package Slic3r::Fill::PlanePath; use Moo; extends 'Slic3r::Fill::Base'; use Slic3r::Geometry qw(scale X1 Y1 X2 Y2); use Slic3r::Geometry::Clipper qw(intersection_pl); sub multiplier () { 1 } sub get_n { my $self = shift; my ($path, $bounding_box) = @_; my ($n_lo, $n_hi) = $path->rect_to_n_range(@$bounding_box); return ($n_lo .. $n_hi); } sub process_polyline {} sub fill_surface { my $self = shift; my ($surface, %params) = @_; # rotate polygons my $expolygon = $surface->expolygon->clone; my $rotate_vector = $self->infill_direction($surface); $self->rotate_points($expolygon, $rotate_vector); my $distance_between_lines = scale $params{flow_spacing} / $params{density} * $self->multiplier; my $bounding_box = $expolygon->bounding_box; (ref $self) =~ /::([^:]+)$/; my $path = "Math::PlanePath::$1"->new; my @n = $self->get_n($path, [ map +($_ / $distance_between_lines), @{$bounding_box->bb} ]); my $polyline = Slic3r::Polyline->new( map [ map {$_*$distance_between_lines} $path->n_to_xy($_) ], @n, ); return {} if @$polyline <= 1; $self->process_polyline($polyline, $bounding_box); my @paths = @{intersection_pl([$polyline], \@$expolygon)}; if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("fill.svg", polygons => $expolygon, polylines => [map $_->p, @paths], ); } # paths must be rotated back $self->rotate_points_back(\@paths, $rotate_vector); return { flow_spacing => $params{flow_spacing} }, @paths; } 1;