#ifndef slic3r_Point_hpp_ #define slic3r_Point_hpp_ #include "libslic3r.h" #include #include #include #include #include namespace Slic3r { class Line; class Linef; class MultiPoint; class Point; class Point3; class Pointf; class Pointf3; typedef Point Vector; typedef Point3 Vector3; typedef Pointf Vectorf; typedef Pointf3 Vectorf3; typedef std::vector Points; typedef std::vector PointPtrs; typedef std::vector PointConstPtrs; typedef std::vector Points3; typedef std::vector Pointfs; typedef std::vector Pointf3s; class Point { public: typedef coord_t coord_type; coord_t x; coord_t y; Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {}; Point(int64_t _x, int64_t _y): x(coord_t(_x)), y(coord_t(_y)) {}; // for Clipper Point(double x, double y); static Point new_scale(coordf_t x, coordf_t y) { return Point(coord_t(scale_(x)), coord_t(scale_(y))); } bool operator==(const Point& rhs) const { return this->x == rhs.x && this->y == rhs.y; } bool operator!=(const Point& rhs) const { return ! (*this == rhs); } bool operator<(const Point& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); } Point& operator+=(const Point& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } Point& operator-=(const Point& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } Point& operator*=(const coord_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; } std::string wkt() const; std::string dump_perl() const; void scale(double factor); void translate(double x, double y); void translate(const Vector &vector); void rotate(double angle); void rotate(double angle, const Point ¢er); Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; } Point rotated(double angle, const Point ¢er) const { Point res(*this); res.rotate(angle, center); return res; } bool coincides_with(const Point &point) const { return this->x == point.x && this->y == point.y; } bool coincides_with_epsilon(const Point &point) const; int nearest_point_index(const Points &points) const; int nearest_point_index(const PointConstPtrs &points) const; int nearest_point_index(const PointPtrs &points) const; bool nearest_point(const Points &points, Point* point) const; double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); } double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; } double distance_to(const Line &line) const; double perp_distance_to(const Line &line) const; double ccw(const Point &p1, const Point &p2) const; double ccw(const Line &line) const; double ccw_angle(const Point &p1, const Point &p2) const; Point projection_onto(const MultiPoint &poly) const; Point projection_onto(const Line &line) const; Point negative() const; Vector vector_to(const Point &point) const; }; inline Point operator+(const Point& point1, const Point& point2) { return Point(point1.x + point2.x, point1.y + point2.y); } inline Point operator-(const Point& point1, const Point& point2) { return Point(point1.x - point2.x, point1.y - point2.y); } inline Point operator*(double scalar, const Point& point2) { return Point(scalar * point2.x, scalar * point2.y); } inline int64_t cross(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.y) - int64_t(v1.y) * int64_t(v2.x); } inline int64_t dot(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.x) + int64_t(v1.y) * int64_t(v2.y); } namespace int128 { // Exact orientation predicate, // returns +1: CCW, 0: collinear, -1: CW. int orient(const Point &p1, const Point &p2, const Point &p3); // Exact orientation predicate, // returns +1: CCW, 0: collinear, -1: CW. int cross(const Point &v1, const Slic3r::Point &v2); } // To be used by std::unordered_map, std::unordered_multimap and friends. struct PointHash { size_t operator()(const Point &pt) const { return std::hash()(pt.x) ^ std::hash()(pt.y); } }; // A generic class to search for a closest Point in a given radius. // It uses std::unordered_multimap to implement an efficient 2D spatial hashing. // The PointAccessor has to return const Point*. // If a nullptr is returned, it is ignored by the query. template class ClosestPointInRadiusLookup { public: ClosestPointInRadiusLookup(coord_t search_radius, PointAccessor point_accessor = PointAccessor()) : m_search_radius(search_radius), m_point_accessor(point_accessor), m_grid_log2(0) { // Resolution of a grid, twice the search radius + some epsilon. coord_t gridres = 2 * m_search_radius + 4; m_grid_resolution = gridres; assert(m_grid_resolution > 0); assert(m_grid_resolution < (coord_t(1) << 30)); // Compute m_grid_log2 = log2(m_grid_resolution) if (m_grid_resolution > 32767) { m_grid_resolution >>= 16; m_grid_log2 += 16; } if (m_grid_resolution > 127) { m_grid_resolution >>= 8; m_grid_log2 += 8; } if (m_grid_resolution > 7) { m_grid_resolution >>= 4; m_grid_log2 += 4; } if (m_grid_resolution > 1) { m_grid_resolution >>= 2; m_grid_log2 += 2; } if (m_grid_resolution > 0) ++ m_grid_log2; m_grid_resolution = 1 << m_grid_log2; assert(m_grid_resolution >= gridres); assert(gridres > m_grid_resolution / 2); } void insert(const ValueType &value) { const Point *pt = m_point_accessor(value); if (pt != nullptr) m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), value)); } void insert(ValueType &&value) { const Point *pt = m_point_accessor(value); if (pt != nullptr) m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), std::move(value))); } // Return a pair of std::pair find(const Point &pt) { // Iterate over 4 closest grid cells around pt, // find the closest start point inside these cells to pt. const ValueType *value_min = nullptr; double dist_min = std::numeric_limits::max(); // Round pt to a closest grid_cell corner. Point grid_corner((pt.x+(m_grid_resolution>>1))>>m_grid_log2, (pt.y+(m_grid_resolution>>1))>>m_grid_log2); // For four neighbors of grid_corner: for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) { for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) { // Range of fragment starts around grid_corner, close to pt. auto range = m_map.equal_range(Point(grid_corner.x + neighbor_x, grid_corner.y + neighbor_y)); // Find the map entry closest to pt. for (auto it = range.first; it != range.second; ++it) { const ValueType &value = it->second; const Point *pt2 = m_point_accessor(value); if (pt2 != nullptr) { const double d2 = pt.distance_to_sq(*pt2); if (d2 < dist_min) { dist_min = d2; value_min = &value; } } } } } return (value_min != nullptr && dist_min < coordf_t(m_search_radius * m_search_radius)) ? std::make_pair(value_min, dist_min) : std::make_pair(nullptr, std::numeric_limits::max()); } private: typedef typename std::unordered_multimap map_type; PointAccessor m_point_accessor; map_type m_map; coord_t m_search_radius; coord_t m_grid_resolution; coord_t m_grid_log2; }; class Point3 : public Point { public: coord_t z; explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {}; static Point3 new_scale(coordf_t x, coordf_t y, coordf_t z) { return Point3(coord_t(scale_(x)), coord_t(scale_(y)), coord_t(scale_(z))); } bool operator==(const Point3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } bool operator!=(const Point3 &rhs) const { return ! (*this == rhs); } bool coincides_with(const Point3& rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } private: // Hide the following inherited methods: bool operator==(const Point &rhs) const; bool operator!=(const Point &rhs) const; }; std::ostream& operator<<(std::ostream &stm, const Pointf &pointf); class Pointf { public: typedef coordf_t coord_type; coordf_t x; coordf_t y; explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {}; static Pointf new_unscale(coord_t x, coord_t y) { return Pointf(unscale(x), unscale(y)); }; static Pointf new_unscale(const Point &p) { return Pointf(unscale(p.x), unscale(p.y)); }; std::string wkt() const; std::string dump_perl() const; void scale(double factor); void translate(double x, double y); void translate(const Vectorf &vector); void rotate(double angle); void rotate(double angle, const Pointf ¢er); Pointf negative() const; Vectorf vector_to(const Pointf &point) const; Pointf& operator+=(const Pointf& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } Pointf& operator-=(const Pointf& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } Pointf& operator*=(const coordf_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; } bool operator==(const Pointf &rhs) const { return this->x == rhs.x && this->y == rhs.y; } bool operator!=(const Pointf &rhs) const { return ! (*this == rhs); } bool operator< (const Pointf& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); } }; inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x + point2.x, point1.y + point2.y); } inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x - point2.x, point1.y - point2.y); } inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x, scalar * point2.y); } inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x, scalar * point2.y); } inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x * v2.y - v1.y * v2.x; } inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v1.y * v2.y; } inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; } inline double length(const Vectorf &v) { return sqrt(dot(v)); } inline double l2(const Vectorf &v) { return dot(v); } inline Vectorf normalize(const Vectorf& v) { coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y)); return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0); } class Pointf3 : public Pointf { public: coordf_t z; explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {}; static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) { return Pointf3(unscale(x), unscale(y), unscale(z)); }; static Pointf3 new_unscale(const Point3& p) { return Pointf3(unscale(p.x), unscale(p.y), unscale(p.z)); } void scale(double factor); void translate(const Vectorf3 &vector); void translate(double x, double y, double z); double distance_to(const Pointf3 &point) const; Pointf3 negative() const; Vectorf3 vector_to(const Pointf3 &point) const; bool operator==(const Pointf3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } bool operator!=(const Pointf3 &rhs) const { return ! (*this == rhs); } private: // Hide the following inherited methods: bool operator==(const Pointf &rhs) const; bool operator!=(const Pointf &rhs) const; }; inline Pointf3 operator+(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z); } inline Pointf3 operator-(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); } inline Pointf3 operator-(const Pointf3& p) { return Pointf3(-p.x, -p.y, -p.z); } inline Pointf3 operator*(double scalar, const Pointf3& p) { return Pointf3(scalar * p.x, scalar * p.y, scalar * p.z); } inline Pointf3 operator*(const Pointf3& p, double scalar) { return Pointf3(scalar * p.x, scalar * p.y, scalar * p.z); } inline Pointf3 cross(const Pointf3& v1, const Pointf3& v2) { return Pointf3(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); } inline coordf_t dot(const Pointf3& v1, const Pointf3& v2) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; } inline Pointf3 normalize(const Pointf3& v) { coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y) + sqr(v.z)); return (len != 0.0) ? 1.0 / len * v : Pointf3(0.0, 0.0, 0.0); } template inline TO convert_to(const Point &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); } template inline TO convert_to(const Pointf &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); } template inline TO convert_to(const Point3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); } template inline TO convert_to(const Pointf3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); } } // namespace Slic3r // start Boost #include #include namespace boost { namespace polygon { template <> struct geometry_concept { typedef point_concept type; }; template <> struct point_traits { typedef coord_t coordinate_type; static inline coordinate_type get(const Slic3r::Point& point, orientation_2d orient) { return (orient == HORIZONTAL) ? point.x : point.y; } }; template <> struct point_mutable_traits { typedef coord_t coordinate_type; static inline void set(Slic3r::Point& point, orientation_2d orient, coord_t value) { if (orient == HORIZONTAL) point.x = value; else point.y = value; } static inline Slic3r::Point construct(coord_t x_value, coord_t y_value) { Slic3r::Point retval; retval.x = x_value; retval.y = y_value; return retval; } }; } } // end Boost #endif