package Slic3r::Polyline; use strict; use warnings; use Math::Clipper qw(); use Slic3r::Geometry qw(A B polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices move_points same_point); use XXX; # the constructor accepts an array(ref) of points sub new { my $class = shift; my $self; if (@_ == 1) { $self = [ @{$_[0]} ]; } else { $self = [ @_ ]; } bless $self, $class; bless $_, 'Slic3r::Point' for @$self; $self; } sub id { my $self = shift; return join ' - ', sort map $_->id, @$self; } sub lines { my $self = shift; my @lines = (); my $previous_point; foreach my $point (@$self) { if ($previous_point) { push @lines, Slic3r::Line->new($previous_point, $point); } $previous_point = $point; } return @lines; } sub boost_linestring { my $self = shift; return Boost::Geometry::Utils::linestring($self); } sub merge_continuous_lines { my $self = shift; polyline_remove_parallel_continuous_edges($self); bless $_, 'Slic3r::Point' for @$self; } sub remove_acute_vertices { my $self = shift; polyline_remove_acute_vertices($self); bless $_, 'Slic3r::Point' for @$self; } sub simplify { my $self = shift; my $tolerance = shift || 10; @$self = @{ Slic3r::Geometry::douglas_peucker($self, $tolerance) }; bless $_, 'Slic3r::Point' for @$self; } sub reverse { my $self = shift; @$self = CORE::reverse @$self; } sub nearest_point_to { my $self = shift; my ($point) = @_; $point = Slic3r::Geometry::nearest_point($point, $self); return Slic3r::Point->new($point); } sub has_segment { my $self = shift; my ($line) = @_; for ($self->lines) { return 1 if $_->has_segment($line); } return 0; } sub clip_with_polygon { my $self = shift; my ($polygon) = @_; return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon)); } sub clip_with_expolygon { my $self = shift; my ($expolygon) = @_; my $result = Boost::Geometry::Utils::polygon_linestring_intersection( $expolygon->boost_polygon, $self->boost_linestring, ); bless $_, 'Slic3r::Polyline' for @$result; bless $_, 'Slic3r::Point' for map @$_, @$result; return @$result; } sub bounding_box { my $self = shift; return Slic3r::Geometry::bounding_box($self); } sub translate { my $self = shift; my ($x, $y) = @_; @$self = move_points([$x, $y], @$self); } 1;