# The slicing work horse. # Extends C++ class Slic3r::Print package Slic3r::Print; use strict; use warnings; use File::Basename qw(basename fileparse); use File::Spec; use List::Util qw(min max first sum); use Slic3r::ExtrusionLoop ':roles'; use Slic3r::ExtrusionPath ':roles'; use Slic3r::Flow ':roles'; use Slic3r::Geometry qw(X Y unscale); use Slic3r::Geometry::Clipper qw(diff_ex union_ex intersection_ex intersection offset union JT_ROUND JT_SQUARE); use Slic3r::Print::State ':steps'; our $status_cb; sub set_status_cb { my ($class, $cb) = @_; $status_cb = $cb; } sub status_cb { return $status_cb // sub {}; } sub size { my $self = shift; return $self->bounding_box->size; } # Slicing process, running at a background thread. sub process { my ($self) = @_; Slic3r::trace(3, "Staring the slicing process."); $_->make_perimeters for @{$self->objects}; $self->status_cb->(70, "Infilling layers"); $_->infill for @{$self->objects}; $_->generate_support_material for @{$self->objects}; $self->make_skirt; $self->make_brim; # must come after make_skirt $self->make_wipe_tower; # time to make some statistics if (0) { eval "use Devel::Size"; print "MEMORY USAGE:\n"; printf " meshes = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->meshes), @{$self->objects})/1024/1024; printf " layer slices = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->slices), map @{$_->layers}, @{$self->objects})/1024/1024; printf " region slices = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->slices), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024; printf " perimeters = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->perimeters), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024; printf " fills = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->fills), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024; printf " print object = %.1fMb\n", Devel::Size::total_size($self)/1024/1024; } if (0) { eval "use Slic3r::Test::SectionCut"; Slic3r::Test::SectionCut->new(print => $self)->export_svg("section_cut.svg"); } Slic3r::trace(3, "Slicing process finished.") } # G-code export process, running at a background thread. sub export_gcode { my $self = shift; my %params = @_; # prerequisites $self->process; # output everything to a G-code file my $output_file = $self->output_filepath($params{output_file} // ''); $self->status_cb->(90, "Exporting G-code" . ($output_file ? " to $output_file" : "")); die "G-code export to " . $output_file . " failed\n" if ! Slic3r::GCode->new->do_export($self, $output_file); # run post-processing scripts if (@{$self->config->post_process}) { $self->status_cb->(95, "Running post-processing scripts"); $self->config->setenv; for my $script (@{$self->config->post_process}) { Slic3r::debugf " '%s' '%s'\n", $script, $output_file; # -x doesn't return true on Windows except for .exe files if (($^O eq 'MSWin32') ? !(-e $script) : !(-x $script)) { die "The configured post-processing script is not executable: check permissions. ($script)\n"; } system($script, $output_file); } } } # Export SVG slices for the offline SLA printing. sub export_svg { my $self = shift; my %params = @_; $_->slice for @{$self->objects}; my $fh = $params{output_fh}; if (!$fh) { my $output_file = $self->output_filepath($params{output_file}); $output_file =~ s/\.[gG][cC][oO][dD][eE]$/.svg/; Slic3r::open(\$fh, ">", $output_file) or die "Failed to open $output_file for writing\n"; print "Exporting to $output_file..." unless $params{quiet}; } my $print_bb = $self->bounding_box; my $print_size = $print_bb->size; print $fh sprintf <<"EOF", unscale($print_size->[X]), unscale($print_size->[Y]); EOF my $print_polygon = sub { my ($polygon, $type) = @_; printf $fh qq{ \n}, $type, (join ' ', map { join ',', map unscale $_, @$_ } @$polygon), ($type eq 'contour' ? 'white' : 'black'); }; my @layers = sort { $a->print_z <=> $b->print_z } map { @{$_->layers}, @{$_->support_layers} } @{$self->objects}; my $layer_id = -1; my @previous_layer_slices = (); for my $layer (@layers) { $layer_id++; if ($layer->slice_z == -1) { printf $fh qq{ \n}, $layer_id; } else { printf $fh qq{ \n}, $layer_id, unscale($layer->slice_z); } my @current_layer_slices = (); # sort slices so that the outermost ones come first my @slices = sort { $a->contour->contains_point($b->contour->first_point) ? 0 : 1 } @{$layer->slices}; foreach my $copy (@{$layer->object->_shifted_copies}) { foreach my $slice (@slices) { my $expolygon = $slice->clone; $expolygon->translate(@$copy); $expolygon->translate(-$print_bb->x_min, -$print_bb->y_min); $print_polygon->($expolygon->contour, 'contour'); $print_polygon->($_, 'hole') for @{$expolygon->holes}; push @current_layer_slices, $expolygon; } } # generate support material if ($self->has_support_material && $layer->id > 0) { my (@supported_slices, @unsupported_slices) = (); foreach my $expolygon (@current_layer_slices) { my $intersection = intersection_ex( [ map @$_, @previous_layer_slices ], [ @$expolygon ], ); @$intersection ? push @supported_slices, $expolygon : push @unsupported_slices, $expolygon; } my @supported_points = map @$_, @$_, @supported_slices; foreach my $expolygon (@unsupported_slices) { # look for the nearest point to this island among all # supported points my $contour = $expolygon->contour; my $support_point = $contour->first_point->nearest_point(\@supported_points) or next; my $anchor_point = $support_point->nearest_point([ @$contour ]); printf $fh qq{ \n}, map @$_, $support_point, $anchor_point; } } print $fh qq{ \n}; @previous_layer_slices = @current_layer_slices; } print $fh "\n"; close $fh; print "Done.\n" unless $params{quiet}; } sub make_skirt { my $self = shift; # prerequisites $_->make_perimeters for @{$self->objects}; $_->infill for @{$self->objects}; $_->generate_support_material for @{$self->objects}; return if $self->step_done(STEP_SKIRT); $self->set_step_started(STEP_SKIRT); $self->skirt->clear; if ($self->has_skirt) { $self->status_cb->(88, "Generating skirt"); $self->_make_skirt(); } $self->set_step_done(STEP_SKIRT); } sub make_brim { my $self = shift; # prerequisites $_->make_perimeters for @{$self->objects}; $_->infill for @{$self->objects}; $_->generate_support_material for @{$self->objects}; $self->make_skirt; return if $self->step_done(STEP_BRIM); $self->set_step_started(STEP_BRIM); # since this method must be idempotent, we clear brim paths *before* # checking whether we need to generate them $self->brim->clear; if ($self->config->brim_width > 0) { $self->status_cb->(88, "Generating brim"); $self->_make_brim; } $self->set_step_done(STEP_BRIM); } sub make_wipe_tower { my $self = shift; # prerequisites $_->make_perimeters for @{$self->objects}; $_->infill for @{$self->objects}; $_->generate_support_material for @{$self->objects}; $self->make_skirt; $self->make_brim; return if $self->step_done(STEP_WIPE_TOWER); $self->set_step_started(STEP_WIPE_TOWER); $self->_clear_wipe_tower; if ($self->has_wipe_tower) { # $self->status_cb->(95, "Generating wipe tower"); $self->_make_wipe_tower; } $self->set_step_done(STEP_WIPE_TOWER); } # Wrapper around the C++ Slic3r::Print::validate() # to produce a Perl exception without a hang-up on some Strawberry perls. sub validate { my $self = shift; my $err = $self->_validate; die $err . "\n" if (defined($err) && $err ne ''); } 1;