%module{Slic3r::XS}; %{ #include #include "Polygon.hpp" %} %name{Slic3r::Polygon::XS} class Polygon { ~Polygon(); Polygon* clone() %code{% const char* CLASS = "Slic3r::Polygon::XS"; RETVAL = new Polygon(*THIS); %}; SV* arrayref() %code{% RETVAL = THIS->to_SV(true, false); %}; SV* arrayref_pp() %code{% RETVAL = THIS->to_SV(true, true); %}; %{ Polygon* Polygon::new(...) CODE: RETVAL = new Polygon (); // ST(0) is class name, ST(1) is first point RETVAL->points.resize(items-1); for (unsigned int i = 1; i < items; i++) { perl2point(ST(i), RETVAL->points[i-1]); } OUTPUT: RETVAL %} };