package Slic3r::Fill::Rectilinear; use Moo; extends 'Slic3r::Fill::Base'; use constant X1 => 0; use constant Y1 => 1; use constant X2 => 2; use constant Y2 => 3; use XXX; sub fill_surface { my $self = shift; my ($surface, %params) = @_; # rotate polygons so that we can work with vertical lines here my $polygons = [ $surface->p ]; my $rotate_vector = $self->infill_direction($surface); $self->rotate_points($polygons, $rotate_vector); my $bounding_box = [ Slic3r::Geometry::bounding_box(map @$_, $polygons) ]; my $surface_width = $bounding_box->[X2] - $bounding_box->[X1]; my $surface_height = $bounding_box->[Y2] - $bounding_box->[Y1]; my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density}; my @paths = (); my $x = $bounding_box->[X1]; while ($x < $bounding_box->[X2]) { my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ]; push @paths, @{ Slic3r::Geometry::clip_segment_complex_polygon($vertical_line, $polygons) }; $x += int($distance_between_lines); } # paths must be rotated back $self->rotate_points_back(\@paths, $rotate_vector); return @paths; } 1;