%module{Slic3r::XS}; %{ #include #include "libslic3r/Point.hpp" #include "libslic3r/Line.hpp" #include "libslic3r/Polygon.hpp" #include "libslic3r/Polyline.hpp" %} %name{Slic3r::Point} class Point { Point(int _x = 0, int _y = 0); ~Point(); Clone clone() %code{% RETVAL=THIS; %}; void scale(double factor) %code{% *THIS *= factor; %}; void translate(double x, double y) %code{% *THIS += Point(x, y); %}; SV* arrayref() %code{% RETVAL = to_SV_pureperl(THIS); %}; SV* pp() %code{% RETVAL = to_SV_pureperl(THIS); %}; int x() %code{% RETVAL = (*THIS)(0); %}; int y() %code{% RETVAL = (*THIS)(1); %}; void set_x(int val) %code{% (*THIS)(0) = val; %}; void set_y(int val) %code{% (*THIS)(1) = val; %}; int nearest_point_index(Points points); Clone nearest_point(Points points) %code{% Point p; THIS->nearest_point(points, &p); RETVAL = p; %}; double distance_to(Point* point) %code{% RETVAL = (*point - *THIS).cast().norm(); %}; double distance_to_line(Line* line) %code{% RETVAL = line->distance_to(*THIS); %}; double perp_distance_to_line(Line* line) %code{% RETVAL = line->perp_distance_to(*THIS); %}; double ccw(Point* p1, Point* p2) %code{% RETVAL = cross2((*p1 - *THIS).cast(), (*p2 - *p1).cast()); %}; Point* projection_onto_line(Line* line) %code{% RETVAL = new Point(THIS->projection_onto(*line)); %}; Point* negative() %code{% RETVAL = new Point(- *THIS); %}; std::string serialize() %code{% char buf[2048]; sprintf(buf, "%ld,%ld", (*THIS)(0), (*THIS)(1)); RETVAL = buf; %}; %{ void Point::rotate(angle, center_sv) double angle; SV* center_sv; CODE: Point center; from_SV_check(center_sv, ¢er); THIS->rotate(angle, center); bool Point::coincides_with(point_sv) SV* point_sv; CODE: Point point; from_SV_check(point_sv, &point); RETVAL = (*THIS) == point; OUTPUT: RETVAL %} }; %name{Slic3r::Pointf} class Vec2d { Vec2d(double _x = 0, double _y = 0); ~Vec2d(); Clone clone() %code{% RETVAL = THIS; %}; SV* arrayref() %code{% RETVAL = to_SV_pureperl(THIS); %}; SV* pp() %code{% RETVAL = to_SV_pureperl(THIS); %}; double x() %code{% RETVAL = (*THIS)(0); %}; double y() %code{% RETVAL = (*THIS)(1); %}; void set_x(double val) %code{% (*THIS)(0) = val; %}; void set_y(double val) %code{% (*THIS)(1) = val; %}; void translate(double x, double y) %code{% *THIS += Vec2d(x, y); %}; void scale(double factor) %code{% *THIS *= factor; %}; void rotate(double angle, Vec2d* center) %code{% *THIS = Eigen::Translation2d(*center) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- *center) * Eigen::Vector2d((*THIS)(0), (*THIS)(1)); %}; Vec2d* negative() %code{% RETVAL = new Vec2d(- *THIS); %}; Vec2d* vector_to(Vec2d* point) %code{% RETVAL = new Vec2d(*point - *THIS); %}; std::string serialize() %code{% char buf[2048]; sprintf(buf, "%lf,%lf", (*THIS)(0), (*THIS)(1)); RETVAL = buf; %}; }; %name{Slic3r::Pointf3} class Vec3d { Vec3d(double _x = 0, double _y = 0, double _z = 0); ~Vec3d(); Clone clone() %code{% RETVAL = THIS; %}; double x() %code{% RETVAL = (*THIS)(0); %}; double y() %code{% RETVAL = (*THIS)(1); %}; double z() %code{% RETVAL = (*THIS)(2); %}; void set_x(double val) %code{% (*THIS)(0) = val; %}; void set_y(double val) %code{% (*THIS)(1) = val; %}; void set_z(double val) %code{% (*THIS)(2) = val; %}; void translate(double x, double y, double z) %code{% *THIS += Vec3d(x, y, z); %}; void scale(double factor) %code{% *THIS *= factor; %}; double distance_to(Vec3d* point) %code{% RETVAL = (*point - *THIS).norm(); %}; Vec3d* negative() %code{% RETVAL = new Vec3d(- *THIS); %}; Vec3d* vector_to(Vec3d* point) %code{% RETVAL = new Vec3d(*point - *THIS); %}; std::string serialize() %code{% char buf[2048]; sprintf(buf, "%lf,%lf,%lf", (*THIS)(0), (*THIS)(1), (*THIS)(2)); RETVAL = buf; %}; };