// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoRotate.hpp" #include namespace Slic3r { namespace GUI { const float GLGizmoRotate::Offset = 5.0f; const unsigned int GLGizmoRotate::CircleResolution = 64; const unsigned int GLGizmoRotate::AngleResolution = 64; const unsigned int GLGizmoRotate::ScaleStepsCount = 72; const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; const unsigned int GLGizmoRotate::ScaleLongEvery = 2; const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius const unsigned int GLGizmoRotate::SnapRegionsCount = 8; const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) #if ENABLE_SVG_ICONS : GLGizmoBase(parent, "", -1) #else : GLGizmoBase(parent, -1) #endif // ENABLE_SVG_ICONS , m_axis(axis) , m_angle(0.0) , m_quadric(nullptr) , m_center(0.0, 0.0, 0.0) , m_radius(0.0f) , m_snap_coarse_in_radius(0.0f) , m_snap_coarse_out_radius(0.0f) , m_snap_fine_in_radius(0.0f) , m_snap_fine_out_radius(0.0f) { m_quadric = ::gluNewQuadric(); if (m_quadric != nullptr) ::gluQuadricDrawStyle(m_quadric, GLU_FILL); } GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other) #if ENABLE_SVG_ICONS : GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id) #else : GLGizmoBase(other.m_parent, other.m_sprite_id) #endif // ENABLE_SVG_ICONS , m_axis(other.m_axis) , m_angle(other.m_angle) , m_quadric(nullptr) , m_center(other.m_center) , m_radius(other.m_radius) , m_snap_coarse_in_radius(other.m_snap_coarse_in_radius) , m_snap_coarse_out_radius(other.m_snap_coarse_out_radius) , m_snap_fine_in_radius(other.m_snap_fine_in_radius) , m_snap_fine_out_radius(other.m_snap_fine_out_radius) { m_quadric = ::gluNewQuadric(); if (m_quadric != nullptr) ::gluQuadricDrawStyle(m_quadric, GLU_FILL); } GLGizmoRotate::~GLGizmoRotate() { if (m_quadric != nullptr) ::gluDeleteQuadric(m_quadric); } void GLGizmoRotate::set_angle(double angle) { if (std::abs(angle - 2.0 * (double)PI) < EPSILON) angle = 0.0; m_angle = angle; } bool GLGizmoRotate::on_init() { m_grabbers.push_back(Grabber()); return true; } void GLGizmoRotate::on_start_dragging(const Selection& selection) { const BoundingBoxf3& box = selection.get_bounding_box(); m_center = box.center(); m_radius = Offset + box.radius(); m_snap_coarse_in_radius = m_radius / 3.0f; m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; m_snap_fine_in_radius = m_radius; m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth; } void GLGizmoRotate::on_update(const UpdateData& data, const Selection& selection) { Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection)); Vec2d orig_dir = Vec2d::UnitX(); Vec2d new_dir = mouse_pos.normalized(); double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir))); if (cross2(orig_dir, new_dir) < 0.0) theta = 2.0 * (double)PI - theta; double len = mouse_pos.norm(); // snap to coarse snap region if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius)) { double step = 2.0 * (double)PI / (double)SnapRegionsCount; theta = step * (double)std::round(theta / step); } else { // snap to fine snap region (scale) if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius)) { double step = 2.0 * (double)PI / (double)ScaleStepsCount; theta = step * (double)std::round(theta / step); } } if (theta == 2.0 * (double)PI) theta = 0.0; m_angle = theta; } void GLGizmoRotate::on_render(const Selection& selection) const { if (!m_grabbers[0].enabled) return; const BoundingBoxf3& box = selection.get_bounding_box(); std::string axis; switch (m_axis) { case X: { axis = "X"; break; } case Y: { axis = "Y"; break; } case Z: { axis = "Z"; break; } } if (!m_dragging && (m_hover_id == 0)) set_tooltip(axis); else if (m_dragging) set_tooltip(axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) + "\u00B0"); else { m_center = box.center(); m_radius = Offset + box.radius(); m_snap_coarse_in_radius = m_radius / 3.0f; m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; m_snap_fine_in_radius = m_radius; m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth); } ::glEnable(GL_DEPTH_TEST); ::glPushMatrix(); transform_to_local(selection); ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f); ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color); render_circle(); if (m_hover_id != -1) { render_scale(); render_snap_radii(); render_reference_radius(); } ::glColor3fv(m_highlight_color); if (m_hover_id != -1) render_angle(); render_grabber(box); render_grabber_extension(box, false); ::glPopMatrix(); } void GLGizmoRotate::on_render_for_picking(const Selection& selection) const { ::glDisable(GL_DEPTH_TEST); ::glPushMatrix(); transform_to_local(selection); const BoundingBoxf3& box = selection.get_bounding_box(); render_grabbers_for_picking(box); render_grabber_extension(box, true); ::glPopMatrix(); } void GLGizmoRotate::render_circle() const { ::glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float x = ::cos(angle) * m_radius; float y = ::sin(angle) * m_radius; float z = 0.0f; ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); } ::glEnd(); } void GLGizmoRotate::render_scale() const { float out_radius_long = m_snap_fine_out_radius; float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth); ::glBegin(GL_LINES); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = cosa * m_radius; float in_y = sina * m_radius; float in_z = 0.0f; float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short; float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short; float out_z = 0.0f; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); } ::glEnd(); } void GLGizmoRotate::render_snap_radii() const { float step = 2.0f * (float)PI / (float)SnapRegionsCount; float in_radius = m_radius / 3.0f; float out_radius = 2.0f * in_radius; ::glBegin(GL_LINES); for (unsigned int i = 0; i < SnapRegionsCount; ++i) { float angle = (float)i * step; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = cosa * in_radius; float in_y = sina * in_radius; float in_z = 0.0f; float out_x = cosa * out_radius; float out_y = sina * out_radius; float out_z = 0.0f; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); } ::glEnd(); } void GLGizmoRotate::render_reference_radius() const { ::glBegin(GL_LINES); ::glVertex3f(0.0f, 0.0f, 0.0f); ::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f); ::glEnd(); } void GLGizmoRotate::render_angle() const { float step_angle = (float)m_angle / AngleResolution; float ex_radius = m_radius * (1.0f + GrabberOffset); ::glBegin(GL_LINE_STRIP); for (unsigned int i = 0; i <= AngleResolution; ++i) { float angle = (float)i * step_angle; float x = ::cos(angle) * ex_radius; float y = ::sin(angle) * ex_radius; float z = 0.0f; ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); } ::glEnd(); } void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const { double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset); m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); m_grabbers[0].angles(2) = m_angle; ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color); ::glBegin(GL_LINES); ::glVertex3f(0.0f, 0.0f, 0.0f); ::glVertex3dv(m_grabbers[0].center.data()); ::glEnd(); ::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float)); render_grabbers(box); } void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const { if (m_quadric == nullptr) return; float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size); float color[3]; ::memcpy((void*)color, (const void*)m_grabbers[0].color, 3 * sizeof(float)); if (!picking && (m_hover_id != -1)) { color[0] = 1.0f - color[0]; color[1] = 1.0f - color[1]; color[2] = 1.0f - color[2]; } if (!picking) ::glEnable(GL_LIGHTING); ::glColor3fv(color); ::glPushMatrix(); ::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)); ::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0); ::glRotated(90.0, 1.0, 0.0, 0.0); ::glTranslated(0.0, 0.0, 2.0 * size); ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); ::gluQuadricOrientation(m_quadric, GLU_INSIDE); ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); ::glPopMatrix(); ::glPushMatrix(); ::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)); ::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0); ::glRotated(-90.0, 1.0, 0.0, 0.0); ::glTranslated(0.0, 0.0, 2.0 * size); ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); ::gluQuadricOrientation(m_quadric, GLU_INSIDE); ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); ::glPopMatrix(); if (!picking) ::glDisable(GL_LIGHTING); } void GLGizmoRotate::transform_to_local(const Selection& selection) const { ::glTranslated(m_center(0), m_center(1), m_center(2)); if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) { Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); ::glMultMatrixd(orient_matrix.data()); } switch (m_axis) { case X: { ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f); ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); break; } case Y: { ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); ::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f); break; } default: case Z: { // no rotation break; } } } Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const { double half_pi = 0.5 * (double)PI; Transform3d m = Transform3d::Identity(); switch (m_axis) { case X: { m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY())); break; } case Y: { m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY())); m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); break; } default: case Z: { // no rotation applied break; } } if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse(); m.translate(-m_center); return transform(mouse_ray, m).intersect_plane(0.0); } #if ENABLE_SVG_ICONS GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) #else GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id) : GLGizmoBase(parent, sprite_id) #endif // ENABLE_SVG_ICONS { m_gizmos.emplace_back(parent, GLGizmoRotate::X); m_gizmos.emplace_back(parent, GLGizmoRotate::Y); m_gizmos.emplace_back(parent, GLGizmoRotate::Z); for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_group_id(i); } } bool GLGizmoRotate3D::on_init() { for (GLGizmoRotate& g : m_gizmos) { if (!g.init()) return false; } for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_highlight_color(AXES_COLOR[i]); } m_shortcut_key = WXK_CONTROL_R; return true; } std::string GLGizmoRotate3D::on_get_name() const { return L("Rotate [R]"); } void GLGizmoRotate3D::on_start_dragging(const Selection& selection) { if ((0 <= m_hover_id) && (m_hover_id < 3)) m_gizmos[m_hover_id].start_dragging(selection); } void GLGizmoRotate3D::on_stop_dragging() { if ((0 <= m_hover_id) && (m_hover_id < 3)) m_gizmos[m_hover_id].stop_dragging(); } void GLGizmoRotate3D::on_render(const Selection& selection) const { ::glClear(GL_DEPTH_BUFFER_BIT); if ((m_hover_id == -1) || (m_hover_id == 0)) m_gizmos[X].render(selection); if ((m_hover_id == -1) || (m_hover_id == 1)) m_gizmos[Y].render(selection); if ((m_hover_id == -1) || (m_hover_id == 2)) m_gizmos[Z].render(selection); } void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) { #if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle())); wxString label = _(L("Rotation (deg)")); m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); m_imgui->set_next_window_bg_alpha(0.5f); m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); m_imgui->input_vec3("", rotation, 100.0f, "%.2f"); m_imgui->end(); #endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI } } // namespace GUI } // namespace Slic3r