#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_ #define slic3r_GUI_BackgroundSlicingProcess_hpp_ #include #include #include #include #include "Print.hpp" namespace Slic3r { class DynamicPrintConfig; class GCodePreviewData; class Model; class SLAPrint; // Print step IDs for keeping track of the print state. enum BackgroundSlicingProcessStep { bspsGCodeFinalize, bspsCount, }; // Support for the GUI background processing (Slicing and G-code generation). // As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits. class BackgroundSlicingProcess { public: BackgroundSlicingProcess(); // Stop the background processing and finalize the bacgkround processing thread, remove temp files. ~BackgroundSlicingProcess(); void set_fff_print(Print *print) { m_fff_print = print; } void set_sla_print(SLAPrint *print) { m_sla_print = print; } void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; } // The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished // and the background processing will transition into G-code export. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_sliced_event(int event_id) { m_event_sliced_id = event_id; } // The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_finished_event(int event_id) { m_event_finished_id = event_id; } // Activate either m_fff_print or m_sla_print. void select_technology(PrinterTechnology tech); // Start the background processing. Returns false if the background processing was already running. bool start(); // Cancel the background processing. Returns false if the background processing was not running. // A stopped background processing may be restarted with start(). bool stop(); // Cancel the background processing and reset the print. Returns false if the background processing was not running. // Useful when the Model or configuration is being changed drastically. bool reset(); // Validate the print. Returns an empty string if valid, returns an error message if invalid. std::string validate(); // Apply config over the print. Returns false, if the new config values caused any of the already // processed steps to be invalidated, therefore the task will need to be restarted. Print::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config); // Set the export path of the G-code. // Once the path is set, the G-code void schedule_export(const std::string &path); // Clear m_export_path. void reset_export(); // Once the G-code export is scheduled, the apply() methods will do nothing. bool is_export_scheduled() const { return ! m_export_path.empty(); } enum State { // m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet). STATE_INITIAL = 0, // m_thread is waiting for the task to execute. STATE_IDLE, STATE_STARTED, // m_thread is executing a task. STATE_RUNNING, // m_thread finished executing a task, and it is waiting until the UI thread picks up the results. STATE_FINISHED, // m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified. STATE_CANCELED, // m_thread exited the loop and it is going to finish. The UI thread should join on m_thread. STATE_EXIT, STATE_EXITED, }; State state() const { return m_state; } bool idle() const { return m_state == STATE_IDLE; } bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; } private: void thread_proc(); void thread_proc_safe(); void join_background_thread(); // To be called by Print::apply() through the Print::m_cancel_callback to stop the background // processing before changing any data of running or finalized milestones. // This function shall not trigger any UI update through the wxWidgets event. void stop_internal(); // Helper to wrap the FFF slicing & G-code generation. void process_fff(); // Currently active print. It is one of m_fff_print and m_sla_print. PrintBase *m_print = nullptr; // Non-owned pointers to Print instances. Print *m_fff_print = nullptr; SLAPrint *m_sla_print = nullptr; // Data structure, to which the G-code export writes its annotations. GCodePreviewData *m_gcode_preview_data = nullptr; // Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID. std::string m_temp_output_path; // Output path provided by the user. The output path may be set even if the slicing is running, // but once set, it cannot be re-set. std::string m_export_path; // Thread, on which the background processing is executed. The thread will always be present // and ready to execute the slicing process. std::thread m_thread; // Mutex and condition variable to synchronize m_thread with the UI thread. std::mutex m_mutex; std::condition_variable m_condition; State m_state = STATE_INITIAL; PrintState m_step_state; mutable tbb::mutex m_step_state_mutex; void set_step_started(BackgroundSlicingProcessStep step); void set_step_done(BackgroundSlicingProcessStep step); bool is_step_done(BackgroundSlicingProcessStep step) const { return m_step_state.is_done(step); } bool invalidate_step(BackgroundSlicingProcessStep step); bool invalidate_all_steps(); // wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue. int m_event_sliced_id = 0; // wxWidgets command ID to be sent to the platter to inform that the task finished. int m_event_finished_id = 0; }; }; // namespace Slic3r #endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */