%module{Slic3r::XS}; %{ #include #include "BoundingBox.hpp" #include "Point.hpp" %} %name{Slic3r::Geometry::BoundingBox} class BoundingBox { ~BoundingBox(); Clone clone() %code{% RETVAL = THIS; %}; void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %}; void merge_point(Point* point) %code{% THIS->merge(*point); %}; void scale(double factor); void translate(double x, double y); Polygon* polygon() %code{% RETVAL = new Polygon(); THIS->polygon(RETVAL); %}; Clone size(); Clone center(); Clone min_point() %code{% RETVAL = THIS->min; %}; Clone max_point() %code{% RETVAL = THIS->max; %}; double x_min() %code{% RETVAL = THIS->min.x; %}; double x_max() %code{% RETVAL = THIS->max.x; %}; double y_min() %code{% RETVAL = THIS->min.y; %}; double y_max() %code{% RETVAL = THIS->max.y; %}; %{ BoundingBox* new_from_points(CLASS, points) char* CLASS Points points CODE: RETVAL = new BoundingBox(points); OUTPUT: RETVAL %} }; %name{Slic3r::Geometry::BoundingBoxf3} class BoundingBoxf3 { ~BoundingBoxf3(); Clone clone() %code{% RETVAL = THIS; %}; void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %}; void scale(double factor); void translate(double x, double y, double z); Clone size(); Clone center(); double x_min() %code{% RETVAL = THIS->min.x; %}; double x_max() %code{% RETVAL = THIS->max.x; %}; double y_min() %code{% RETVAL = THIS->min.y; %}; double y_max() %code{% RETVAL = THIS->max.y; %}; double z_min() %code{% RETVAL = THIS->min.z; %}; double z_max() %code{% RETVAL = THIS->max.z; %}; };