package Slic3r::GCode::SpiralVase; use Moo; has 'config' => (is => 'ro', required => 1); has 'enable' => (is => 'rw', default => sub { 0 }); has 'reader' => (is => 'ro', default => sub { Slic3r::GCode::Reader->new }); use Slic3r::Geometry qw(unscale); sub process_layer { my $self = shift; my ($gcode) = @_; # This post-processor relies on several assumptions: # - all layers are processed through it, including those that are not supposed # to be transformed, in order to update the reader with the XY positions # - each call to this method includes a full layer, with a single Z move # at the beginning # - each layer is composed by suitable geometry (i.e. a single complete loop) # - loops were not clipped before calling this method # if we're not going to modify G-code, just feed it to the reader # in order to update positions if (!$self->enable) { $self->reader->parse($gcode, sub {}); return $gcode; } # get total XY length for this layer by summing all extrusion moves my $total_layer_length = 0; my $layer_height = 0; my $z = undef; $self->reader->clone->parse($gcode, sub { my ($reader, $cmd, $args, $info) = @_; if ($cmd eq 'G1') { if ($info->{extruding}) { $total_layer_length += $info->{dist_XY}; } elsif (exists $args->{Z}) { $layer_height += $info->{dist_Z}; $z //= $args->{Z}; } } }); #use XXX; XXX [ $gcode, $layer_height, $z, $total_layer_length ]; # remove layer height from initial Z $z -= $layer_height; my $new_gcode = ""; $self->reader->parse($gcode, sub { my ($reader, $cmd, $args, $info) = @_; if ($cmd eq 'G1' && exists $args->{Z}) { # if this is the initial Z move of the layer, replace it with a # (redundant) move to the last Z of previous layer my $line = $info->{raw}; $line =~ s/ Z[.0-9]+/ Z$z/; $new_gcode .= "$line\n"; } elsif ($cmd eq 'G1' && !exists($args->{Z}) && $info->{dist_XY}) { # horizontal move my $line = $info->{raw}; if ($info->{extruding}) { $z += $info->{dist_XY} * $layer_height / $total_layer_length; $line =~ s/^G1 /sprintf 'G1 Z%.3f ', $z/e; $new_gcode .= "$line\n"; } # skip travel moves: the move to first perimeter point will # cause a visible seam when loops are not aligned in XY; by skipping # it we blend the first loop move in the XY plane (although the smoothness # of such blend depend on how long the first segment is; maybe we should # enforce some minimum length?) } else { $new_gcode .= "$info->{raw}\n"; } }); return $new_gcode; } 1;