#include "GLToolbar.hpp" #include "../../libslic3r/Utils.hpp" #include "../../slic3r/GUI/GLCanvas3D.hpp" #include #include #include #include namespace Slic3r { namespace GUI { GLToolbarItem::GLToolbarItem(EType type, const std::string& name, const std::string& tooltip) : m_type(type) , m_state(Disabled) , m_name(name) , m_tooltip(tooltip) { } bool GLToolbarItem::load_textures(const std::string* filenames) { if (filenames == nullptr) return false; std::string path = resources_dir() + "/icons/"; for (unsigned int i = (unsigned int)Normal; i < (unsigned int)Num_States; ++i) { std::string filename = path + filenames[i]; if (!m_icon_textures[i].load_from_file(filename, false)) return false; } return true; } GLToolbarItem::EState GLToolbarItem::get_state() const { return m_state; } void GLToolbarItem::set_state(GLToolbarItem::EState state) { m_state = state; } const std::string& GLToolbarItem::get_name() const { return m_name; } const std::string& GLToolbarItem::get_tooltip() const { return m_tooltip; } unsigned int GLToolbarItem::get_icon_texture_id() const { return m_icon_textures[m_state].get_id(); } int GLToolbarItem::get_icon_textures_size() const { return m_icon_textures[Normal].get_width(); } bool GLToolbarItem::is_separator() const { return m_type == Separator; } GLToolbar::GLToolbar() : m_enabled(false) , m_textures_scale(1.0f) , m_offset_y(5.0f) , m_gap_x(2.0f) , m_separator_x(5.0f) { } bool GLToolbar::is_enabled() const { return m_enabled; } void GLToolbar::set_enabled(bool enable) { m_enabled = true; } void GLToolbar::set_textures_scale(float scale) { m_textures_scale = scale; } void GLToolbar::set_offset_y(float offset) { m_offset_y = offset; } void GLToolbar::set_gap_x(float gap) { m_gap_x = gap; } void GLToolbar::set_separator_x(float separator) { m_separator_x = separator; } bool GLToolbar::add_item(const GLToolbar::ItemCreationData& data) { GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data.name, data.tooltip); if ((item == nullptr) || !item->load_textures(data.textures)) return false; m_items.push_back(item); return true; } bool GLToolbar::add_separator() { GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, "", ""); if (item == nullptr) return false; m_items.push_back(item); return true; } void GLToolbar::enable_item(const std::string& name) { for (GLToolbarItem* item : m_items) { if (item->get_name() == name) { item->set_state(GLToolbarItem::Normal); return; } } } void GLToolbar::disable_item(const std::string& name) { for (GLToolbarItem* item : m_items) { if (item->get_name() == name) { item->set_state(GLToolbarItem::Disabled); return; } } } void GLToolbar::update_hover_state(GLCanvas3D& canvas, const Pointf& mouse_pos) { if (!m_enabled) return; float cnv_w = (float)canvas.get_canvas_size().get_width(); float width = _get_total_width(); float left = 0.5f * (cnv_w - width); float top = m_offset_y; std::string tooltip = ""; for (GLToolbarItem* item : m_items) { if (item->is_separator()) left += (m_separator_x + m_gap_x); else { float tex_size = (float)item->get_icon_textures_size() * m_textures_scale; float right = left + tex_size; float bottom = top + tex_size; GLToolbarItem::EState state = item->get_state(); bool inside = (left <= mouse_pos.x) && (mouse_pos.x <= right) && (top <= mouse_pos.y) && (mouse_pos.y <= bottom); switch (state) { case GLToolbarItem::Normal: { if (inside) item->set_state(GLToolbarItem::Hover); break; } case GLToolbarItem::Hover: { if (inside) tooltip = item->get_tooltip(); else item->set_state(GLToolbarItem::Normal); break; } case GLToolbarItem::Pressed: { if (!inside) item->set_state(GLToolbarItem::Normal); break; } default: case GLToolbarItem::Disabled: { break; } } left += (tex_size + m_gap_x); } } canvas.set_tooltip(tooltip); } void GLToolbar::render(const GLCanvas3D& canvas, const Pointf& mouse_pos) const { if (m_items.empty()) return; ::glDisable(GL_DEPTH_TEST); ::glPushMatrix(); ::glLoadIdentity(); float cnv_w = (float)canvas.get_canvas_size().get_width(); float cnv_h = (float)canvas.get_canvas_size().get_height(); float zoom = canvas.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float width = _get_total_width(); float top_x = -0.5f * width * inv_zoom; float top_y = (0.5f * cnv_h - m_offset_y * m_textures_scale) * inv_zoom; float scaled_gap_x = m_gap_x * inv_zoom; float scaled_separator_x = m_separator_x * inv_zoom; // renders icons for (const GLToolbarItem* item : m_items) { if (item->is_separator()) top_x += (scaled_separator_x + scaled_gap_x); else { float tex_size = (float)item->get_icon_textures_size() * m_textures_scale * inv_zoom; GLTexture::render_texture(item->get_icon_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y); top_x += (tex_size + scaled_gap_x); } } ::glPopMatrix(); } float GLToolbar::_get_total_width() const { float width = 0.0f; for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i) { if (m_items[i]->is_separator()) width += m_separator_x; else width += m_items[i]->get_icon_textures_size(); if (i < (unsigned int)m_items.size() - 1) width += m_gap_x; } return width; } } // namespace GUI } // namespace Slic3r