vertical_up() || this->has_right_vertical_down(); } bool has_right_vertical_outside() const { return this->is_low() ? this->has_right_vertical_down() : this->has_right_vertical_up(); } bool has_vertical() const { return this->has_left_vertical() || this->has_right_vertical(); } bool has_vertical(Side side) const { return side == Side::Left ? this->has_left_vertical() : this->has_right_vertical(); } bool has_vertical_up() const { return this->has_left_vertical_up() || this->has_right_vertical_up(); } bool has_vertical_down() const { return this->has_left_vertical_down() || this->has_right_vertical_down(); } bool has_vertical(Direction dir) const { return dir == Direction::Up ? this->has_vertical_up() : this->has_vertical_down(); } int left_horizontal() const { return this->has_left_horizontal() ? this->prev_on_contour : -1; } int right_horizontal() const { return this->has_right_horizontal() ? this->next_on_contour : -1; } int horizontal(Side side) const { return side == Side::Left ? this->left_horizontal() : this->right_horizontal(); } LinkQuality horizontal_quality(Side side) const { assert(this->has_horizontal(side)); return side == Side::Left ? this->prev_on_contour_quality : this->next_on_contour_quality; } int left_vertical_up() const { return this->has_left_vertical_up() ? this->prev_on_contour : -1; } int left_vertical_down() const { return this->has_left_vertical_down() ? this->prev_on_contour : -1; } int left_vertical(Direction dir) const { return (dir == Direction::Up ? this->has_left_vertical_up() : this->has_left_vertical_down()) ? this->prev_on_contour : -1; } int left_vertical() const { return this->has_left_vertical() ? this->prev_on_contour : -1; } int left_vertical_outside() const { return this->is_low() ? this->left_vertical_down() : this->left_vertical_up(); } int right_vertical_up() const { return this->has_right_vertical_up() ? this->next_on_contour : -1; } int right_vertical_down() const { return this->has_right_vertical_down() ? this->next_on_contour : -1; } int right_vertical(Direction dir) const { return (dir == Direction::Up ? this->has_right_vertical_up() : this->has_right_vertical_down()) ? this->next_on_contour : -1; } int right_vertical() const { return this->has_right_vertical() ? this->next_on_contour : -1; } int right_vertical_outside() const { return this->is_low() ? this->right_vertical_down() : this->right_vertical_up(); } int vertical_up(Side side) const { return side == Side::Left ? this->left_vertical_up() : this->right_vertical_up(); } int vertical_down(Side side) const { return side == Side::Left ? this->left_vertical_down() : this->right_vertical_down(); } int vertical_outside(Side side) const { return side == Side::Left ? this->left_vertical_outside() : this->right_vertical_outside(); } // Returns -1 if there is no link up. int vertical_up() const { return this->has_left_vertical_up() ? this->left_vertical_up() : this->right_vertical_up(); } LinkQuality vertical_up_quality() const { return this->has_left_vertical_up() ? this->prev_on_contour_quality : this->next_on_contour_quality; } // Returns -1 if there is no link down. int vertical_down() const { // assert(! this->has_left_vertical_down() || ! this->has_right_vertical_down()); return this->has_left_vertical_down() ? this->left_vertical_down() : this->right_vertical_down(); } LinkQuality vertical_down_quality() const { return this->has_left_vertical_down() ? this->prev_on_contour_quality : this->next_on_contour_quality; } int vertical_outside() const { return this->is_low() ? this->vertical_down() : this->vertical_up(); } LinkQuality vertical_outside_quality() const { return this->is_low() ? this->vertical_down_quality() : this->vertical_up_quality(); } // Compare two y intersection points given by rational numbers. // Note that the rational number is given as pos_p/pos_q, where pos_p is int64 and pos_q is uint32. // This function calculates pos_p * other.pos_q < other.pos_p * pos_q as a 48bit number. // We don't use 128bit intrinsic data types as these are usually not supported by 32bit compilers and // we don't need the full 128bit precision anyway. bool operator<(const SegmentIntersection &other) const { assert(pos_q > 0); assert(other.pos_q > 0); if (pos_p == 0 || other.pos_p == 0) { // Because the denominators are positive and one of the nominators is zero, // following simple statement holds. return pos_p < other.pos_p; } else { // None of the nominators is zero. int sign1 = (pos_p > 0) ? 1 : -1; int sign2 = (other.pos_p > 0) ? 1 : -1; int signs = sign1 * sign2; assert(signs == 1 || signs == -1); if (signs < 0) { // The nominators have different signs. return sign1 < 0; } else { // The nominators have the same sign. // Absolute values uint64_t p1, p2; if (sign1 > 0) { p1 = uint64_t(pos_p); p2 = uint64_t(other.pos_p); } else { p1 = uint64_t(- pos_p); p2 = uint64_t(- other.pos_p); }; // Multiply low and high 32bit words of p1 by other_pos.q // 32bit x 32bit => 64bit // l_hi and l_lo overlap by 32 bits. uint64_t l_hi = (p1 >> 32) * uint64_t(other.pos_q); uint64_t l_lo = (p1 & 0xffffffffll) * uint64_t(other.pos_q); l_hi += (l_lo >> 32); uint64_t r_hi = (p2 >> 32) * uint64_t(pos_q); uint64_t r_lo = (p2 & 0xffffffffll) * uint64_t(pos_q); r_hi += (r_lo >> 32); // Compare the high 64 bits. if (l_hi == r_hi) { // Compare the low 32 bits. l_lo &= 0xffffffffll; r_lo &= 0xffffffffll; return (sign1 < 0) ? (l_lo > r_lo) : (l_lo < r_lo); } return (sign1 < 0) ? (l_hi > r_hi) : (l_hi < r_hi); } } } bool operator==(const SegmentIntersection &other) const { assert(pos_q > 0); assert(other.pos_q > 0); if (pos_p == 0 || other.pos_p == 0) { // Because the denominators are positive and one of the nominators is zero, // following simple statement holds. return pos_p == other.pos_p; } // None of the nominators is zero, none of the denominators is zero. bool positive = pos_p > 0; if (positive != (other.pos_p > 0)) return false; // The nominators have the same sign. // Absolute values uint64_t p1 = positive ? uint64_t(pos_p) : uint64_t(- pos_p); uint64_t p2 = positive ? uint64_t(other.pos_p) : uint64_t(- other.pos_p); // Multiply low and high 32bit words of p1 by other_pos.q // 32bit x 32bit => 64bit // l_hi and l_lo overlap by 32 bits. uint64_t l_lo = (p1 & 0xffffffffll) * uint64_t(other.pos_q); uint64_t r_lo = (p2 & 0xffffffffll) * uint64_t(pos_q); if (l_lo != r_lo) return false; uint64_t l_hi = (p1 >> 32) * uint64_t(other.pos_q); uint64_t r_hi = (p2 >> 32) * uint64_t(pos_q); return l_hi + (l_lo >> 32) == r_hi + (r_lo >> 32); } }; static_assert(sizeof(SegmentIntersection::pos_q) == 4, "SegmentIntersection::pos_q has to be 32bit long!"); // A vertical line with intersection points with polygons. struct SegmentedIntersectionLine { // Index of this vertical intersection line. size_t idx; // x position of this vertical intersection line. coord_t pos; // List of intersection points with polygons, sorted increasingly by the y axis. std::vector intersections; }; // A container maintaining an expolygon with its inner offsetted polygon. // The purpose of the inner offsetted polygon is to provide segments to connect the infill lines. struct ExPolygonWithOffset { public: ExPolygonWithOffset( const ExPolygon &expolygon, float angle, coord_t aoffset1, coord_t aoffset2) { // Copy and rotate the source polygons. polygons_src = expolygon; polygons_src.contour.rotate(angle); for (Polygons::iterator it = polygons_src.holes.begin(); it != polygons_src.holes.end(); ++ it) it->rotate(angle); double mitterLimit = 3.; // for the infill pattern, don't cut the corners. // default miterLimt = 3 //double mitterLimit = 10.; assert(aoffset1 < 0); assert(aoffset2 < 0); assert(aoffset2 < aoffset1); // bool sticks_removed = remove_sticks(polygons_src); // if (sticks_removed) printf("Sticks removed!\n"); polygons_outer = offset(polygons_src, float(aoffset1), ClipperLib::jtMiter, mitterLimit); polygons_inner = offset(polygons_outer, float(aoffset2 - aoffset1), ClipperLib::jtMiter, mitterLimit); // Filter out contours with zero area or small area, contours with 2 points only. const double min_area_threshold = 0.01 * aoffset2 * aoffset2; remove_small(polygons_outer, min_area_threshold); remove_small(polygons_inner, min_area_threshold); remove_sticks(polygons_outer); remove_sticks(polygons_inner); n_contours_outer = polygons_outer.size(); n_contours_inner = polygons_inner.size(); n_contours = n_contours_outer + n_contours_inner; polygons_ccw.assign(n_contours, false); for (size_t i = 0; i < n_contours; ++ i) { contour(i).remove_duplicate_points(); assert(! contour(i).has_duplicate_points()); polygons_ccw[i] = Slic3r::Geometry::is_ccw(contour(i)); } } // Any contour with offset1 bool is_contour_outer(size_t idx) const { return idx < n_contours_outer; } // Any contour with offset2 bool is_contour_inner(size_t idx) const { return idx >= n_contours_outer; } const Polygon& contour(size_t idx) const { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } Polygon& contour(size_t idx) { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } bool is_contour_ccw(size_t idx) const { return polygons_ccw[idx]; } BoundingBox bounding_box_src() const { return get_extents(polygons_src); } BoundingBox bounding_box_outer() const { return get_extents(polygons_outer); } BoundingBox bounding_box_inner() const { return get_extents(polygons_inner); } #ifdef SLIC3R_DEBUG void export_to_svg(Slic3r::SVG &svg) { svg.draw_outline(polygons_src, "black"); svg.draw_outline(polygons_outer, "green"); svg.draw_outline(polygons_inner, "brown"); } #endif /* SLIC3R_DEBUG */ ExPolygon polygons_src; Polygons polygons_outer; Polygons polygons_inner; size_t n_contours_outer; size_t n_contours_inner; size_t n_contours; protected: // For each polygon of polygons_inner, remember its orientation. std::vector polygons_ccw; }; static inline int distance_of_segmens(const Polygon &poly, size_t seg1, size_t seg2, bool forward) { int d = int(seg2) - int(seg1); if (! forward) d = - d; if (d < 0) d += int(poly.points.size()); return d; } // Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded. static inline bool intersection_on_prev_next_vertical_line_valid( const std::vector &segs, size_t iVerticalLine, size_t iIntersection, SegmentIntersection::Side side) { const SegmentedIntersectionLine &vline_this = segs[iVerticalLine]; const SegmentIntersection &it_this = vline_this.intersections[iIntersection]; if (it_this.has_vertical(side)) // Not the first intersection along the contor. This intersection point // has been preceded by an intersection point along the vertical line. return false; int iIntersectionOther = it_this.horizontal(side); if (iIntersectionOther == -1) return false; assert(side == SegmentIntersection::Side::Right ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0)); const SegmentedIntersectionLine &vline_other = segs[side == SegmentIntersection::Side::Right ? (iVerticalLine + 1) : (iVerticalLine - 1)]; const SegmentIntersection &it_other = vline_other.intersections[iIntersectionOther]; assert(it_other.is_inner()); assert(iIntersectionOther > 0); assert(iIntersectionOther + 1 < vline_other.intersections.size()); // Is iIntersectionOther at the boundary of a vertical segment? const SegmentIntersection &it_other2 = vline_other.intersections[it_other.is_low() ? iIntersectionOther - 1 : iIntersectionOther + 1]; if (it_other2.is_inner()) // Cannot follow a perimeter segment into the middle of another vertical segment. // Only perimeter segments connecting to the end of a vertical segment are followed. return false; assert(it_other.is_low() == it_other2.is_low()); if (it_this.horizontal_quality(side) != SegmentIntersection::LinkQuality::Valid) return false; if (side == SegmentIntersection::Side::Right ? it_this.consumed_perimeter_right : it_other.consumed_perimeter_right) // This perimeter segment was already consumed. return false; if (it_other.is_low() ? it_other.consumed_vertical_up : vline_other.intersections[iIntersectionOther - 1].consumed_vertical_up) // This vertical segment was already consumed. return false; #if 0 if (it_other.vertical_outside() != -1 && it_other.vertical_outside_quality() == SegmentIntersection::LinkQuality::Valid) // Landed inside a vertical run. Stop here. return false; #endif return true; } static inline bool intersection_on_prev_vertical_line_valid( const std::vector &segs, size_t iVerticalLine, size_t iIntersection) { return intersection_on_prev_next_vertical_line_valid(segs, iVerticalLine, iIntersection, SegmentIntersection::Side::Left); } static inline bool intersection_on_next_vertical_line_valid( const std::vector &segs, size_t iVerticalLine, size_t iIntersection) { return intersection_on_prev_next_vertical_line_valid(segs, iVerticalLine, iIntersection, SegmentIntersection::Side::Right); } // Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2. static inline coordf_t measure_perimeter_horizontal_segment_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iIntersection, size_t iIntersection2) { size_t iVerticalLineOther = iVerticalLine + 1; assert(iVerticalLineOther < segs.size()); const SegmentedIntersectionLine &vline = segs[iVerticalLine]; const SegmentIntersection &it = vline.intersections[iIntersection]; const SegmentedIntersectionLine &vline2 = segs[iVerticalLineOther]; const SegmentIntersection &it2 = vline2.intersections[iIntersection2]; assert(it.iContour == it2.iContour); const Polygon &poly = poly_with_offset.contour(it.iContour); // const bool ccw = poly_with_offset.is_contour_ccw(vline.iContour); assert(it.type == it2.type); assert(it.iContour == it2.iContour); Point p1(vline.pos, it.pos()); Point p2(vline2.pos, it2.pos()); return it.is_low() ? segment_length(poly, it .iSegment, p1, it2.iSegment, p2) : segment_length(poly, it2.iSegment, p2, it .iSegment, p1); } // Append the points of a perimeter segment when going from iIntersection to iIntersection2. // The first point (the point of iIntersection) will not be inserted, // the last point will be inserted. static inline void emit_perimeter_prev_next_segment( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, Polyline &out, bool dir_is_next) { size_t iVerticalLineOther = iVerticalLine; if (dir_is_next) { ++ iVerticalLineOther; assert(iVerticalLineOther < segs.size()); } else { assert(iVerticalLineOther > 0); -- iVerticalLineOther; } const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); assert(itsct.type == itsct2.type); assert(itsct.iContour == itsct2.iContour); assert(itsct.is_inner()); const bool forward = itsct.is_low() == dir_is_next; // Do not append the first point. // out.points.push_back(Point(il.pos, itsct.pos)); if (forward) polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); else polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); // Append the last point. out.points.push_back(Point(il2.pos, itsct2.pos())); } static inline coordf_t measure_perimeter_segment_on_vertical_line_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iIntersection, size_t iIntersection2, bool forward) { const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(itsct.iContour); assert(itsct.is_inner() == itsct2.is_inner()); assert(itsct.type != itsct2.type); assert(itsct.iContour == itsct2.iContour); Point p1(il.pos, itsct.pos()); Point p2(il.pos, itsct2.pos()); return forward ? segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) : segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1); } // Append the points of a perimeter segment when going from iIntersection to iIntersection2. // The first point (the point of iIntersection) will not be inserted, // the last point will be inserted. static inline void emit_perimeter_segment_on_vertical_line( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, Polyline &out, bool forward) { const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); assert(itsct.is_inner()); assert(itsct2.is_inner()); assert(itsct.type != itsct2.type); assert(itsct.iContour == iInnerContour); assert(itsct.iContour == itsct2.iContour); // Do not append the first point. // out.points.push_back(Point(il.pos, itsct.pos)); if (forward) polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); else polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); // Append the last point. out.points.push_back(Point(il.pos, itsct2.pos())); } //TBD: For precise infill, measure the area of a slab spanned by an infill line. /* static inline float measure_outer_contour_slab( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t i_vline, size_t iIntersection) { const SegmentedIntersectionLine &il = segs[i_vline]; const SegmentIntersection &itsct = il.intersections[i_vline]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour((itsct.iContour); assert(itsct.is_outer()); assert(itsct2.is_outer()); assert(itsct.type != itsct2.type); assert(itsct.iContour == itsct2.iContour); if (! itsct.is_outer() || ! itsct2.is_outer() || itsct.type == itsct2.type || itsct.iContour != itsct2.iContour) // Error, return zero area. return 0.f; // Find possible connection points on the previous / next vertical line. int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); // Find possible connection points on the same vertical line. int iAbove = iBelow = -1; // Does the perimeter intersect the current vertical line above intrsctn? for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i) if (seg.intersections[i].iContour == itsct.iContour) { iAbove = i; break; } // Does the perimeter intersect the current vertical line below intrsctn? for (int i = int(i_intersection) - 1; i > 0; -- i) if (seg.intersections[i].iContour == itsct.iContour) { iBelow = i; break; } if (iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::OUTER_HIGH) { // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext. // The perimeter contour orientation. const Polygon &poly = poly_with_offset.contour(itsct.iContour); { int d_horiz = (iPrev == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, itsct.iSegment, true); int d_down = (iBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegBelow, itsct.iSegment, true); int d_up = (iAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegAbove, itsct.iSegment, true); if (intrsection_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) // The vertical crossing comes eralier than the prev crossing. // Disable the perimeter going back. intrsection_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; if (d_up > std::min(d_horiz, d_down)) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~DIR_BACKWARD; } { int d_horiz = (iNext == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, segs[i_vline+1].intersections[iNext].iSegment, true); int d_down = (iSegBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, iSegBelow, true); int d_up = (iSegAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, iSegAbove, true); if (d_up > std::min(d_horiz, d_down)) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~DIR_FORWARD; } } } */ enum DirectionMask { DIR_FORWARD = 1, DIR_BACKWARD = 2 }; static std::vector slice_region_by_vertical_lines(const ExPolygonWithOffset &poly_with_offset, size_t n_vlines, coord_t x0, coord_t line_spacing) { // Allocate storage for the segments. std::vector segs(n_vlines, SegmentedIntersectionLine()); for (coord_t i = 0; i < coord_t(n_vlines); ++ i) { segs[i].idx = i; segs[i].pos = x0 + i * line_spacing; } // For each contour for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) { const Points &contour = poly_with_offset.contour(iContour).points; if (contour.size() < 2) continue; // For each segment for (size_t iSegment = 0; iSegment < contour.size(); ++ iSegment) { size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; const Point &p1 = contour[iPrev]; const Point &p2 = contour[iSegment]; // Which of the equally spaced vertical lines is intersected by this segment? coord_t l = p1(0); coord_t r = p2(0); if (l > r) std::swap(l, r); // il, ir are the left / right indices of vertical lines intersecting a segment int il = (l - x0) / line_spacing; while (il * line_spacing + x0 < l) ++ il; il = std::max(int(0), il); int ir = (r - x0 + line_spacing) / line_spacing; while (ir * line_spacing + x0 > r) -- ir; ir = std::min(int(segs.size()) - 1, ir); if (il > ir) // No vertical line intersects this segment. continue; assert(il >= 0 && size_t(il) < segs.size()); assert(ir >= 0 && size_t(ir) < segs.size()); for (int i = il; i <= ir; ++ i) { coord_t this_x = segs[i].pos; assert(this_x == i * line_spacing + x0); SegmentIntersection is; is.iContour = iContour; is.iSegment = iSegment; assert(l <= this_x); assert(r >= this_x); // Calculate the intersection position in y axis. x is known. if (p1(0) == this_x) { if (p2(0) == this_x) { // Ignore strictly vertical segments. continue; } is.pos_p = p1(1); is.pos_q = 1; } else if (p2(0) == this_x) { is.pos_p = p2(1); is.pos_q = 1; } else { // First calculate the intersection parameter 't' as a rational number with non negative denominator. if (p2(0) > p1(0)) { is.pos_p = this_x - p1(0); is.pos_q = p2(0) - p1(0); } else { is.pos_p = p1(0) - this_x; is.pos_q = p1(0) - p2(0); } assert(is.pos_p >= 0 && is.pos_p <= is.pos_q); // Make an intersection point from the 't'. is.pos_p *= int64_t(p2(1) - p1(1)); is.pos_p += p1(1) * int64_t(is.pos_q); } // +-1 to take rounding into account. assert(is.pos() + 1 >= std::min(p1(1), p2(1))); assert(is.pos() <= std::max(p1(1), p2(1)) + 1); segs[i].intersections.push_back(is); } } } // Sort the intersections along their segments, specify the intersection types. for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; // Sort the intersection points using exact rational arithmetic. std::sort(sil.intersections.begin(), sil.intersections.end()); // Assign the intersection types, remove duplicate or overlapping intersection points. // When a loop vertex touches a vertical line, intersection point is generated for both segments. // If such two segments are oriented equally, then one of them is removed. // Otherwise the vertex is tangential to the vertical line and both segments are removed. // The same rule applies, if the loop is pinched into a single point and this point touches the vertical line: // The loop has a zero vertical size at the vertical line, therefore the intersection point is removed. size_t j = 0; for (size_t i = 0; i < sil.intersections.size(); ++ i) { // What is the orientation of the segment at the intersection point? size_t iContour = sil.intersections[i].iContour; const Points &contour = poly_with_offset.contour(iContour).points; size_t iSegment = sil.intersections[i].iSegment; size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; coord_t dir = contour[iSegment](0) - contour[iPrev](0); bool low = dir > 0; sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ? (low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) : (low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH); if (j > 0 && sil.intersections[i].iContour == sil.intersections[j-1].iContour) { // Two successive intersection points on a vertical line with the same contour. This may be a special case. if (sil.intersections[i].pos() == sil.intersections[j-1].pos()) { // Two successive segments meet exactly at the vertical line. #ifdef SLIC3R_DEBUG // Verify that the segments of sil.intersections[i] and sil.intersections[j-1] are adjoint. size_t iSegment2 = sil.intersections[j-1].iSegment; size_t iPrev2 = ((iSegment2 == 0) ? contour.size() : iSegment2) - 1; assert(iSegment == iPrev2 || iSegment2 == iPrev); #endif /* SLIC3R_DEBUG */ if (sil.intersections[i].type == sil.intersections[j-1].type) { // Two successive segments of the same direction (both to the right or both to the left) // meet exactly at the vertical line. // Remove the second intersection point. } else { // This is a loop returning to the same point. // It may as well be a vertex of a loop touching this vertical line. // Remove both the lines. -- j; } } else if (sil.intersections[i].type == sil.intersections[j-1].type) { // Two non successive segments of the same direction (both to the right or both to the left) // meet exactly at the vertical line. That means there is a Z shaped path, where the center segment // of the Z shaped path is aligned with this vertical line. // Remove one of the intersection points while maximizing the vertical segment length. if (low) { // Remove the second intersection point, keep the first intersection point. } else { // Remove the first intersection point, keep the second intersection point. sil.intersections[j-1] = sil.intersections[i]; } } else { // Vertical line intersects a contour segment at a general position (not at one of its end points). // or the contour just touches this vertical line with a vertical segment or a sequence of vertical segments. // Keep both intersection points. if (j < i) sil.intersections[j] = sil.intersections[i]; ++ j; } } else { // Vertical line intersects a contour segment at a general position (not at one of its end points). if (j < i) sil.intersections[j] = sil.intersections[i]; ++ j; } } // Shrink the list of intersections, if any of the intersection was removed during the classification. if (j < sil.intersections.size()) sil.intersections.erase(sil.intersections.begin() + j, sil.intersections.end()); } // Verify the segments. If something is wrong, give up. #define ASSERT_THROW(CONDITION) do { assert(CONDITION); if (! (CONDITION)) throw InfillFailedException(); } while (0) for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; // The intersection points have to be even. ASSERT_THROW((sil.intersections.size() & 1) == 0); for (size_t i = 0; i < sil.intersections.size();) { // An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times. ASSERT_THROW(sil.intersections[i].type == SegmentIntersection::OUTER_LOW); size_t j = i + 1; ASSERT_THROW(j < sil.intersections.size()); ASSERT_THROW(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; ASSERT_THROW(j < sil.intersections.size()); ASSERT_THROW((j & 1) == 1); ASSERT_THROW(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); ASSERT_THROW(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH); i = j + 1; } } #undef ASSERT_THROW return segs; } // Connect each contour / vertical line intersection point with another two contour / vertical line intersection points. // (fill in SegmentIntersection::{prev_on_contour, prev_on_contour_vertical, next_on_contour, next_on_contour_vertical}. // These contour points are either on the same vertical line, or on the vertical line left / right to the current one. static void connect_segment_intersections_by_contours( const ExPolygonWithOffset &poly_with_offset, std::vector &segs, const FillParams ¶ms, const coord_t link_max_length) { for (size_t i_vline = 0; i_vline < segs.size(); ++ i_vline) { SegmentedIntersectionLine &il = segs[i_vline]; const SegmentedIntersectionLine *il_prev = i_vline > 0 ? &segs[i_vline - 1] : nullptr; const SegmentedIntersectionLine *il_next = i_vline + 1 < segs.size() ? &segs[i_vline + 1] : nullptr; for (int i_intersection = 0; i_intersection < int(il.intersections.size()); ++ i_intersection) { SegmentIntersection &itsct = il.intersections[i_intersection]; const Polygon &poly = poly_with_offset.contour(itsct.iContour); const bool forward = itsct.is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour); // 1) Find possible connection points on the previous / next vertical line. // Find an intersection point on il_prev, intersecting i_intersection // at the same orientation as i_intersection, and being closest to i_intersection // in the number of contour segments, when following the direction of the contour. //FIXME this has O(n) time complexity. Likely an O(log(n)) scheme is possible. int iprev = -1; int d_prev = std::numeric_limits::max(); if (il_prev) { for (int i = 0; i < int(il_prev->intersections.size()); ++ i) { const SegmentIntersection &itsct2 = il_prev->intersections[i]; if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) { // The intersection points lie on the same contour and have the same orientation. // Find the intersection point with a shortest path in the direction of the contour. int d = distance_of_segmens(poly, itsct2.iSegment, itsct.iSegment, forward); if (d < d_prev) { iprev = i; d_prev = d; } } } } // The same for il_next. int inext = -1; int d_next = std::numeric_limits::max(); if (il_next) { for (int i = 0; i < int(il_next->intersections.size()); ++ i) { const SegmentIntersection &itsct2 = il_next->intersections[i]; if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) { // The intersection points lie on the same contour and have the same orientation. // Find the intersection point with a shortest path in the direction of the contour. int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward); if (d < d_next) { inext = i; d_next = d; } } } } // 2) Find possible connection points on the same vertical line. bool same_prev = false; bool same_next = false; // Does the perimeter intersect the current vertical line above intrsctn? for (int i = 0; i < int(il.intersections.size()); ++ i) if (const SegmentIntersection &it2 = il.intersections[i]; i != i_intersection && it2.iContour == itsct.iContour && it2.type != itsct.type) { int d = distance_of_segmens(poly, it2.iSegment, itsct.iSegment, forward); if (d < d_prev) { iprev = i; d_prev = d; same_prev = true; } d = distance_of_segmens(poly, itsct.iSegment, it2.iSegment, forward); if (d < d_next) { inext = i; d_next = d; same_next = true; } } assert(iprev >= 0); assert(inext >= 0); itsct.prev_on_contour = iprev; itsct.prev_on_contour_type = same_prev ? (iprev < i_intersection ? SegmentIntersection::LinkType::Down : SegmentIntersection::LinkType::Up) : SegmentIntersection::LinkType::Horizontal; itsct.next_on_contour = inext; itsct.next_on_contour_type = same_next ? (inext < i_intersection ? SegmentIntersection::LinkType::Down : SegmentIntersection::LinkType::Up) : SegmentIntersection::LinkType::Horizontal; if (same_prev) { // Only follow a vertical perimeter segment if it skips just the outer intersections. SegmentIntersection *it = &itsct; SegmentIntersection *end = il.intersections.data() + iprev; assert(it != end); if (it > end) std::swap(it, end); for (++ it; it != end; ++ it) if (it->is_inner()) { itsct.prev_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; break; } } if (same_next) { // Only follow a vertical perimeter segment if it skips just the outer intersections. SegmentIntersection *it = &itsct; SegmentIntersection *end = il.intersections.data() + inext; assert(it != end); if (it > end) std::swap(it, end); for (++ it; it != end; ++ it) if (it->is_inner()) { itsct.next_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; break; } } // If both iprev and inext are on this vline, then there must not be any intersection with the previous or next contour and we will // not trace this contour when generating infill. if (same_prev && same_next) { assert(iprev != i_intersection); assert(inext != i_intersection); if ((iprev > i_intersection) == (inext > i_intersection)) { // Both closest intersections of this contour are on the same vertical line and at the same side of this point. // Ignore them when tracing the infill. itsct.prev_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; itsct.next_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; } } if (params.dont_connect) { if (itsct.prev_on_contour_quality == SegmentIntersection::LinkQuality::Valid) itsct.prev_on_contour_quality = SegmentIntersection::LinkQuality::TooLong; if (itsct.next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) itsct.next_on_contour_quality = SegmentIntersection::LinkQuality::TooLong; } else if (link_max_length > 0) { // Measure length of the links. if (itsct.prev_on_contour_quality == SegmentIntersection::LinkQuality::Valid && (same_prev ? measure_perimeter_segment_on_vertical_line_length(poly_with_offset, segs, i_vline, iprev, i_intersection, forward) : measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline - 1, iprev, i_intersection)) > link_max_length) itsct.prev_on_contour_quality = SegmentIntersection::LinkQuality::TooLong; if (itsct.next_on_contour_quality == SegmentIntersection::LinkQuality::Valid && (same_next ? measure_perimeter_segment_on_vertical_line_length(poly_with_offset, segs, i_vline, i_intersection, inext, forward) : measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline, i_intersection, inext)) > link_max_length) itsct.next_on_contour_quality = SegmentIntersection::LinkQuality::TooLong; } } // Make the LinkQuality::Invalid symmetric on vertical connections. for (int i_intersection = 0; i_intersection < int(il.intersections.size()); ++ i_intersection) { SegmentIntersection &it = il.intersections[i_intersection]; if (it.has_left_vertical() && it.prev_on_contour_quality == SegmentIntersection::LinkQuality::Invalid) { SegmentIntersection &it2 = il.intersections[it.left_vertical()]; assert(it2.left_vertical() == i_intersection); it2.prev_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; } if (it.has_right_vertical() && it.next_on_contour_quality == SegmentIntersection::LinkQuality::Invalid) { SegmentIntersection &it2 = il.intersections[it.right_vertical()]; assert(it2.right_vertical() == i_intersection); it2.next_on_contour_quality = SegmentIntersection::LinkQuality::Invalid; } } } #ifndef NDEBUG // Validate the connectivity. for (size_t i_vline = 0; i_vline + 1 < segs.size(); ++ i_vline) { const SegmentedIntersectionLine &il_left = segs[i_vline]; const SegmentedIntersectionLine &il_right = segs[i_vline + 1]; for (const SegmentIntersection &it : il_left.intersections) { if (it.has_right_horizontal()) { const SegmentIntersection &it_right = il_right.intersections[it.right_horizontal()]; // For a right link there is a symmetric left link. assert(it.iContour == it_right.iContour); assert(it.type == it_right.type); assert(it_right.has_left_horizontal()); assert(it_right.left_horizontal() == int(&it - il_left.intersections.data())); } } for (const SegmentIntersection &it : il_right.intersections) { if (it.has_left_horizontal()) { const SegmentIntersection &it_left = il_left.intersections[it.left_horizontal()]; // For a right link there is a symmetric left link. assert(it.iContour == it_left.iContour); assert(it.type == it_left.type); assert(it_left.has_right_horizontal()); assert(it_left.right_horizontal() == int(&it - il_right.intersections.data())); } } } for (size_t i_vline = 0; i_vline < segs.size(); ++ i_vline) { const SegmentedIntersectionLine &il = segs[i_vline]; for (const SegmentIntersection &it : il.intersections) { auto i_it = int(&it - il.intersections.data()); if (it.has_left_vertical_up()) { assert(il.intersections[it.left_vertical_up()].left_vertical_down() == i_it); assert(il.intersections[it.left_vertical_up()].prev_on_contour_quality == it.prev_on_contour_quality); } if (it.has_left_vertical_down()) { assert(il.intersections[it.left_vertical_down()].left_vertical_up() == i_it); assert(il.intersections[it.left_vertical_down()].prev_on_contour_quality == it.prev_on_contour_quality); } if (it.has_right_vertical_up()) { assert(il.intersections[it.right_vertical_up()].right_vertical_down() == i_it); assert(il.intersections[it.right_vertical_up()].next_on_contour_quality == it.next_on_contour_quality); } if (it.has_right_vertical_down()) { assert(il.intersections[it.right_vertical_down()].right_vertical_up() == i_it); assert(il.intersections[it.right_vertical_down()].next_on_contour_quality == it.next_on_contour_quality); } } } #endif /* NDEBUG */ } // Find the last INNER_HIGH intersection starting with INNER_LOW, that is followed by OUTER_HIGH intersection. // Such intersection shall always exist. static const SegmentIntersection& end_of_vertical_run_raw(const SegmentIntersection &start) { assert(start.type == SegmentIntersection::INNER_LOW); // Step back to the beginning of the vertical segment to mark it as consumed. auto *it = &start; do { ++ it; } while (it->type != SegmentIntersection::OUTER_HIGH); if ((it - 1)->is_inner()) { // Step back. -- it; assert(it->type == SegmentIntersection::INNER_HIGH); } return *it; } static SegmentIntersection& end_of_vertical_run_raw(SegmentIntersection &start) { return const_cast(end_of_vertical_run_raw(std::as_const(start))); } // Find the last INNER_HIGH intersection starting with INNER_LOW, that is followed by OUTER_HIGH intersection, traversing vertical up contours if enabled. // Such intersection shall always exist. static const SegmentIntersection& end_of_vertical_run(const SegmentedIntersectionLine &il, const SegmentIntersection &start) { assert(start.type == SegmentIntersection::INNER_LOW); const SegmentIntersection *end = &end_of_vertical_run_raw(start); assert(end->type == SegmentIntersection::INNER_HIGH); for (;;) { int up = end->vertical_up(); if (up == -1 || (end->has_left_vertical_up() ? end->prev_on_contour_quality : end->next_on_contour_quality) != SegmentIntersection::LinkQuality::Valid) break; const SegmentIntersection &new_start = il.intersections[up]; assert(end->iContour == new_start.iContour); assert(new_start.type == SegmentIntersection::INNER_LOW); end = &end_of_vertical_run_raw(new_start); } assert(end->type == SegmentIntersection::INNER_HIGH); return *end; } static SegmentIntersection& end_of_vertical_run(SegmentedIntersectionLine &il, SegmentIntersection &start) { return const_cast(end_of_vertical_run(std::as_const(il), std::as_const(start))); } static void traverse_graph_generate_polylines( const ExPolygonWithOffset& poly_with_offset, const FillParams& params, const coord_t link_max_length, std::vector& segs, Polylines& polylines_out) { // For each outer only chords, measure their maximum distance to the bow of the outer contour. // Mark an outer only chord as consumed, if the distance is low. for (int i_vline = 0; i_vline < int(segs.size()); ++ i_vline) { SegmentedIntersectionLine &vline = segs[i_vline]; for (int i_intersection = 0; i_intersection + 1 < int(vline.intersections.size()); ++ i_intersection) { if (vline.intersections[i_intersection].type == SegmentIntersection::OUTER_LOW && vline.intersections[i_intersection + 1].type == SegmentIntersection::OUTER_HIGH) { bool consumed = false; // if (params.full_infill()) { // measure_outer_contour_slab(poly_with_offset, segs, i_vline, i_ntersection); // } else consumed = true; vline.intersections[i_intersection].consumed_vertical_up = consumed; } } } // Now construct a graph. // Find the first point. // Naively one would expect to achieve best results by chaining the paths by the shortest distance, // but that procedure does not create the longest continuous paths. // A simple "sweep left to right" procedure achieves better results. int i_vline = 0; int i_intersection = -1; // Follow the line, connect the lines into a graph. // Until no new line could be added to the output path: Point pointLast; Polyline* polyline_current = nullptr; if (! polylines_out.empty()) pointLast = polylines_out.back().points.back(); for (;;) { if (i_intersection == -1) { // The path has been interrupted. Find a next starting point, closest to the previous extruder position. coordf_t dist2min = std::numeric_limits().max(); for (int i_vline2 = 0; i_vline2 < int(segs.size()); ++ i_vline2) { const SegmentedIntersectionLine &vline = segs[i_vline2]; if (! vline.intersections.empty()) { assert(vline.intersections.size() > 1); // Even number of intersections with the loops. assert((vline.intersections.size() & 1) == 0); assert(vline.intersections.front().type == SegmentIntersection::OUTER_LOW); for (int i = 0; i < int(vline.intersections.size()); ++ i) { const SegmentIntersection& intrsctn = vline.intersections[i]; if (intrsctn.is_outer()) { assert(intrsctn.is_low() || i > 0); bool consumed = intrsctn.is_low() ? intrsctn.consumed_vertical_up : vline.intersections[i - 1].consumed_vertical_up; if (! consumed) { coordf_t dist2 = sqr(coordf_t(pointLast(0) - vline.pos)) + sqr(coordf_t(pointLast(1) - intrsctn.pos())); if (dist2 < dist2min) { dist2min = dist2; i_vline = i_vline2; i_intersection = i; //FIXME We are taking the first left point always. Verify, that the caller chains the paths // by a shortest distance, while reversing the paths if needed. //if (polylines_out.empty()) // Initial state, take the first line, which is the first from the left. goto found; } } } } } } if (i_intersection == -1) // We are finished. break; found: // Start a new path. polylines_out.push_back(Polyline()); polyline_current = &polylines_out.back(); // Emit the first point of a path. pointLast = Point(segs[i_vline].pos, segs[i_vline].intersections[i_intersection].pos()); polyline_current->points.push_back(pointLast); } // From the initial point (i_vline, i_intersection), follow a path. SegmentedIntersectionLine &vline = segs[i_vline]; SegmentIntersection *it = &vline.intersections[i_intersection]; bool going_up = it->is_low(); bool try_connect = false; if (going_up) { assert(! it->consumed_vertical_up); assert(i_intersection + 1 < vline.intersections.size()); // Step back to the beginning of the vertical segment to mark it as consumed. if (it->is_inner()) { assert(i_intersection > 0); -- it; -- i_intersection; } // Consume the complete vertical segment up to the outer contour. do { it->consumed_vertical_up = true; ++ it; ++ i_intersection; assert(i_intersection < vline.intersections.size()); } while (it->type != SegmentIntersection::OUTER_HIGH); if ((it - 1)->is_inner()) { // Step back. -- it; -- i_intersection; assert(it->type == SegmentIntersection::INNER_HIGH); try_connect = true; } } else { // Going down. assert(it->is_high()); assert(i_intersection > 0); assert(!(it - 1)->consumed_vertical_up); // Consume the complete vertical segment up to the outer contour. if (it->is_inner()) it->consumed_vertical_up = true; do { assert(i_intersection > 0); -- it; -- i_intersection; it->consumed_vertical_up = true; } while (it->type != SegmentIntersection::OUTER_LOW); if ((it + 1)->is_inner()) { // Step back. ++ it; ++ i_intersection; assert(it->type == SegmentIntersection::INNER_LOW); try_connect = true; } } if (try_connect) { // Decide, whether to finish the segment, or whether to follow the perimeter. // 1) Find possible connection points on the previous / next vertical line. int i_prev = it->left_horizontal(); int i_next = it->right_horizontal(); bool intersection_prev_valid = intersection_on_prev_vertical_line_valid(segs, i_vline, i_intersection); bool intersection_next_valid = intersection_on_next_vertical_line_valid(segs, i_vline, i_intersection); bool intersection_horizontal_valid = intersection_prev_valid || intersection_next_valid; // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. if (i_prev != -1) segs[i_vline - 1].intersections[i_prev].consumed_perimeter_right = true; if (i_next != -1) it->consumed_perimeter_right = true; // Try to connect to a previous or next vertical line, making a zig-zag pattern. if (intersection_horizontal_valid) { // A horizontal connection along the perimeter line exists. assert(it->is_inner()); bool take_next = intersection_next_valid; if (intersection_prev_valid && intersection_next_valid) { // Take the shorter segment. This greedy heuristics may not be the best. coordf_t dist_prev = measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline - 1, i_prev, i_intersection); coordf_t dist_next = measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline, i_intersection, i_next); take_next = dist_next < dist_prev; } polyline_current->points.emplace_back(vline.pos, it->pos()); emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, it->iContour, i_intersection, take_next ? i_next : i_prev, *polyline_current, take_next); //FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed. // Advance to the neighbor line. if (take_next) { ++ i_vline; i_intersection = i_next; } else { -- i_vline; i_intersection = i_prev; } continue; } // Try to connect to a previous or next point on the same vertical line. int i_vertical = it->vertical_outside(); auto vertical_link_quality = (i_vertical == -1 || vline.intersections[i_vertical + (going_up ? 0 : -1)].consumed_vertical_up) ? SegmentIntersection::LinkQuality::Invalid : it->vertical_outside_quality(); #if 0 if (vertical_link_quality == SegmentIntersection::LinkQuality::Valid || // Follow the link if there is no horizontal link available. (! intersection_horizontal_valid && vertical_link_quality != SegmentIntersection::LinkQuality::Invalid)) { #else if (vertical_link_quality != SegmentIntersection::LinkQuality::Invalid) { #endif assert(it->iContour == vline.intersections[i_vertical].iContour); polyline_current->points.emplace_back(vline.pos, it->pos()); if (vertical_link_quality == SegmentIntersection::LinkQuality::Valid) // Consume the connecting contour and the next segment. emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, it->iContour, i_intersection, i_vertical, *polyline_current, going_up ? it->has_left_vertical_up() : it->has_right_vertical_down()); else { // Just skip the connecting contour and start a new path. polylines_out.emplace_back(); polyline_current = &polylines_out.back(); polyline_current->points.emplace_back(vline.pos, vline.intersections[i_vertical].pos()); } // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. // If there are any outer intersection points skipped (bypassed) by the contour, // mark them as processed. if (going_up) for (int i = i_intersection; i < i_vertical; ++i) vline.intersections[i].consumed_vertical_up = true; else for (int i = i_vertical; i < i_intersection; ++i) vline.intersections[i].consumed_vertical_up = true; // seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true; it->consumed_perimeter_right = true; (going_up ? ++it : --it)->consumed_perimeter_right = true; i_intersection = i_vertical; continue; } // No way to continue the current polyline. Take the rest of the line up to the outer contour. // This will finish the polyline, starting another polyline at a new point. going_up ? ++ it : -- it; } // Finish the current vertical line, // reset the current vertical line to pick a new starting point in the next round. assert(it->is_outer()); assert(it->is_high() == going_up); pointLast = Point(vline.pos, it->pos()); polyline_current->points.emplace_back(pointLast); // Handle duplicate points and zero length segments. polyline_current->remove_duplicate_points(); assert(! polyline_current->has_duplicate_points()); // Handle nearly zero length edges. if (polyline_current->points.size() <= 1 || (polyline_current->points.size() == 2 && std::abs(polyline_current->points.front()(0) - polyline_current->points.back()(0)) < SCALED_EPSILON && std::abs(polyline_current->points.front()(1) - polyline_current->points.back()(1)) < SCALED_EPSILON)) polylines_out.pop_back(); it = nullptr; i_intersection = -1; polyline_current = nullptr; } } struct MonotonicRegion { struct Boundary { int vline; int low; int high; }; Boundary left; Boundary right; // Length when starting at left.low float len1 { 0.f }; // Length when starting at left.high float len2 { 0.f }; // If true, then when starting at left.low, then ending at right.high and vice versa. // If false, then ending at the same side as starting. bool flips { false }; float length(bool region_flipped) const { return region_flipped ? len2 : len1; } int left_intersection_point(bool region_flipped) const { return region_flipped ? left.high : left.low; } int right_intersection_point(bool region_flipped) const { return (region_flipped == flips) ? right.low : right.high; } #if NDEBUG // Left regions are used to track whether all regions left to this one have already been printed. boost::container::small_vector left_neighbors; // Right regions are held to pick a next region to be extruded using the "Ant colony" heuristics. boost::container::small_vector right_neighbors; #else // For debugging, use the normal vector as it is better supported by debug visualizers. std::vector left_neighbors; std::vector right_neighbors; #endif }; struct AntPath { float length { -1. }; // Length of the link to the next region. float visibility { -1. }; // 1 / length. Which length, just to the next region, or including the path accross the region? float pheromone { 0 }; // <0, 1> }; struct MonotonicRegionLink { MonotonicRegion *region; bool flipped; // Distance of right side of this region to left side of the next region, if the "flipped" flag of this region and the next region // is applied as defined. AntPath *next; // Distance of right side of this region to left side of the next region, if the "flipped" flag of this region and the next region // is applied in reverse order as if the zig-zags were flipped. AntPath *next_flipped; }; // Matrix of paths (AntPath) connecting ends of MontonousRegions. // AntPath lengths and their derived visibilities refer to the length of the perimeter line if such perimeter segment exists. class AntPathMatrix { public: AntPathMatrix( const std::vector ®ions, const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, const float initial_pheromone) : m_regions(regions), m_poly_with_offset(poly_with_offset), m_segs(segs), // From end of one region to the start of another region, both flipped or not flipped. m_matrix(regions.size() * regions.size() * 4, AntPath{ -1., -1., initial_pheromone}) {} void update_inital_pheromone(float initial_pheromone) { for (AntPath &ap : m_matrix) ap.pheromone = initial_pheromone; } AntPath& operator()(const MonotonicRegion ®ion_from, bool flipped_from, const MonotonicRegion ®ion_to, bool flipped_to) { int row = 2 * int(®ion_from - m_regions.data()) + flipped_from; int col = 2 * int(®ion_to - m_regions.data()) + flipped_to; AntPath &path = m_matrix[row * m_regions.size() * 2 + col]; if (path.length == -1.) { // This path is accessed for the first time. Update the length and cost. int i_from = region_from.right_intersection_point(flipped_from); int i_to = region_to.left_intersection_point(flipped_to); const SegmentedIntersectionLine &vline_from = m_segs[region_from.right.vline]; const SegmentedIntersectionLine &vline_to = m_segs[region_to.left.vline]; if (region_from.right.vline + 1 == region_from.left.vline) { int i_right = vline_from.intersections[i_from].right_horizontal(); if (i_right == i_to && vline_from.intersections[i_from].next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) { // Measure length along the contour. path.length = unscale(measure_perimeter_horizontal_segment_length(m_poly_with_offset, m_segs, region_from.right.vline, i_from, i_to)); } } if (path.length == -1.) { // Just apply the Eucledian distance of the end points. path.length = unscale(Vec2f(vline_to.pos - vline_from.pos, vline_to.intersections[i_to].pos() - vline_from.intersections[i_from].pos()).norm()); } path.visibility = 1.f / (path.length + float(EPSILON)); } return path; } AntPath& operator()(const MonotonicRegionLink ®ion_from, const MonotonicRegion ®ion_to, bool flipped_to) { return (*this)(*region_from.region, region_from.flipped, region_to, flipped_to); } AntPath& operator()(const MonotonicRegion ®ion_from, bool flipped_from, const MonotonicRegionLink ®ion_to) { return (*this)(region_from, flipped_from, *region_to.region, region_to.flipped); } AntPath& operator()(const MonotonicRegionLink ®ion_from, const MonotonicRegionLink ®ion_to) { return (*this)(*region_from.region, region_from.flipped, *region_to.region, region_to.flipped); } private: // Source regions, used for addressing and updating m_matrix. const std::vector &m_regions; // To calculate the intersection points and contour lengths. const ExPolygonWithOffset &m_poly_with_offset; const std::vector &m_segs; // From end of one region to the start of another region, both flipped or not flipped. //FIXME one may possibly use sparse representation of the matrix, likely using hashing. std::vector m_matrix; }; static const SegmentIntersection& vertical_run_bottom(const SegmentedIntersectionLine &vline, const SegmentIntersection &start) { assert(start.is_inner()); const SegmentIntersection *it = &start; // Find the lowest SegmentIntersection::INNER_LOW starting with right. for (;;) { while (it->type != SegmentIntersection::INNER_LOW) -- it; if ((it - 1)->type == SegmentIntersection::INNER_HIGH) -- it; else { int down = it->vertical_down(); if (down == -1 || it->vertical_down_quality() != SegmentIntersection::LinkQuality::Valid) break; it = &vline.intersections[down]; assert(it->type == SegmentIntersection::INNER_HIGH); } } return *it; } static SegmentIntersection& vertical_run_bottom(SegmentedIntersectionLine& vline, SegmentIntersection& start) { return const_cast(vertical_run_bottom(std::as_const(vline), std::as_const(start))); } static const SegmentIntersection& vertical_run_top(const SegmentedIntersectionLine &vline, const SegmentIntersection &start) { assert(start.is_inner()); const SegmentIntersection *it = &start; // Find the lowest SegmentIntersection::INNER_LOW starting with right. for (;;) { while (it->type != SegmentIntersection::INNER_HIGH) ++ it; if ((it + 1)->type == SegmentIntersection::INNER_LOW) ++ it; else { int up = it->vertical_up(); if (up == -1 || it->vertical_up_quality() != SegmentIntersection::LinkQuality::Valid) break; it = &vline.intersections[up]; assert(it->type == SegmentIntersection::INNER_LOW); } } return *it; } static SegmentIntersection& vertical_run_top(SegmentedIntersectionLine& vline, SegmentIntersection& start) { return const_cast(vertical_run_top(std::as_const(vline), std::as_const(start))); } static SegmentIntersection* overlap_bottom(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_other, SegmentIntersection::Side side) { SegmentIntersection *other = nullptr; assert(start.is_inner()); assert(end.is_inner()); const SegmentIntersection *it = &start; for (;;) { if (it->is_inner()) { int i = it->horizontal(side); if (i != -1) { other = &vline_other.intersections[i]; break; } if (it == &end) break; } if (it->type != SegmentIntersection::INNER_HIGH) ++ it; else if ((it + 1)->type == SegmentIntersection::INNER_LOW) ++ it; else { int up = it->vertical_up(); if (up == -1 || it->vertical_up_quality() != SegmentIntersection::LinkQuality::Valid) break; it = &vline_this.intersections[up]; assert(it->type == SegmentIntersection::INNER_LOW); } } return other == nullptr ? nullptr : &vertical_run_bottom(vline_other, *other); } static SegmentIntersection* overlap_top(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_other, SegmentIntersection::Side side) { SegmentIntersection *other = nullptr; assert(start.is_inner()); assert(end.is_inner()); const SegmentIntersection *it = &end; for (;;) { if (it->is_inner()) { int i = it->horizontal(side); if (i != -1) { other = &vline_other.intersections[i]; break; } if (it == &start) break; } if (it->type != SegmentIntersection::INNER_LOW) -- it; else if ((it - 1)->type == SegmentIntersection::INNER_HIGH) -- it; else { int down = it->vertical_down(); if (down == -1 || it->vertical_down_quality() != SegmentIntersection::LinkQuality::Valid) break; it = &vline_this.intersections[down]; assert(it->type == SegmentIntersection::INNER_HIGH); } } return other == nullptr ? nullptr : &vertical_run_top(vline_other, *other); } static std::pair left_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_left) { std::pair out(nullptr, nullptr); out.first = overlap_bottom(start, end, vline_this, vline_left, SegmentIntersection::Side::Left); if (out.first != nullptr) out.second = overlap_top(start, end, vline_this, vline_left, SegmentIntersection::Side::Left); assert((out.first == nullptr && out.second == nullptr) || out.first < out.second); return out; } static std::pair left_overlap(std::pair &start_end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_left) { assert((start_end.first == nullptr) == (start_end.second == nullptr)); return start_end.first == nullptr ? start_end : left_overlap(*start_end.first, *start_end.second, vline_this, vline_left); } static std::pair right_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_right) { std::pair out(nullptr, nullptr); out.first = overlap_bottom(start, end, vline_this, vline_right, SegmentIntersection::Side::Right); if (out.first != nullptr) out.second = overlap_top(start, end, vline_this, vline_right, SegmentIntersection::Side::Right); assert((out.first == nullptr && out.second == nullptr) || out.first < out.second); return out; } static std::pair right_overlap(std::pair &start_end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_right) { assert((start_end.first == nullptr) == (start_end.second == nullptr)); return start_end.first == nullptr ? start_end : right_overlap(*start_end.first, *start_end.second, vline_this, vline_right); } static std::vector generate_montonous_regions(std::vector &segs) { std::vector monotonic_regions; #ifndef NDEBUG #define SLIC3R_DEBUG_MONOTONOUS_REGIONS #endif #ifdef SLIC3R_DEBUG_MONOTONOUS_REGIONS std::vector>> consumed(segs.size()); auto test_overlap = [&consumed](int segment, int low, int high) { for (const std::pair& interval : consumed[segment]) if ((low >= interval.first && low <= interval.second) || (interval.first >= low && interval.first <= high)) return true; consumed[segment].emplace_back(low, high); return false; }; #else auto test_overlap = [](int, int, int) { return false; }; #endif for (int i_vline_seed = 0; i_vline_seed < int(segs.size()); ++ i_vline_seed) { SegmentedIntersectionLine &vline_seed = segs[i_vline_seed]; for (int i_intersection_seed = 1; i_intersection_seed + 1 < int(vline_seed.intersections.size()); ) { while (i_intersection_seed < int(vline_seed.intersections.size()) && vline_seed.intersections[i_intersection_seed].type != SegmentIntersection::INNER_LOW) ++ i_intersection_seed; if (i_intersection_seed == int(vline_seed.intersections.size())) break; SegmentIntersection *start = &vline_seed.intersections[i_intersection_seed]; SegmentIntersection *end = &end_of_vertical_run(vline_seed, *start); if (! start->consumed_vertical_up) { // Draw a new monotonic region starting with this segment. // while there is only a single right neighbor int i_vline = i_vline_seed; std::pair left(start, end); MonotonicRegion region; region.left.vline = i_vline; region.left.low = int(left.first - vline_seed.intersections.data()); region.left.high = int(left.second - vline_seed.intersections.data()); region.right = region.left; assert(! test_overlap(region.left.vline, region.left.low, region.left.high)); start->consumed_vertical_up = true; int num_lines = 1; while (++ i_vline < int(segs.size())) { SegmentedIntersectionLine &vline_left = segs[i_vline - 1]; SegmentedIntersectionLine &vline_right = segs[i_vline]; std::pair right = right_overlap(left, vline_left, vline_right); if (right.first == nullptr) // No neighbor at the right side of the current segment. break; SegmentIntersection* right_top_first = &vertical_run_top(vline_right, *right.first); if (right_top_first != right.second) // This segment overlaps with multiple segments at its right side. break; std::pair right_left = left_overlap(right, vline_right, vline_left); if (left != right_left) // Left & right draws don't overlap exclusively, right neighbor segment overlaps with multiple segments at its left. break; region.right.vline = i_vline; region.right.low = int(right.first - vline_right.intersections.data()); region.right.high = int(right.second - vline_right.intersections.data()); right.first->consumed_vertical_up = true; assert(! test_overlap(region.right.vline, region.right.low, region.right.high)); ++ num_lines; left = right; } // Even number of lines makes the infill zig-zag to exit on the other side of the region than where it starts. region.flips = (num_lines & 1) != 0; monotonic_regions.emplace_back(region); } i_intersection_seed = int(end - vline_seed.intersections.data()) + 1; } } return monotonic_regions; } // Traverse path, calculate length of the draw for the purpose of optimization. // This function is very similar to polylines_from_paths() in the way how it traverses the path, but // polylines_from_paths() emits a path, while this function just calculates the path length. static float montonous_region_path_length(const MonotonicRegion ®ion, bool dir, const ExPolygonWithOffset &poly_with_offset, const std::vector &segs) { // From the initial point (i_vline, i_intersection), follow a path. int i_intersection = region.left_intersection_point(dir); int i_vline = region.left.vline; float total_length = 0.; bool no_perimeter = false; Vec2f last_point; for (;;) { const SegmentedIntersectionLine &vline = segs[i_vline]; const SegmentIntersection *it = &vline.intersections[i_intersection]; const bool going_up = it->is_low(); if (no_perimeter) total_length += (last_point - Vec2f(vline.pos, (it + (going_up ? - 1 : 1))->pos())).norm(); int iright = it->right_horizontal(); if (going_up) { // Traverse the complete vertical segment up to the inner contour. for (;;) { do { ++ it; iright = std::max(iright, it->right_horizontal()); assert(it->is_inner()); } while (it->type != SegmentIntersection::INNER_HIGH || (it + 1)->type != SegmentIntersection::OUTER_HIGH); int inext = it->vertical_up(); if (inext == -1 || it->vertical_up_quality() != SegmentIntersection::LinkQuality::Valid) break; assert(it->iContour == vline.intersections[inext].iContour); it = vline.intersections.data() + inext; } } else { // Going down. assert(it->is_high()); assert(i_intersection > 0); for (;;) { do { -- it; if (int iright_new = it->right_horizontal(); iright_new != -1) iright = iright_new; assert(it->is_inner()); } while (it->type != SegmentIntersection::INNER_LOW || (it - 1)->type != SegmentIntersection::OUTER_LOW); int inext = it->vertical_down(); if (inext == -1 || it->vertical_down_quality() != SegmentIntersection::LinkQuality::Valid) break; assert(it->iContour == vline.intersections[inext].iContour); it = vline.intersections.data() + inext; } } if (i_vline == region.right.vline) break; int inext = it->right_horizontal(); if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) { // Summarize length of the connection line along the perimeter. //FIXME should it be weighted with a lower weight than non-extruding connection line? What weight? // Taking half of the length. total_length += 0.5f * float(measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline, it - vline.intersections.data(), inext)); // Don't add distance to the next vertical line start to the total length. no_perimeter = false; i_intersection = inext; } else { // Finish the current vertical line, going_up ? ++ it : -- it; assert(it->is_outer()); assert(it->is_high() == going_up); // Mark the end of this vertical line. last_point = Vec2f(vline.pos, it->pos()); // Remember to add distance to the last point. no_perimeter = true; if (inext == -1) { // Find the end of the next overlapping vertical segment. const SegmentedIntersectionLine &vline_right = segs[i_vline + 1]; const SegmentIntersection *right = going_up ? &vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]); i_intersection = int(right - vline_right.intersections.data()); } else i_intersection = inext; } ++ i_vline; } return unscale(total_length); } static void connect_monotonic_regions(std::vector ®ions, const ExPolygonWithOffset &poly_with_offset, std::vector &segs) { // Map from low intersection to left / right side of a monotonic region. using MapType = std::pair; std::vector map_intersection_to_region_start; std::vector map_intersection_to_region_end; map_intersection_to_region_start.reserve(regions.size()); map_intersection_to_region_end.reserve(regions.size()); for (MonotonicRegion ®ion : regions) { map_intersection_to_region_start.emplace_back(&segs[region.left.vline].intersections[region.left.low], ®ion); map_intersection_to_region_end.emplace_back(&segs[region.right.vline].intersections[region.right.low], ®ion); } auto intersections_lower = [](const MapType &l, const MapType &r){ return l.first < r.first ; }; auto intersections_equal = [](const MapType &l, const MapType &r){ return l.first == r.first ; }; std::sort(map_intersection_to_region_start.begin(), map_intersection_to_region_start.end(), intersections_lower); std::sort(map_intersection_to_region_end.begin(), map_intersection_to_region_end.end(), intersections_lower); // Scatter links to neighboring regions. for (MonotonicRegion ®ion : regions) { if (region.left.vline > 0) { auto &vline = segs[region.left.vline]; auto &vline_left = segs[region.left.vline - 1]; auto[lbegin, lend] = left_overlap(vline.intersections[region.left.low], vline.intersections[region.left.high], vline, vline_left); if (lbegin != nullptr) { for (;;) { MapType key(lbegin, nullptr); auto it = std::lower_bound(map_intersection_to_region_end.begin(), map_intersection_to_region_end.end(), key); assert(it != map_intersection_to_region_end.end() && it->first == key.first); it->second->right_neighbors.emplace_back(®ion); SegmentIntersection *lnext = &vertical_run_top(vline_left, *lbegin); if (lnext == lend) break; while (lnext->type != SegmentIntersection::INNER_LOW) ++ lnext; lbegin = lnext; } } } if (region.right.vline + 1 < int(segs.size())) { auto &vline = segs[region.right.vline]; auto &vline_right = segs[region.right.vline + 1]; auto [rbegin, rend] = right_overlap(vline.intersections[region.right.low], vline.intersections[region.right.high], vline, vline_right); if (rbegin != nullptr) { for (;;) { MapType key(rbegin, nullptr); auto it = std::lower_bound(map_intersection_to_region_start.begin(), map_intersection_to_region_start.end(), key); assert(it != map_intersection_to_region_start.end() && it->first == key.first); it->second->left_neighbors.emplace_back(®ion); SegmentIntersection *rnext = &vertical_run_top(vline_right, *rbegin); if (rnext == rend) break; while (rnext->type != SegmentIntersection::INNER_LOW) ++ rnext; rbegin = rnext; } } } } // Sometimes a segment may indicate that it connects to a segment on the other side while the other does not. // This may be a valid case if one side contains runs of OUTER_LOW, INNER_LOW, {INNER_HIGH, INNER_LOW}*, INNER_HIGH, OUTER_HIGH, // where the part in the middle does not connect to the other side, but it will be extruded through. for (MonotonicRegion ®ion : regions) { std::sort(region.left_neighbors.begin(), region.left_neighbors.end()); std::sort(region.right_neighbors.begin(), region.right_neighbors.end()); } for (MonotonicRegion ®ion : regions) { for (MonotonicRegion *neighbor : region.left_neighbors) { auto it = std::lower_bound(neighbor->right_neighbors.begin(), neighbor->right_neighbors.end(), ®ion); if (it == neighbor->right_neighbors.end() || *it != ®ion) neighbor->right_neighbors.insert(it, ®ion); } for (MonotonicRegion *neighbor : region.right_neighbors) { auto it = std::lower_bound(neighbor->left_neighbors.begin(), neighbor->left_neighbors.end(), ®ion); if (it == neighbor->left_neighbors.end() || *it != ®ion) neighbor->left_neighbors.insert(it, ®ion); } } #ifndef NDEBUG // Verify symmetry of the left_neighbors / right_neighbors. for (MonotonicRegion ®ion : regions) { for (MonotonicRegion *neighbor : region.left_neighbors) { assert(std::count(region.left_neighbors.begin(), region.left_neighbors.end(), neighbor) == 1); assert(std::find(neighbor->right_neighbors.begin(), neighbor->right_neighbors.end(), ®ion) != neighbor->right_neighbors.end()); } for (MonotonicRegion *neighbor : region.right_neighbors) { assert(std::count(region.right_neighbors.begin(), region.right_neighbors.end(), neighbor) == 1); assert(std::find(neighbor->left_neighbors.begin(), neighbor->left_neighbors.end(), ®ion) != neighbor->left_neighbors.end()); } } #endif /* NDEBUG */ // Fill in sum length of connecting lines of a region. This length is used for optimizing the infill path for minimum length. for (MonotonicRegion ®ion : regions) { region.len1 = montonous_region_path_length(region, false, poly_with_offset, segs); region.len2 = montonous_region_path_length(region, true, poly_with_offset, segs); // Subtract the smaller length from the longer one, so we will optimize just with the positive difference of the two. if (region.len1 > region.len2) { region.len1 -= region.len2; region.len2 = 0; } else { region.len2 -= region.len1; region.len1 = 0; } } } // Raad Salman: Algorithms for the Precedence Constrained Generalized Travelling Salesperson Problem // https://www.chalmers.se/en/departments/math/research/research-groups/optimization/OptimizationMasterTheses/MScThesis-RaadSalman-final.pdf // Algorithm 6.1 Lexicographic Path Preserving 3-opt // Optimize path while maintaining the ordering constraints. void monotonic_3_opt(std::vector &path, const std::vector &segs) { // When doing the 3-opt path preserving flips, one has to fulfill two constraints: // // 1) The new path should be shorter than the old path. // 2) The precedence constraints shall be satisified on the new path. // // Branch & bound with KD-tree may be used with the shorter path constraint, but the precedence constraint will have to be recalculated for each // shorter path candidate found, which has a quadratic cost for a dense precedence graph. For a sparse precedence graph the precedence // constraint verification will be cheaper. // // On the other side, if the full search space is traversed as in the diploma thesis by Raad Salman (page 24, Algorithm 6.1 Lexicographic Path Preserving 3-opt), // then the precedence constraint verification is amortized inside the O(n^3) loop. Now which is better for our task? // // It is beneficial to also try flipping of the infill zig-zags, for which a prefix sum of both flipped and non-flipped paths over // MonotonicRegionLinks may be utilized, however updating the prefix sum has a linear complexity, the same complexity as doing the 3-opt // exchange by copying the pieces. } // #define SLIC3R_DEBUG_ANTS template inline void print_ant(const std::string& fmt, TArgs&&... args) { #ifdef SLIC3R_DEBUG_ANTS std::cout << Slic3r::format(fmt, std::forward(args)...) << std::endl; #endif } // Find a run through monotonic infill blocks using an 'Ant colony" optimization method. // http://www.scholarpedia.org/article/Ant_colony_optimization static std::vector chain_monotonic_regions( std::vector ®ions, const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, std::mt19937_64 &rng) { // Number of left neighbors (regions that this region depends on, this region cannot be printed before the regions left of it are printed) + self. std::vector left_neighbors_unprocessed(regions.size(), 1); // Queue of regions, which have their left neighbors already printed. std::vector queue; queue.reserve(regions.size()); for (MonotonicRegion ®ion : regions) if (region.left_neighbors.empty()) queue.emplace_back(®ion); else left_neighbors_unprocessed[®ion - regions.data()] += int(region.left_neighbors.size()); // Make copy of structures that need to be initialized at each ant iteration. auto left_neighbors_unprocessed_initial = left_neighbors_unprocessed; auto queue_initial = queue; std::vector path, best_path; path.reserve(regions.size()); best_path.reserve(regions.size()); float best_path_length = std::numeric_limits::max(); struct NextCandidate { MonotonicRegion *region; AntPath *link; AntPath *link_flipped; float probability; bool dir; }; std::vector next_candidates; auto validate_unprocessed = #ifdef NDEBUG []() { return true; }; #else [®ions, &left_neighbors_unprocessed, &path, &queue]() { std::vector regions_processed(regions.size(), false); std::vector regions_in_queue(regions.size(), false); for (const MonotonicRegion *region : queue) { // This region is not processed yet, his predecessors are processed. assert(left_neighbors_unprocessed[region - regions.data()] == 1); regions_in_queue[region - regions.data()] = true; } for (const MonotonicRegionLink &link : path) { assert(left_neighbors_unprocessed[link.region - regions.data()] == 0); regions_processed[link.region - regions.data()] = true; } for (size_t i = 0; i < regions_processed.size(); ++ i) { assert(! regions_processed[i] || ! regions_in_queue[i]); const MonotonicRegion ®ion = regions[i]; if (regions_processed[i] || regions_in_queue[i]) { assert(left_neighbors_unprocessed[i] == (regions_in_queue[i] ? 1 : 0)); // All left neighbors should be processed already. for (const MonotonicRegion *left : region.left_neighbors) { assert(regions_processed[left - regions.data()]); assert(left_neighbors_unprocessed[left - regions.data()] == 0); } } else { // Some left neihgbor should not be processed yet. assert(left_neighbors_unprocessed[i] > 1); size_t num_predecessors_unprocessed = 0; bool has_left_last_on_path = false; for (const MonotonicRegion* left : region.left_neighbors) { size_t iprev = left - regions.data(); if (regions_processed[iprev]) { assert(left_neighbors_unprocessed[iprev] == 0); if (left == path.back().region) { // This region should actually be on queue, but to optimize the queue management // this item will be processed in the next round by traversing path.back().region->right_neighbors before processing the queue. assert(! has_left_last_on_path); has_left_last_on_path = true; ++ num_predecessors_unprocessed; } } else { if (regions_in_queue[iprev]) assert(left_neighbors_unprocessed[iprev] == 1); else assert(left_neighbors_unprocessed[iprev] > 1); ++ num_predecessors_unprocessed; } } assert(num_predecessors_unprocessed > 0); assert(left_neighbors_unprocessed[i] == num_predecessors_unprocessed + 1); } } return true; }; #endif /* NDEBUG */ // How many times to repeat the ant simulation (number of ant generations). constexpr int num_rounds = 25; // After how many rounds without an improvement to exit? constexpr int num_rounds_no_change_exit = 8; // With how many ants each of the run will be performed? const int num_ants = std::min(regions.size(), 10); // Base (initial) pheromone level. This value will be adjusted based on the length of the first greedy path found. float pheromone_initial_deposit = 0.5f; // Evaporation rate of pheromones. constexpr float pheromone_evaporation = 0.1f; // Evaporation rate to diversify paths taken by individual ants. constexpr float pheromone_diversification = 0.1f; // Probability at which to take the next best path. Otherwise take the the path based on the cost distribution. constexpr float probability_take_best = 0.9f; // Exponents of the cost function. constexpr float pheromone_alpha = 1.f; // pheromone exponent constexpr float pheromone_beta = 2.f; // attractiveness weighted towards edge length AntPathMatrix path_matrix(regions, poly_with_offset, segs, pheromone_initial_deposit); // Find an initial path in a greedy way, set the initial pheromone value to 10% of the cost of the greedy path. { // Construct the first path in a greedy way to calculate an initial value of the pheromone value. queue = queue_initial; left_neighbors_unprocessed = left_neighbors_unprocessed_initial; assert(validate_unprocessed()); // Pick the last of the queue. MonotonicRegionLink path_end { queue.back(), false }; queue.pop_back(); -- left_neighbors_unprocessed[path_end.region - regions.data()]; float total_length = path_end.region->length(false); while (! queue.empty() || ! path_end.region->right_neighbors.empty()) { // Chain. MonotonicRegion ®ion = *path_end.region; bool dir = path_end.flipped; NextCandidate next_candidate; next_candidate.probability = 0; for (MonotonicRegion *next : region.right_neighbors) { int &unprocessed = left_neighbors_unprocessed[next - regions.data()]; assert(unprocessed > 1); if (left_neighbors_unprocessed[next - regions.data()] == 2) { // Dependencies of the successive blocks are satisfied. AntPath &path1 = path_matrix(region, dir, *next, false); AntPath &path2 = path_matrix(region, dir, *next, true); if (path1.visibility > next_candidate.probability) next_candidate = { next, &path1, &path1, path1.visibility, false }; if (path2.visibility > next_candidate.probability) next_candidate = { next, &path2, &path2, path2.visibility, true }; } } bool from_queue = next_candidate.probability == 0; if (from_queue) { for (MonotonicRegion *next : queue) { AntPath &path1 = path_matrix(region, dir, *next, false); AntPath &path2 = path_matrix(region, dir, *next, true); if (path1.visibility > next_candidate.probability) next_candidate = { next, &path1, &path1, path1.visibility, false }; if (path2.visibility > next_candidate.probability) next_candidate = { next, &path2, &path2, path2.visibility, true }; } } // Move the other right neighbors with satisified constraints to the queue. for (MonotonicRegion *next : region.right_neighbors) if (-- left_neighbors_unprocessed[next - regions.data()] == 1 && next_candidate.region != next) queue.emplace_back(next); if (from_queue) { // Remove the selected path from the queue. auto it = std::find(queue.begin(), queue.end(), next_candidate.region); assert(it != queue.end()); *it = queue.back(); queue.pop_back(); } // Extend the path. MonotonicRegion *next_region = next_candidate.region; bool next_dir = next_candidate.dir; total_length += next_region->length(next_dir) + path_matrix(*path_end.region, path_end.flipped, *next_region, next_dir).length; path_end = { next_region, next_dir }; assert(left_neighbors_unprocessed[next_region - regions.data()] == 1); left_neighbors_unprocessed[next_region - regions.data()] = 0; } // Set an initial pheromone value to 10% of the greedy path's value. pheromone_initial_deposit = 0.1 / total_length; path_matrix.update_inital_pheromone(pheromone_initial_deposit); } // Probability (unnormalized) of traversing a link between two monotonic regions. auto path_probability = [pheromone_alpha, pheromone_beta](AntPath &path) { return pow(path.pheromone, pheromone_alpha) * pow(path.visibility, pheromone_beta); }; #ifdef SLIC3R_DEBUG_ANTS static int irun = 0; ++ irun; #endif /* SLIC3R_DEBUG_ANTS */ int num_rounds_no_change = 0; for (int round = 0; round < num_rounds && num_rounds_no_change < num_rounds_no_change_exit; ++ round) { bool improved = false; for (int ant = 0; ant < num_ants; ++ ant) { // Find a new path following the pheromones deposited by the previous ants. print_ant("Round %1% ant %2%", round, ant); path.clear(); queue = queue_initial; left_neighbors_unprocessed = left_neighbors_unprocessed_initial; assert(validate_unprocessed()); // Pick randomly the first from the queue at random orientation. //FIXME picking the 1st monotonic region should likely be done based on accumulated pheromone level as well, // but the inefficiency caused by the random pick of the 1st monotonic region is likely insignificant. int first_idx = std::uniform_int_distribution<>(0, int(queue.size()) - 1)(rng); path.emplace_back(MonotonicRegionLink{ queue[first_idx], rng() > rng.max() / 2 }); *(queue.begin() + first_idx) = std::move(queue.back()); queue.pop_back(); -- left_neighbors_unprocessed[path.back().region - regions.data()]; assert(left_neighbors_unprocessed[path.back().region - regions.data()] == 0); assert(validate_unprocessed()); print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%)", path.back().region->left.vline, path.back().flipped ? path.back().region->left.high : path.back().region->left.low, path.back().flipped ? path.back().region->left.low : path.back().region->left.high, path.back().region->right.vline, path.back().flipped == path.back().region->flips ? path.back().region->right.high : path.back().region->right.low, path.back().flipped == path.back().region->flips ? path.back().region->right.low : path.back().region->right.high); while (! queue.empty() || ! path.back().region->right_neighbors.empty()) { // Chain. MonotonicRegion ®ion = *path.back().region; bool dir = path.back().flipped; // Sort by distance to pt. next_candidates.clear(); next_candidates.reserve(region.right_neighbors.size() * 2); for (MonotonicRegion *next : region.right_neighbors) { int &unprocessed = left_neighbors_unprocessed[next - regions.data()]; assert(unprocessed > 1); if (-- unprocessed == 1) { // Dependencies of the successive blocks are satisfied. AntPath &path1 = path_matrix(region, dir, *next, false); AntPath &path1_flipped = path_matrix(region, ! dir, *next, true); AntPath &path2 = path_matrix(region, dir, *next, true); AntPath &path2_flipped = path_matrix(region, ! dir, *next, false); next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_probability(path1), false }); next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_probability(path2), true }); } } size_t num_direct_neighbors = next_candidates.size(); //FIXME add the queue items to the candidates? These are valid moves as well. if (num_direct_neighbors == 0) { // Add the queue candidates. for (MonotonicRegion *next : queue) { assert(left_neighbors_unprocessed[next - regions.data()] == 1); AntPath &path1 = path_matrix(region, dir, *next, false); AntPath &path1_flipped = path_matrix(region, ! dir, *next, true); AntPath &path2 = path_matrix(region, dir, *next, true); AntPath &path2_flipped = path_matrix(region, ! dir, *next, false); next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_probability(path1), false }); next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_probability(path2), true }); } } float dice = float(rng()) / float(rng.max()); std::vector::iterator take_path; if (dice < probability_take_best) { // Take the highest probability path. take_path = std::max_element(next_candidates.begin(), next_candidates.end(), [](auto &l, auto &r){ return l.probability < r.probability; }); print_ant("\tTaking best path at probability %1% below %2%", dice, probability_take_best); } else { // Take the path based on the probability. // Calculate the total probability. float total_probability = std::accumulate(next_candidates.begin(), next_candidates.end(), 0.f, [](const float l, const NextCandidate& r) { return l + r.probability; }); // Take a random path based on the probability. float probability_threshold = float(rng()) * total_probability / float(rng.max()); take_path = next_candidates.end(); -- take_path; for (auto it = next_candidates.begin(); it < next_candidates.end(); ++ it) if ((probability_threshold -= it->probability) <= 0.) { take_path = it; break; } print_ant("\tTaking path at probability threshold %1% of %2%", probability_threshold, total_probability); } // Move the other right neighbors with satisified constraints to the queue. for (std::vector::iterator it_next_candidate = next_candidates.begin(); it_next_candidate != next_candidates.begin() + num_direct_neighbors; ++ it_next_candidate) if ((queue.empty() || it_next_candidate->region != queue.back()) && it_next_candidate->region != take_path->region) queue.emplace_back(it_next_candidate->region); if (size_t(take_path - next_candidates.begin()) >= num_direct_neighbors) { // Remove the selected path from the queue. auto it = std::find(queue.begin(), queue.end(), take_path->region); assert(it != queue.end()); *it = queue.back(); queue.pop_back(); } // Extend the path. MonotonicRegion *next_region = take_path->region; bool next_dir = take_path->dir; path.back().next = take_path->link; path.back().next_flipped = take_path->link_flipped; path.emplace_back(MonotonicRegionLink{ next_region, next_dir }); assert(left_neighbors_unprocessed[next_region - regions.data()] == 1); left_neighbors_unprocessed[next_region - regions.data()] = 0; print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%) length to prev %7%", next_region->left.vline, next_dir ? next_region->left.high : next_region->left.low, next_dir ? next_region->left.low : next_region->left.high, next_region->right.vline, next_dir == next_region->flips ? next_region->right.high : next_region->right.low, next_dir == next_region->flips ? next_region->right.low : next_region->right.high, take_path->link->length); print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%)", path.back().region->left.vline, path.back().flipped ? path.back().region->left.high : path.back().region->left.low, path.back().flipped ? path.back().region->left.low : path.back().region->left.high, path.back().region->right.vline, path.back().flipped == path.back().region->flips ? path.back().region->right.high : path.back().region->right.low, path.back().flipped == path.back().region->flips ? path.back().region->right.low : path.back().region->right.high); // Update pheromones along this link, see Ant Colony System (ACS) update rule. // http://www.scholarpedia.org/article/Ant_colony_optimization // The goal here is to lower the pheromone trace for paths taken to diversify the next path picked in the same batch of ants. take_path->link->pheromone = (1.f - pheromone_diversification) * take_path->link->pheromone + pheromone_diversification * pheromone_initial_deposit; assert(validate_unprocessed()); } // Perform 3-opt local optimization of the path. monotonic_3_opt(path, segs); // Measure path length. assert(! path.empty()); float path_length = std::accumulate(path.begin(), path.end() - 1, path.back().region->length(path.back().flipped), [&path_matrix](const float l, const MonotonicRegionLink &r) { const MonotonicRegionLink &next = *(&r + 1); return l + r.region->length(r.flipped) + path_matrix(*r.region, r.flipped, *next.region, next.flipped).length; }); // Save the shortest path. print_ant("\tThis length: %1%, shortest length: %2%", path_length, best_path_length); if (path_length < best_path_length) { best_path_length = path_length; std::swap(best_path, path); #if 0 // #if ! defined(SLIC3R_DEBUG_ANTS) && ! defined(ndebug) if (round == 0 && ant == 0) std::cout << std::endl; std::cout << Slic3r::format("round %1% ant %2% path length %3%", round, ant, path_length) << std::endl; #endif if (path_length == 0) // Perfect path found. goto end; improved = true; } } // Reinforce the path pheromones with the best path. float total_cost = best_path_length + float(EPSILON); for (size_t i = 0; i + 1 < path.size(); ++ i) { MonotonicRegionLink &link = path[i]; link.next->pheromone = (1.f - pheromone_evaporation) * link.next->pheromone + pheromone_evaporation / total_cost; } if (improved) num_rounds_no_change = 0; else ++ num_rounds_no_change; } end: return best_path; } // Traverse path, produce polylines. static void polylines_from_paths(const std::vector &path, const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, Polylines &polylines_out) { Polyline *polyline = nullptr; auto finish_polyline = [&polyline, &polylines_out]() { polyline->remove_duplicate_points(); // Handle duplicate points and zero length segments. assert(!polyline->has_duplicate_points()); // Handle nearly zero length edges. if (polyline->points.size() <= 1 || (polyline->points.size() == 2 && std::abs(polyline->points.front()(0) - polyline->points.back()(0)) < SCALED_EPSILON && std::abs(polyline->points.front()(1) - polyline->points.back()(1)) < SCALED_EPSILON)) polylines_out.pop_back(); polyline = nullptr; }; for (const MonotonicRegionLink &path_segment : path) { MonotonicRegion ®ion = *path_segment.region; bool dir = path_segment.flipped; // From the initial point (i_vline, i_intersection), follow a path. int i_intersection = region.left_intersection_point(dir); int i_vline = region.left.vline; if (polyline != nullptr && &path_segment != path.data()) { // Connect previous path segment with the new one. const MonotonicRegionLink &path_segment_prev = *(&path_segment - 1); const MonotonicRegion ®ion_prev = *path_segment_prev.region; bool dir_prev = path_segment_prev.flipped; int i_vline_prev = region_prev.right.vline; const SegmentedIntersectionLine &vline_prev = segs[i_vline_prev]; int i_intersection_prev = region_prev.right_intersection_point(dir_prev); const SegmentIntersection *ip_prev = &vline_prev.intersections[i_intersection_prev]; bool extended = false; if (i_vline_prev + 1 == i_vline) { if (ip_prev->right_horizontal() == i_intersection && ip_prev->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) { // Emit a horizontal connection contour. emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline_prev, ip_prev->iContour, i_intersection_prev, i_intersection, *polyline, true); extended = true; } } if (! extended) { // Finish the current vertical line, assert(ip_prev->is_inner()); ip_prev->is_low() ? -- ip_prev : ++ ip_prev; assert(ip_prev->is_outer()); polyline->points.back() = Point(vline_prev.pos, ip_prev->pos()); finish_polyline(); } } for (;;) { const SegmentedIntersectionLine &vline = segs[i_vline]; const SegmentIntersection *it = &vline.intersections[i_intersection]; const bool going_up = it->is_low(); if (polyline == nullptr) { polylines_out.emplace_back(); polyline = &polylines_out.back(); // Extend the infill line up to the outer contour. polyline->points.emplace_back(vline.pos, (it + (going_up ? - 1 : 1))->pos()); } else polyline->points.emplace_back(vline.pos, it->pos()); int iright = it->right_horizontal(); if (going_up) { // Consume the complete vertical segment up to the inner contour. for (;;) { do { ++ it; iright = std::max(iright, it->right_horizontal()); assert(it->is_inner()); } while (it->type != SegmentIntersection::INNER_HIGH || (it + 1)->type != SegmentIntersection::OUTER_HIGH); polyline->points.emplace_back(vline.pos, it->pos()); int inext = it->vertical_up(); if (inext == -1 || it->vertical_up_quality() != SegmentIntersection::LinkQuality::Valid) break; assert(it->iContour == vline.intersections[inext].iContour); emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, it->iContour, it - vline.intersections.data(), inext, *polyline, it->has_left_vertical_up()); it = vline.intersections.data() + inext; } } else { // Going down. assert(it->is_high()); assert(i_intersection > 0); for (;;) { do { -- it; if (int iright_new = it->right_horizontal(); iright_new != -1) iright = iright_new; assert(it->is_inner()); } while (it->type != SegmentIntersection::INNER_LOW || (it - 1)->type != SegmentIntersection::OUTER_LOW); polyline->points.emplace_back(vline.pos, it->pos()); int inext = it->vertical_down(); if (inext == -1 || it->vertical_down_quality() != SegmentIntersection::LinkQuality::Valid) break; assert(it->iContour == vline.intersections[inext].iContour); emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, it->iContour, it - vline.intersections.data(), inext, *polyline, it->has_right_vertical_down()); it = vline.intersections.data() + inext; } } if (i_vline == region.right.vline) break; int inext = it->right_horizontal(); if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) { // Emit a horizontal connection contour. emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, it->iContour, it - vline.intersections.data(), inext, *polyline, true); i_intersection = inext; } else { // Finish the current vertical line, going_up ? ++ it : -- it; assert(it->is_outer()); assert(it->is_high() == going_up); polyline->points.back() = Point(vline.pos, it->pos()); finish_polyline(); if (inext == -1) { // Find the end of the next overlapping vertical segment. const SegmentedIntersectionLine &vline_right = segs[i_vline + 1]; const SegmentIntersection *right = going_up ? &vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]); i_intersection = int(right - vline_right.intersections.data()); } else i_intersection = inext; } ++ i_vline; } } if (polyline != nullptr) { // Finish the current vertical line, const MonotonicRegion ®ion = *path.back().region; const SegmentedIntersectionLine &vline = segs[region.right.vline]; const SegmentIntersection *ip = &vline.intersections[region.right_intersection_point(path.back().flipped)]; assert(ip->is_inner()); ip->is_low() ? -- ip : ++ ip; assert(ip->is_outer()); polyline->points.back() = Point(vline.pos, ip->pos()); finish_polyline(); } } bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out) { // At the end, only the new polylines will be rotated back. size_t n_polylines_out_initial = polylines_out.size(); // Shrink the input polygon a bit first to not push the infill lines out of the perimeters. // const float INFILL_OVERLAP_OVER_SPACING = 0.3f; const float INFILL_OVERLAP_OVER_SPACING = 0.45f; assert(INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f); // Rotate polygons so that we can work with vertical lines here std::pair rotate_vector = this->_infill_direction(surface); rotate_vector.first += angleBase; assert(params.density > 0.0001f && params.density <= 1.f); coord_t line_spacing = coord_t(scale_(this->spacing) / params.density); // On the polygons of poly_with_offset, the infill lines will be connected. ExPolygonWithOffset poly_with_offset( surface->expolygon, - rotate_vector.first, float(scale_(this->overlap - (0.5 - INFILL_OVERLAP_OVER_SPACING) * this->spacing)), float(scale_(this->overlap - 0.5 * this->spacing))); if (poly_with_offset.n_contours_inner == 0) { // Not a single infill line fits. //FIXME maybe one shall trigger the gap fill here? return true; } BoundingBox bounding_box = poly_with_offset.bounding_box_src(); // define flow spacing according to requested density if (params.full_infill() && !params.dont_adjust) { line_spacing = this->_adjust_solid_spacing(bounding_box.size()(0), line_spacing); this->spacing = unscale(line_spacing); } else { // extend bounding box so that our pattern will be aligned with other layers // Transform the reference point to the rotated coordinate system. Point refpt = rotate_vector.second.rotated(- rotate_vector.first); // _align_to_grid will not work correctly with positive pattern_shift. coord_t pattern_shift_scaled = coord_t(scale_(pattern_shift)) % line_spacing; refpt(0) -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled); bounding_box.merge(_align_to_grid( bounding_box.min, Point(line_spacing, line_spacing), refpt)); } // Intersect a set of euqally spaced vertical lines wiht expolygon. // n_vlines = ceil(bbox_width / line_spacing) size_t n_vlines = (bounding_box.max(0) - bounding_box.min(0) + line_spacing - 1) / line_spacing; coord_t x0 = bounding_box.min(0); if (params.full_infill()) x0 += (line_spacing + coord_t(SCALED_EPSILON)) / 2; #ifdef SLIC3R_DEBUG static int iRun = 0; BoundingBox bbox_svg = poly_with_offset.bounding_box_outer(); ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-%d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-initial-%d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); } iRun ++; #endif /* SLIC3R_DEBUG */ std::vector segs = slice_region_by_vertical_lines(poly_with_offset, n_vlines, x0, line_spacing); // Connect by horizontal / vertical links, classify the links based on link_max_length as too long. connect_segment_intersections_by_contours(poly_with_offset, segs, params, link_max_length); #ifdef SLIC3R_DEBUG // Paint the segments and finalize the SVG file. for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; for (size_t i = 0; i < sil.intersections.size();) { size_t j = i + 1; for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; if (i + 1 == j) { svg.draw(Line(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[j].pos())), "blue"); } else { svg.draw(Line(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i+1].pos())), "green"); svg.draw(Line(Point(sil.pos, sil.intersections[i+1].pos()), Point(sil.pos, sil.intersections[j-1].pos())), (j - i + 1 > 4) ? "yellow" : "magenta"); svg.draw(Line(Point(sil.pos, sil.intersections[j-1].pos()), Point(sil.pos, sil.intersections[j].pos())), "green"); } i = j + 1; } } svg.Close(); #endif /* SLIC3R_DEBUG */ //FIXME this is a hack to get the monotonic infill rolling. We likely want a smarter switch, likely based on user decison. bool monotonic_infill = params.monotonic; // || params.density > 0.99; if (monotonic_infill) { std::vector regions = generate_montonous_regions(segs); connect_monotonic_regions(regions, poly_with_offset, segs); if (! regions.empty()) { std::mt19937_64 rng; std::vector path = chain_monotonic_regions(regions, poly_with_offset, segs, rng); polylines_from_paths(path, poly_with_offset, segs, polylines_out); } } else traverse_graph_generate_polylines(poly_with_offset, params, this->link_max_length, segs, polylines_out); #ifdef SLIC3R_DEBUG { { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i) svg.draw(polylines_out[i].lines(), "black"); } // Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap. for (size_t i_polyline = n_polylines_out_initial; i_polyline < polylines_out.size(); ++ i_polyline) { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d-%03d.svg", iRun, i_polyline), bbox_svg); // , scale_(1.)); svg.draw(polylines_out[i_polyline].lines(), "black"); } } #endif /* SLIC3R_DEBUG */ // paths must be rotated back for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) { // No need to translate, the absolute position is irrelevant. // it->translate(- rotate_vector.second(0), - rotate_vector.second(1)); assert(! it->has_duplicate_points()); it->rotate(rotate_vector.first); //FIXME rather simplify the paths to avoid very short edges? //assert(! it->has_duplicate_points()); it->remove_duplicate_points(); } #ifdef SLIC3R_DEBUG // Verify, that there are no duplicate points in the sequence. for (Polyline &polyline : polylines_out) assert(! polyline.has_duplicate_points()); #endif /* SLIC3R_DEBUG */ return true; } Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams ¶ms) { Polylines polylines_out; if (! fill_surface_by_lines(surface, params, 0.f, 0.f, polylines_out)) { printf("FillRectilinear2::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillMonotonic::fill_surface(const Surface *surface, const FillParams ¶ms) { FillParams params2 = params; params2.monotonic = true; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0.f, polylines_out)) { printf("FillMonotonic::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams ¶ms) { // Each linear fill covers half of the target coverage. FillParams params2 = params; params2.density *= 0.5f; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0.f, polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 2.), 0.f, polylines_out)) { printf("FillGrid2::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillTriangles::fill_surface(const Surface *surface, const FillParams ¶ms) { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0., polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), 0., polylines_out) || ! fill_surface_by_lines(surface, params3, float(2. * M_PI / 3.), 0., polylines_out)) { printf("FillTriangles::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillStars::fill_surface(const Surface *surface, const FillParams ¶ms) { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0., polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), 0., polylines_out) || ! fill_surface_by_lines(surface, params3, float(2. * M_PI / 3.), 0.5 * this->spacing / params2.density, polylines_out)) { printf("FillStars::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillCubic::fill_surface(const Surface *surface, const FillParams ¶ms) { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; coordf_t dx = sqrt(0.5) * z; if (! fill_surface_by_lines(surface, params2, 0.f, float(dx), polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), - float(dx), polylines_out) || // Rotated by PI*2/3 + PI to achieve reverse sloping wall. ! fill_surface_by_lines(surface, params3, float(M_PI * 2. / 3.), float(dx), polylines_out)) { printf("FillCubic::fill_surface() failed to fill a region.\n"); } return polylines_out; } } // namespace Slic3r