#include "GLGizmo.hpp" #include "../../libslic3r/Utils.hpp" #include "../../libslic3r/BoundingBox.hpp" #include #include namespace Slic3r { namespace GUI { const float GLGizmoBase::Grabber::HalfSize = 2.0f; const float GLGizmoBase::Grabber::HoverOffset = 0.5f; const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f }; const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f }; GLGizmoBase::Grabber::Grabber() : center(Pointf(0.0, 0.0)) , angle_z(0.0f) { color[0] = 1.0f; color[1] = 1.0f; color[2] = 1.0f; } void GLGizmoBase::Grabber::render(bool hover) const { float min_x = -HalfSize; float max_x = +HalfSize; float min_y = -HalfSize; float max_y = +HalfSize; ::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]); float angle_z_in_deg = angle_z * 180.0f / (float)PI; ::glPushMatrix(); ::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f); ::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f); ::glDisable(GL_CULL_FACE); ::glBegin(GL_TRIANGLES); ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); ::glEnd(); ::glEnable(GL_CULL_FACE); if (hover) { min_x -= HoverOffset; max_x += HoverOffset; min_y -= HoverOffset; max_y += HoverOffset; ::glBegin(GL_LINE_LOOP); ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); ::glEnd(); } ::glPopMatrix(); } GLGizmoBase::GLGizmoBase() : m_state(Off) , m_hover_id(-1) { } GLGizmoBase::~GLGizmoBase() { } bool GLGizmoBase::init() { return on_init(); } GLGizmoBase::EState GLGizmoBase::get_state() const { return m_state; } void GLGizmoBase::set_state(GLGizmoBase::EState state) { m_state = state; on_set_state(); } unsigned int GLGizmoBase::get_texture_id() const { return m_textures[m_state].get_id(); } int GLGizmoBase::get_textures_size() const { return m_textures[Off].get_width(); } int GLGizmoBase::get_hover_id() const { return m_hover_id; } void GLGizmoBase::set_hover_id(int id) { if (id < (int)m_grabbers.size()) m_hover_id = id; } void GLGizmoBase::start_dragging() { on_start_dragging(); } void GLGizmoBase::stop_dragging() { on_stop_dragging(); } void GLGizmoBase::update(const Pointf& mouse_pos) { if (m_hover_id != -1) on_update(mouse_pos); } void GLGizmoBase::refresh() { on_refresh(); } void GLGizmoBase::render(const BoundingBoxf3& box) const { on_render(box); } void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); } void GLGizmoBase::on_set_state() { // do nothing } void GLGizmoBase::on_start_dragging() { // do nothing } void GLGizmoBase::on_stop_dragging() { // do nothing } void GLGizmoBase::on_refresh() { // do nothing } void GLGizmoBase::render_grabbers() const { for (int i = 0; i < (int)m_grabbers.size(); ++i) { m_grabbers[i].render(m_hover_id == i); } } const float GLGizmoRotate::Offset = 5.0f; const unsigned int GLGizmoRotate::CircleResolution = 64; const unsigned int GLGizmoRotate::AngleResolution = 64; const unsigned int GLGizmoRotate::ScaleStepsCount = 60; const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; const unsigned int GLGizmoRotate::ScaleLongEvery = 5; const float GLGizmoRotate::ScaleLongTooth = 2.0f; const float GLGizmoRotate::ScaleShortTooth = 1.0f; const unsigned int GLGizmoRotate::SnapRegionsCount = 8; const float GLGizmoRotate::GrabberOffset = 5.0f; GLGizmoRotate::GLGizmoRotate() : GLGizmoBase() , m_angle_z(0.0f) , m_center(Pointf(0.0, 0.0)) , m_radius(0.0f) , m_keep_radius(false) { } float GLGizmoRotate::get_angle_z() const { return m_angle_z; } void GLGizmoRotate::set_angle_z(float angle_z) { if (std::abs(angle_z - 2.0f * PI) < EPSILON) angle_z = 0.0f; m_angle_z = angle_z; } bool GLGizmoRotate::on_init() { std::string path = resources_dir() + "/icons/overlay/"; std::string filename = path + "rotate_off.png"; if (!m_textures[Off].load_from_file(filename, false)) return false; filename = path + "rotate_hover.png"; if (!m_textures[Hover].load_from_file(filename, false)) return false; filename = path + "rotate_on.png"; if (!m_textures[On].load_from_file(filename, false)) return false; m_grabbers.push_back(Grabber()); return true; } void GLGizmoRotate::on_set_state() { m_keep_radius = (m_state == On) ? false : true; } void GLGizmoRotate::on_update(const Pointf& mouse_pos) { Vectorf orig_dir(1.0, 0.0); Vectorf new_dir = normalize(mouse_pos - m_center); coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir))); if (cross(orig_dir, new_dir) < 0.0) theta = 2.0 * (coordf_t)PI - theta; // snap if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0) { coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount; theta = step * (coordf_t)std::round(theta / step); } if (theta == 2.0 * (coordf_t)PI) theta = 0.0; m_angle_z = (float)theta; } void GLGizmoRotate::on_refresh() { m_keep_radius = false; } void GLGizmoRotate::on_render(const BoundingBoxf3& box) const { ::glDisable(GL_DEPTH_TEST); const Pointf3& size = box.size(); m_center = box.center(); if (!m_keep_radius) { m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)); m_keep_radius = true; } ::glLineWidth(2.0f); ::glColor3fv(BaseColor); _render_circle(); _render_scale(); _render_snap_radii(); _render_reference_radius(); ::glColor3fv(HighlightColor); _render_angle_z(); _render_grabber(); } void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const { ::glDisable(GL_DEPTH_TEST); m_grabbers[0].color[0] = 1.0f; m_grabbers[0].color[1] = 1.0f; m_grabbers[0].color[2] = 254.0f / 255.0f; render_grabbers(); } void GLGizmoRotate::_render_circle() const { ::glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float x = m_center.x + ::cos(angle) * m_radius; float y = m_center.y + ::sin(angle) * m_radius; ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); } ::glEnd(); } void GLGizmoRotate::_render_scale() const { float out_radius_long = m_radius + ScaleLongTooth; float out_radius_short = m_radius + ScaleShortTooth; ::glBegin(GL_LINES); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = m_center.x + cosa * m_radius; float in_y = m_center.y + sina * m_radius; float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short; float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); } ::glEnd(); } void GLGizmoRotate::_render_snap_radii() const { float step = 2.0f * (float)PI / (float)SnapRegionsCount; float in_radius = m_radius / 3.0f; float out_radius = 2.0f * in_radius; ::glBegin(GL_LINES); for (unsigned int i = 0; i < SnapRegionsCount; ++i) { float angle = (float)i * step; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = m_center.x + cosa * in_radius; float in_y = m_center.y + sina * in_radius; float out_x = m_center.x + cosa * out_radius; float out_y = m_center.y + sina * out_radius; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); } ::glEnd(); } void GLGizmoRotate::_render_reference_radius() const { ::glBegin(GL_LINES); ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f); ::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f); ::glEnd(); } void GLGizmoRotate::_render_angle_z() const { float step_angle = m_angle_z / AngleResolution; float ex_radius = m_radius + GrabberOffset; ::glBegin(GL_LINE_STRIP); for (unsigned int i = 0; i <= AngleResolution; ++i) { float angle = (float)i * step_angle; float x = m_center.x + ::cos(angle) * ex_radius; float y = m_center.y + ::sin(angle) * ex_radius; ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); } ::glEnd(); } void GLGizmoRotate::_render_grabber() const { float grabber_radius = m_radius + GrabberOffset; m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius; m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius; m_grabbers[0].angle_z = m_angle_z; ::glColor3fv(BaseColor); ::glBegin(GL_LINES); ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f); ::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f); ::glEnd(); ::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float)); render_grabbers(); } const float GLGizmoScale::Offset = 5.0f; GLGizmoScale::GLGizmoScale() : GLGizmoBase() , m_scale(1.0f) , m_starting_scale(1.0f) { } float GLGizmoScale::get_scale() const { return m_scale; } void GLGizmoScale::set_scale(float scale) { m_starting_scale = scale; } bool GLGizmoScale::on_init() { std::string path = resources_dir() + "/icons/overlay/"; std::string filename = path + "scale_off.png"; if (!m_textures[Off].load_from_file(filename, false)) return false; filename = path + "scale_hover.png"; if (!m_textures[Hover].load_from_file(filename, false)) return false; filename = path + "scale_on.png"; if (!m_textures[On].load_from_file(filename, false)) return false; for (unsigned int i = 0; i < 4; ++i) { m_grabbers.push_back(Grabber()); } return true; } void GLGizmoScale::on_start_dragging() { if (m_hover_id != -1) m_starting_drag_position = m_grabbers[m_hover_id].center; } void GLGizmoScale::on_update(const Pointf& mouse_pos) { Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y)); coordf_t orig_len = length(m_starting_drag_position - center); coordf_t new_len = length(mouse_pos - center); coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0; m_scale = m_starting_scale * (float)ratio; } void GLGizmoScale::on_render(const BoundingBoxf3& box) const { ::glDisable(GL_DEPTH_TEST); coordf_t min_x = box.min.x - (coordf_t)Offset; coordf_t max_x = box.max.x + (coordf_t)Offset; coordf_t min_y = box.min.y - (coordf_t)Offset; coordf_t max_y = box.max.y + (coordf_t)Offset; m_grabbers[0].center.x = min_x; m_grabbers[0].center.y = min_y; m_grabbers[1].center.x = max_x; m_grabbers[1].center.y = min_y; m_grabbers[2].center.x = max_x; m_grabbers[2].center.y = max_y; m_grabbers[3].center.x = min_x; m_grabbers[3].center.y = max_y; ::glLineWidth(2.0f); ::glColor3fv(BaseColor); // draw outline ::glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < 4; ++i) { ::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f); } ::glEnd(); // draw grabbers for (unsigned int i = 0; i < 4; ++i) { ::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float)); } render_grabbers(); } void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const { static const GLfloat INV_255 = 1.0f / 255.0f; ::glDisable(GL_DEPTH_TEST); for (unsigned int i = 0; i < 4; ++i) { m_grabbers[i].color[0] = 1.0f; m_grabbers[i].color[1] = 1.0f; m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255; } render_grabbers(); } } // namespace GUI } // namespace Slic3r