#include #include #include #include "libslic3r/SLA/Hollowing.hpp" #include #include "libslic3r/Format/OBJ.hpp" #include #if defined(WIN32) || defined(_WIN32) #define PATH_SEPARATOR R"(\)" #else #define PATH_SEPARATOR R"(/)" #endif static Slic3r::TriangleMesh load_model(const std::string &obj_filename) { Slic3r::TriangleMesh mesh; auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename; Slic3r::load_obj(fpath.c_str(), &mesh); return mesh; } TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]") { Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj"); Benchmark bench; bench.start(); Slic3r::TriangleMesh out_mesh = Slic3r::sla::generate_interior(in_mesh); bench.stop(); std::cout << "Elapsed processing time: " << bench.getElapsedSec() << std::endl; in_mesh.merge(out_mesh); in_mesh.require_shared_vertices(); in_mesh.WriteOBJFile("merged_out.obj"); }