#ifndef slic3r_GLGizmo_hpp_ #define slic3r_GLGizmo_hpp_ #include "../../slic3r/GUI/GLTexture.hpp" #include "../../libslic3r/Point.hpp" #include "../../libslic3r/BoundingBox.hpp" #include #define ENABLE_GIZMOS_3D 1 namespace Slic3r { class BoundingBoxf3; class Pointf3; class Linef3; namespace GUI { class GLGizmoBase { protected: struct Grabber { static const float HalfSize; static const float DraggingScaleFactor; Pointf3 center; float angle_x; float angle_y; float angle_z; float color[3]; bool dragging; Grabber(); void render(bool hover) const; #if ENABLE_GIZMOS_3D void render_for_picking() const { render(color, false); } #else void render_for_picking() const { render(color); } #endif // ENABLE_GIZMOS_3D private: #if ENABLE_GIZMOS_3D void render(const float* render_color, bool use_lighting) const; #else void render(const float* render_color) const; #endif // ENABLE_GIZMOS_3D #if ENABLE_GIZMOS_3D void render_face(float half_size) const; #endif // ENABLE_GIZMOS_3D }; public: enum EState { Off, Hover, On, Num_States }; protected: int m_group_id; EState m_state; // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; float m_base_color[3]; float m_drag_color[3]; float m_highlight_color[3]; mutable std::vector m_grabbers; bool m_is_container; public: GLGizmoBase(); virtual ~GLGizmoBase() {} bool init() { return on_init(); } int get_group_id() const { return m_group_id; } void set_group_id(int id) { m_group_id = id; } EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } unsigned int get_texture_id() const { return m_textures[m_state].get_id(); } int get_textures_size() const { return m_textures[Off].get_width(); } int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); void set_highlight_color(const float* color); void start_dragging(); void stop_dragging(); void update(const Linef3& mouse_ray); void refresh() { on_refresh(); } void render(const BoundingBoxf3& box) const { on_render(box); } void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); } protected: virtual bool on_init() = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual void on_start_dragging() {} virtual void on_stop_dragging() {} virtual void on_update(const Linef3& mouse_ray) = 0; virtual void on_refresh() {} virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; float picking_color_component(unsigned int id) const; void render_grabbers() const; void render_grabbers_for_picking() const; }; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const float ScaleShortTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X, Y, Z }; private: Axis m_axis; float m_angle; mutable Pointf3 m_center; mutable float m_radius; mutable bool m_keep_initial_values; public: explicit GLGizmoRotate(Axis axis); float get_angle() const { return m_angle; } void set_angle(float angle); protected: virtual bool on_init(); virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; } virtual void on_update(const Linef3& mouse_ray); virtual void on_refresh() { m_keep_initial_values = false; } virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void render_circle() const; void render_scale() const; void render_snap_radii() const; void render_reference_radius() const; void render_angle() const; void render_grabber() const; void transform_to_local() const; Pointf mouse_position_in_local_plane(const Linef3& mouse_ray) const; }; class GLGizmoRotate3D : public GLGizmoBase { GLGizmoRotate m_x; GLGizmoRotate m_y; GLGizmoRotate m_z; public: GLGizmoRotate3D(); float get_angle_x() const { return m_x.get_angle(); } void set_angle_x(float angle) { m_x.set_angle(angle); } float get_angle_y() const { return m_y.get_angle(); } void set_angle_y(float angle) { m_y.set_angle(angle); } float get_angle_z() const { return m_z.get_angle(); } void set_angle_z(float angle) { m_z.set_angle(angle); } protected: virtual bool on_init(); virtual void on_set_state() { m_x.set_state(m_state); m_y.set_state(m_state); m_z.set_state(m_state); } virtual void on_set_hover_id() { m_x.set_hover_id(m_hover_id == 0 ? 0 : -1); m_y.set_hover_id(m_hover_id == 1 ? 0 : -1); m_z.set_hover_id(m_hover_id == 2 ? 0 : -1); } virtual void on_start_dragging(); virtual void on_stop_dragging(); virtual void on_update(const Linef3& mouse_ray) { m_x.update(mouse_ray); m_y.update(mouse_ray); m_z.update(mouse_ray); } virtual void on_refresh() { m_x.refresh(); m_y.refresh(); m_z.refresh(); } virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const { m_x.render_for_picking(box); m_y.render_for_picking(box); m_z.render_for_picking(box); } }; class GLGizmoScale : public GLGizmoBase { static const float Offset; float m_scale; float m_starting_scale; Pointf m_starting_drag_position; public: GLGizmoScale(); float get_scale() const { return m_scale; } void set_scale(float scale) { m_starting_scale = scale; } protected: virtual bool on_init(); virtual void on_start_dragging(); virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; class GLGizmoScale3D : public GLGizmoBase { static const float Offset; mutable BoundingBoxf3 m_box; float m_scale_x; float m_scale_y; float m_scale_z; float m_starting_scale_x; float m_starting_scale_y; float m_starting_scale_z; Pointf3 m_starting_drag_position; Pointf3 m_starting_center; public: GLGizmoScale3D(); float get_scale_x() const { return m_scale_x; } void set_scale_x(float scale) { m_starting_scale_x = scale; } float get_scale_y() const { return m_scale_y; } void set_scale_y(float scale) { m_starting_scale_y = scale; } float get_scale_z() const { return m_scale_z; } void set_scale_z(float scale) { m_starting_scale_z = scale; } void set_scale(float scale) { m_starting_scale_x = scale; m_starting_scale_y = scale; m_starting_scale_z = scale; } protected: virtual bool on_init(); virtual void on_start_dragging(); virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void render_box() const; void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; void do_scale_x(const Linef3& mouse_ray); void do_scale_y(const Linef3& mouse_ray); void do_scale_z(const Linef3& mouse_ray); void do_scale_uniform(const Linef3& mouse_ray); double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Pointf3& center) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmo_hpp_