%module{Slic3r::XS}; %{ #include #include "ExPolygonCollection.hpp" %} %name{Slic3r::ExPolygon::Collection} class ExPolygonCollection { ~ExPolygonCollection(); ExPolygonCollection* clone() %code{% const char* CLASS = "Slic3r::ExPolygon::Collection"; RETVAL = new ExPolygonCollection(*THIS); %}; void clear() %code{% THIS->expolygons.clear(); %}; void scale(double factor); void translate(double x, double y); void rotate(double angle, Point* center); %{ ExPolygonCollection* ExPolygonCollection::new(...) CODE: RETVAL = new ExPolygonCollection (); // ST(0) is class name, others are expolygons RETVAL->expolygons.resize(items-1); for (unsigned int i = 1; i < items; i++) { perl2expolygon_check(ST(i), RETVAL->expolygons[i-1]); RETVAL->expolygons[i-1].in_collection = true; } OUTPUT: RETVAL SV* ExPolygonCollection::arrayref() CODE: AV* av = newAV(); av_fill(av, THIS->expolygons.size()-1); int i = 0; for (ExPolygons::iterator it = THIS->expolygons.begin(); it != THIS->expolygons.end(); ++it) { av_store(av, i++, (*it).to_SV(false, false)); } RETVAL = newRV_noinc((SV*)av); OUTPUT: RETVAL SV* ExPolygonCollection::arrayref_pp() CODE: AV* av = newAV(); av_fill(av, THIS->expolygons.size()-1); int i = 0; for (ExPolygons::iterator it = THIS->expolygons.begin(); it != THIS->expolygons.end(); ++it) { av_store(av, i++, (*it).to_SV(true, true)); } RETVAL = newRV_noinc((SV*)av); OUTPUT: RETVAL void ExPolygonCollection::append(...) CODE: for (unsigned int i = 1; i < items; i++) { THIS->expolygons.push_back(*(ExPolygon *)SvIV((SV*)SvRV( ST(i) ))); THIS->expolygons.back().in_collection = true; } %} };