package Slic3r::Polygon; use strict; use warnings; # a polygon is a closed polyline. use parent 'Slic3r::Polyline'; use Slic3r::Geometry qw( polygon_segment_having_point PI X1 X2 Y1 Y2 epsilon); use Slic3r::Geometry::Clipper qw(intersection_pl); sub wkt { my $self = shift; return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self; } sub grow { my $self = shift; return $self->split_at_first_point->grow(@_); } # this method subdivides the polygon segments to that no one of them # is longer than the length provided sub subdivide { my $self = shift; my ($max_length) = @_; my @points = @$self; push @points, $points[0]; # append first point as this is a polygon my @new_points = shift @points; while (@points) { while ($new_points[-1]->distance_to($points[0]) > $max_length) { push @new_points, map Slic3r::Point->new(@$_), Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length); } push @new_points, shift @points; } pop @new_points; # remove last point as it coincides with first one return Slic3r::Polygon->new(@new_points); } # angle is checked on the internal side of the polygon sub concave_points { my ($self, $angle) = @_; $angle //= PI; my @points = @$self; my @points_pp = @{$self->pp}; return [ map $points[$_], grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < $angle, -1 .. ($#points-1) ]; } # angle is checked on the internal side of the polygon sub convex_points { my ($self, $angle) = @_; $angle //= PI; my @points = @$self; my @points_pp = @{$self->pp}; return [ map $points[$_], grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) > $angle, -1 .. ($#points-1) ]; } 1;