#ifndef slic3r_ExtrusionProcessor_hpp_ #define slic3r_ExtrusionProcessor_hpp_ #include "../AABBTreeLines.hpp" #include "../SupportSpotsGenerator.hpp" #include "../libslic3r.h" #include "../ExtrusionEntity.hpp" #include "../Layer.hpp" #include "../Point.hpp" #include "../SVG.hpp" #include "../BoundingBox.hpp" #include "../Polygon.hpp" #include "../ClipperUtils.hpp" #include "../Flow.hpp" #include "../Config.hpp" #include <algorithm> #include <cmath> #include <cstddef> #include <iterator> #include <limits> #include <numeric> #include <unordered_map> #include <utility> #include <vector> namespace Slic3r { class SlidingWindowCurvatureAccumulator { float window_size; float total_distance = 0; // accumulated distance float total_curvature = 0; // accumulated signed ccw angles deque<float> distances; deque<float> angles; public: SlidingWindowCurvatureAccumulator(float window_size) : window_size(window_size) {} void add_point(float distance, float angle) { total_distance += distance; total_curvature += angle; distances.push_back(distance); angles.push_back(angle); while (distances.size() > 1 && total_distance > window_size) { total_distance -= distances.front(); total_curvature -= angles.front(); distances.pop_front(); angles.pop_front(); } } float get_curvature() const { return total_curvature / window_size; } void reset() { total_curvature = 0; total_distance = 0; distances.clear(); angles.clear(); } }; class CurvatureEstimator { static const size_t sliders_count = 3; SlidingWindowCurvatureAccumulator sliders[sliders_count] = {{1.0},{4.0}, {10.0}}; public: void add_point(float distance, float angle) { if (distance < EPSILON) return; for (SlidingWindowCurvatureAccumulator &slider : sliders) { slider.add_point(distance, angle); } } float get_curvature() { float max_curvature = 0.0f; for (const SlidingWindowCurvatureAccumulator &slider : sliders) { if (abs(slider.get_curvature()) > abs(max_curvature)) { max_curvature = slider.get_curvature(); } } return max_curvature; } void reset() { for (SlidingWindowCurvatureAccumulator &slider : sliders) { slider.reset(); } } }; struct ExtendedPoint { ExtendedPoint(Vec2d position, float distance = 0.0, size_t nearest_prev_layer_line = size_t(-1), float curvature = 0.0) : position(position), distance(distance), nearest_prev_layer_line(nearest_prev_layer_line), curvature(curvature) {} Vec2d position; float distance; size_t nearest_prev_layer_line; float curvature; }; template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename POINTS, typename L> std::vector<ExtendedPoint> estimate_points_properties(const POINTS &input_points, const AABBTreeLines::LinesDistancer<L> &unscaled_prev_layer, float flow_width, float max_line_length = -1.0f) { using P = typename POINTS::value_type; using AABBScalar = typename AABBTreeLines::LinesDistancer<L>::Scalar; if (input_points.empty()) return {}; float boundary_offset = PREV_LAYER_BOUNDARY_OFFSET ? 0.5 * flow_width : 0.0f; CurvatureEstimator cestim; auto maybe_unscale = [](const P &p) { return SCALED_INPUT ? unscaled(p) : p.template cast<double>(); }; std::vector<ExtendedPoint> points; points.reserve(input_points.size() * (ADD_INTERSECTIONS ? 1.5 : 1)); { ExtendedPoint start_point{maybe_unscale(input_points.front())}; auto [distance, nearest_line, x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(start_point.position.cast<AABBScalar>()); start_point.distance = distance + boundary_offset; start_point.nearest_prev_layer_line = nearest_line; points.push_back(start_point); } for (size_t i = 1; i < input_points.size(); i++) { ExtendedPoint next_point{maybe_unscale(input_points[i])}; auto [distance, nearest_line, x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(next_point.position.cast<AABBScalar>()); next_point.distance = distance + boundary_offset; next_point.nearest_prev_layer_line = nearest_line; if (ADD_INTERSECTIONS && ((points.back().distance > boundary_offset + EPSILON) != (next_point.distance > boundary_offset + EPSILON))) { const ExtendedPoint &prev_point = points.back(); auto intersections = unscaled_prev_layer.template intersections_with_line<true>(L{prev_point.position.cast<AABBScalar>(), next_point.position.cast<AABBScalar>()}); for (const auto &intersection : intersections) { points.emplace_back(intersection.first.template cast<double>(), boundary_offset, intersection.second); } } points.push_back(next_point); } if (PREV_LAYER_BOUNDARY_OFFSET && ADD_INTERSECTIONS) { std::vector<ExtendedPoint> new_points; new_points.reserve(points.size()*2); new_points.push_back(points.front()); for (int point_idx = 0; point_idx < int(points.size()) - 1; ++point_idx) { const ExtendedPoint &curr = points[point_idx]; const ExtendedPoint &next = points[point_idx + 1]; if ((curr.distance > 0 && curr.distance < boundary_offset + 2.0f) || (next.distance > 0 && next.distance < boundary_offset + 2.0f)) { double line_len = (next.position - curr.position).norm(); if (line_len > 4.0f) { double a0 = std::clamp((curr.distance + 2 * boundary_offset) / line_len, 0.0, 1.0); double a1 = std::clamp(1.0f - (next.distance + 2 * boundary_offset) / line_len, 0.0, 1.0); double t0 = std::min(a0, a1); double t1 = std::max(a0, a1); if (t0 < 1.0) { auto p0 = curr.position + t0 * (next.position - curr.position); auto [p0_dist, p0_near_l, p0_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p0.cast<AABBScalar>()); new_points.push_back(ExtendedPoint{p0, float(p0_dist + boundary_offset), p0_near_l}); } if (t1 > 0.0) { auto p1 = curr.position + t1 * (next.position - curr.position); auto [p1_dist, p1_near_l, p1_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p1.cast<AABBScalar>()); new_points.push_back(ExtendedPoint{p1, float(p1_dist + boundary_offset), p1_near_l}); } } } new_points.push_back(next); } points = new_points; } if (max_line_length > 0) { std::vector<ExtendedPoint> new_points; new_points.reserve(points.size()*2); { for (size_t i = 0; i + 1 < points.size(); i++) { const ExtendedPoint &curr = points[i]; const ExtendedPoint &next = points[i + 1]; new_points.push_back(curr); double len = (next.position - curr.position).squaredNorm(); double t = sqrt((max_line_length * max_line_length) / len); size_t new_point_count = 1.0 / t; for (size_t j = 1; j < new_point_count + 1; j++) { Vec2d pos = curr.position * (1.0 - j * t) + next.position * (j * t); auto [p_dist, p_near_l, p_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(pos.cast<AABBScalar>()); new_points.push_back(ExtendedPoint{pos, float(p_dist + boundary_offset), p_near_l}); } } new_points.push_back(points.back()); } points = new_points; } for (int point_idx = 0; point_idx < int(points.size()); ++point_idx) { ExtendedPoint &a = points[point_idx]; ExtendedPoint &prev = points[point_idx > 0 ? point_idx - 1 : point_idx]; int prev_point_idx = point_idx; while (prev_point_idx > 0) { prev_point_idx--; if ((a.position - points[prev_point_idx].position).squaredNorm() > EPSILON) { break; } } int next_point_index = point_idx; while (next_point_index < int(points.size()) - 1) { next_point_index++; if ((a.position - points[next_point_index].position).squaredNorm() > EPSILON) { break; } } if (prev_point_idx != point_idx && next_point_index != point_idx) { float distance = (prev.position - a.position).norm(); float alfa = angle(a.position - points[prev_point_idx].position, points[next_point_index].position - a.position); cestim.add_point(distance, alfa); } a.curvature = cestim.get_curvature(); } return points; } struct ProcessedPoint { Point p; float speed = 1.0f; int fan_speed = 0; }; class ExtrusionQualityEstimator { std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> prev_layer_boundaries; std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> next_layer_boundaries; const PrintObject *current_object; public: void set_current_object(const PrintObject *object) { current_object = object; } void prepare_for_new_layer(const Layer *layer) { if (layer == nullptr) return; const PrintObject *object = layer->object(); prev_layer_boundaries[object] = next_layer_boundaries[object]; next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef>{to_unscaled_linesf(layer->lslices)}; } std::vector<ProcessedPoint> estimate_extrusion_quality(const ExtrusionPath &path, const std::vector<std::pair<int, ConfigOptionFloatOrPercent>> overhangs_w_speeds, const std::vector<std::pair<int, ConfigOptionInts>> overhangs_w_fan_speeds, size_t extruder_id, float ext_perimeter_speed, float original_speed) { float speed_base = ext_perimeter_speed > 0 ? ext_perimeter_speed : original_speed; std::map<float, float> speed_sections; for (size_t i = 0; i < overhangs_w_speeds.size(); i++) { float distance = path.width * (1.0 - (overhangs_w_speeds[i].first / 100.0)); float speed = overhangs_w_speeds[i].second.percent ? (speed_base * overhangs_w_speeds[i].second.value / 100.0) : overhangs_w_speeds[i].second.value; if (speed < EPSILON) speed = speed_base; speed_sections[distance] = speed; } std::map<float, float> fan_speed_sections; for (size_t i = 0; i < overhangs_w_fan_speeds.size(); i++) { float distance = path.width * (1.0 - (overhangs_w_fan_speeds[i].first / 100.0)); float fan_speed = overhangs_w_fan_speeds[i].second.get_at(extruder_id); fan_speed_sections[distance] = fan_speed; } std::vector<ExtendedPoint> extended_points = estimate_points_properties<true, true, true, true>(path.polyline.points, prev_layer_boundaries[current_object], path.width); std::vector<ProcessedPoint> processed_points; processed_points.reserve(extended_points.size()); for (size_t i = 0; i < extended_points.size(); i++) { const ExtendedPoint &curr = extended_points[i]; const ExtendedPoint &next = extended_points[i + 1 < extended_points.size() ? i + 1 : i]; auto interpolate_speed = [](const std::map<float, float> &values, float distance) { auto upper_dist = values.lower_bound(distance); if (upper_dist == values.end()) { return values.rbegin()->second; } if (upper_dist == values.begin()) { return upper_dist->second; } auto lower_dist = std::prev(upper_dist); float t = (distance - lower_dist->first) / (upper_dist->first - lower_dist->first); return (1.0f - t) * lower_dist->second + t * upper_dist->second; }; float extrusion_speed = std::min(interpolate_speed(speed_sections, curr.distance), interpolate_speed(speed_sections, next.distance)); float fan_speed = std::min(interpolate_speed(fan_speed_sections, curr.distance), interpolate_speed(fan_speed_sections, next.distance)); processed_points.push_back({scaled(curr.position), extrusion_speed, int(fan_speed)}); } return processed_points; } }; } // namespace Slic3r #endif // slic3r_ExtrusionProcessor_hpp_