package Slic3r::Print::Object; use Moo; use List::Util qw(min max sum first); use Slic3r::Flow ':roles'; use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path); use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER); use Slic3r::Print::State ':steps'; use Slic3r::Surface ':types'; has 'print' => (is => 'ro', weak_ref => 1, required => 1); has 'model_object' => (is => 'ro', required => 1); # caller is responsible for holding the Model object has 'region_volumes' => (is => 'rw', default => sub { [] }); # by region_id has 'copies' => (is => 'ro'); # Slic3r::Point objects in scaled G-code coordinates has 'config' => (is => 'ro', default => sub { Slic3r::Config::PrintObject->new }); has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ] has 'size' => (is => 'rw'); # XYZ in scaled coordinates has '_copies_shift' => (is => 'rw'); # scaled coordinates to add to copies (to compensate for the alignment operated when creating the object but still preserving a coherent API for external callers) has '_shifted_copies' => (is => 'rw'); # Slic3r::Point objects in scaled G-code coordinates in our coordinates has 'layers' => (is => 'rw', default => sub { [] }); has 'support_layers' => (is => 'rw', default => sub { [] }); has 'fill_maker' => (is => 'lazy'); has '_state' => (is => 'ro', default => sub { Slic3r::Print::State->new }); sub BUILD { my ($self) = @_; # Compute the translation to be applied to our meshes so that we work with smaller coordinates { my $bb = $self->model_object->bounding_box; # Translate meshes so that our toolpath generation algorithms work with smaller # XY coordinates; this translation is an optimization and not strictly required. # A cloned mesh will be aligned to 0 before slicing in _slice_region() since we # don't assume it's already aligned and we don't alter the original position in model. # We store the XY translation so that we can place copies correctly in the output G-code # (copies are expressed in G-code coordinates and this translation is not publicly exposed). $self->_copies_shift(Slic3r::Point->new_scale($bb->x_min, $bb->y_min)); $self->_trigger_copies; # Scale the object size and store it my $scaled_bb = $bb->clone; $scaled_bb->scale(1 / &Slic3r::SCALING_FACTOR); $self->size($scaled_bb->size); } } sub _build_fill_maker { my $self = shift; return Slic3r::Fill->new(bounding_box => $self->bounding_box); } sub _trigger_copies { my $self = shift; return if !defined $self->_copies_shift; # order copies with a nearest neighbor search and translate them by _copies_shift $self->_shifted_copies([ map { my $c = $_->clone; $c->translate(@{ $self->_copies_shift }); $c; } @{$self->copies}[@{chained_path($self->copies)}] ]); $self->print->_state->invalidate(STEP_SKIRT); $self->print->_state->invalidate(STEP_BRIM); } # in unscaled coordinates sub add_copy { my ($self, $x, $y) = @_; push @{$self->copies}, Slic3r::Point->new_scale($x, $y); $self->_trigger_copies; } sub delete_last_copy { my ($self) = @_; pop @{$self->copies}; $self->_trigger_copies; } sub delete_all_copies { my ($self) = @_; @{$self->copies} = (); $self->_trigger_copies; } # this is the *total* layer count # this value is not supposed to be compared with $layer->id # since they have different semantics sub layer_count { my $self = shift; return scalar @{ $self->layers } + scalar @{ $self->support_layers }; } sub bounding_box { my $self = shift; # since the object is aligned to origin, bounding box coincides with size return Slic3r::Geometry::BoundingBox->new_from_points([ Slic3r::Point->new(0,0), map Slic3r::Point->new($_->x, $_->y), $self->size #)) ]); } # this should be idempotent sub slice { my $self = shift; my %params = @_; # init layers { @{$self->layers} = (); # make layers taking custom heights into account my $print_z = my $slice_z = my $height = my $id = 0; my $first_object_layer_height = -1; # add raft layers if ($self->config->raft_layers > 0) { $id += $self->config->raft_layers; # raise first object layer Z by the thickness of the raft itself # plus the extra distance required by the support material logic $print_z += $self->config->get_value('first_layer_height'); $print_z += $self->config->layer_height * ($self->config->raft_layers - 1); # at this stage we don't know which nozzles are actually used for the first layer # so we compute the average of all of them my $nozzle_diameter = sum(@{$self->print->config->nozzle_diameter})/@{$self->print->config->nozzle_diameter}; my $distance = Slic3r::Print::SupportMaterial::contact_distance($nozzle_diameter); # force first layer print_z according to the contact distance # (the loop below will raise print_z by such height) $first_object_layer_height = $distance; } # loop until we have at least one layer and the max slice_z reaches the object height my $max_z = unscale($self->size->z); while (($slice_z - $height) <= $max_z) { # assign the default height to the layer according to the general settings $height = ($id == 0) ? $self->config->get_value('first_layer_height') : $self->config->layer_height; # look for an applicable custom range if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) { $height = $range->[2]; # if user set custom height to zero we should just skip the range and resume slicing over it if ($height == 0) { $slice_z += $range->[1] - $range->[0]; next; } } if ($first_object_layer_height != -1 && !@{$self->layers}) { $height = $first_object_layer_height; } $print_z += $height; $slice_z += $height/2; ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z; push @{$self->layers}, Slic3r::Layer->new( object => $self, id => $id, height => $height, print_z => $print_z, slice_z => $slice_z, ); if (@{$self->layers} >= 2) { $self->layers->[-2]->upper_layer($self->layers->[-1]); $self->layers->[-1]->lower_layer($self->layers->[-2]); } $id++; $slice_z += $height/2; # add the other half layer } } # make sure all layers contain layer region objects for all regions my $regions_count = $self->print->regions_count; foreach my $layer (@{ $self->layers }) { $layer->region($_) for 0 .. ($regions_count-1); } # get array of Z coordinates for slicing my @z = map $_->slice_z, @{$self->layers}; # slice all non-modifier volumes for my $region_id (0..$#{$self->region_volumes}) { my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0); for my $layer_id (0..$#$expolygons_by_layer) { my $layerm = $self->layers->[$layer_id]->regions->[$region_id]; $layerm->slices->clear; foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) { $layerm->slices->append(Slic3r::Surface->new( expolygon => $expolygon, surface_type => S_TYPE_INTERNAL, )); } } } # then slice all modifier volumes if (@{$self->region_volumes} > 1) { for my $region_id (0..$#{$self->region_volumes}) { my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1); # loop through the other regions and 'steal' the slices belonging to this one for my $other_region_id (0..$#{$self->region_volumes}) { next if $other_region_id == $region_id; for my $layer_id (0..$#$expolygons_by_layer) { my $layerm = $self->layers->[$layer_id]->regions->[$region_id]; my $other_layerm = $self->layers->[$layer_id]->regions->[$other_region_id]; my $other_slices = [ map $_->p, @{$other_layerm->slices} ]; # Polygons my $my_parts = intersection_ex( $other_slices, [ map @$_, @{ $expolygons_by_layer->[$layer_id] } ], ); next if !@$my_parts; # append new parts to our region foreach my $expolygon (@$my_parts) { $layerm->slices->append(Slic3r::Surface->new( expolygon => $expolygon, surface_type => S_TYPE_INTERNAL, )); } # remove such parts from original region $other_layerm->slices->clear; $other_layerm->slices->append(Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNAL, )) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) }; } } } } # remove last layer(s) if empty pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions}); foreach my $layer (@{ $self->layers }) { # merge all regions' slices to get islands $layer->make_slices; } # detect slicing errors my $warning_thrown = 0; for my $i (0 .. $#{$self->layers}) { my $layer = $self->layers->[$i]; next unless $layer->slicing_errors; if (!$warning_thrown) { warn "The model has overlapping or self-intersecting facets. I tried to repair it, " . "however you might want to check the results or repair the input file and retry.\n"; $warning_thrown = 1; } # try to repair the layer surfaces by merging all contours and all holes from # neighbor layers Slic3r::debugf "Attempting to repair layer %d\n", $i; foreach my $region_id (0 .. $#{$layer->regions}) { my $layerm = $layer->region($region_id); my (@upper_surfaces, @lower_surfaces); for (my $j = $i+1; $j <= $#{$self->layers}; $j++) { if (!$self->layers->[$j]->slicing_errors) { @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices}; last; } } for (my $j = $i-1; $j >= 0; $j--) { if (!$self->layers->[$j]->slicing_errors) { @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices}; last; } } my $union = union_ex([ map $_->expolygon->contour, @upper_surfaces, @lower_surfaces, ]); my $diff = diff_ex( [ map @$_, @$union ], [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ], ); $layerm->slices->clear; $layerm->slices->append( map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$diff ); } # update layer slices after repairing the single regions $layer->make_slices; } # remove empty layers from bottom my $first_object_layer_id = $self->config->raft_layers; while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices}) { splice @{$self->layers}, $first_object_layer_id, 1; for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) { $self->layers->[$i]->id($i); } } # simplify slices if required if ($self->print->config->resolution) { $self->_simplify_slices(scale($self->print->config->resolution)); } } sub _slice_region { my ($self, $region_id, $z, $modifier) = @_; return [] if !defined $self->region_volumes->[$region_id]; # compose mesh my $mesh; foreach my $volume_id (@{$self->region_volumes->[$region_id]}) { my $volume = $self->model_object->volumes->[$volume_id]; next if $volume->modifier && !$modifier; next if !$volume->modifier && $modifier; if (defined $mesh) { $mesh->merge($volume->mesh); } else { $mesh = $volume->mesh->clone; } } return if !defined $mesh; # transform mesh # we ignore the per-instance transformations currently and only # consider the first one $self->model_object->instances->[0]->transform_mesh($mesh, 1); # align mesh to Z = 0 and apply XY shift $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min); # perform actual slicing return $mesh->slice($z); } sub make_perimeters { my $self = shift; # compare each layer to the one below, and mark those slices needing # one additional inner perimeter, like the top of domed objects- # this algorithm makes sure that at least one perimeter is overlapping # but we don't generate any extra perimeter if fill density is zero, as they would be floating # inside the object - infill_only_where_needed should be the method of choice for printing # hollow objects for my $region_id (0 .. ($self->print->regions_count-1)) { my $region = $self->print->regions->[$region_id]; my $region_perimeters = $region->config->perimeters; if ($region->config->extra_perimeters && $region_perimeters > 0 && $region->config->fill_density > 0) { for my $i (0 .. $#{$self->layers}-1) { my $layerm = $self->layers->[$i]->regions->[$region_id]; my $upper_layerm = $self->layers->[$i+1]->regions->[$region_id]; my $perimeter_spacing = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing; my $overlap = $perimeter_spacing; # one perimeter my $diff = diff( offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($region_perimeters * $perimeter_spacing)), offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap), ); next if !@$diff; # if we need more perimeters, $diff should contain a narrow region that we can collapse # we use a higher miterLimit here to handle areas with acute angles # in those cases, the default miterLimit would cut the corner and we'd # get a triangle that would trigger a non-needed extra perimeter $diff = diff( $diff, offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5), 1, ); next if !@$diff; # diff contains the collapsed area foreach my $slice (@{$layerm->slices}) { my $extra_perimeters = 0; CYCLE: while (1) { # compute polygons representing the thickness of the hypotetical new internal perimeter # of our slice $extra_perimeters++; my $hypothetical_perimeter = diff( offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters-1))), offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters))), ); last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible # only add the perimeter if there's an intersection with the collapsed area last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) }; Slic3r::debugf " adding one more perimeter at layer %d\n", $layerm->id; $slice->extra_perimeters($extra_perimeters); } } } } } Slic3r::parallelize( threads => $self->print->config->threads, items => sub { 0 .. $#{$self->layers} }, thread_cb => sub { my $q = shift; while (defined (my $i = $q->dequeue)) { $self->layers->[$i]->make_perimeters; } }, collect_cb => sub {}, no_threads_cb => sub { $_->make_perimeters for @{$self->layers}; }, ); # simplify slices (both layer and region slices), # we only need the max resolution for perimeters ### This makes this method not-idempotent, so we keep it disabled for now. ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION); } sub detect_surfaces_type { my $self = shift; Slic3r::debugf "Detecting solid surfaces...\n"; for my $region_id (0 .. ($self->print->regions_count-1)) { for my $i (0 .. $#{$self->layers}) { my $layerm = $self->layers->[$i]->regions->[$region_id]; # prepare a reusable subroutine to make surface differences my $difference = sub { my ($subject, $clip, $result_type) = @_; my $diff = diff( [ map @$_, @$subject ], [ map @$_, @$clip ], ); # collapse very narrow parts (using the safety offset in the diff is not enough) my $offset = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width / 10; return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type), @{ offset2_ex($diff, -$offset, +$offset) }; }; # comparison happens against the *full* slices (considering all regions) # unless internal shells are requested my $upper_layer = $self->layers->[$i+1]; my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef; # find top surfaces (difference between current surfaces # of current layer and upper one) my @top = (); if ($upper_layer) { my $upper_slices = $self->config->interface_shells ? [ map $_->expolygon, @{$upper_layer->regions->[$region_id]->slices} ] : $upper_layer->slices; @top = $difference->( [ map $_->expolygon, @{$layerm->slices} ], $upper_slices, S_TYPE_TOP, ); } else { # if no upper layer, all surfaces of this one are solid # we clone surfaces because we're going to clear the slices collection @top = map $_->clone, @{$layerm->slices}; $_->surface_type(S_TYPE_TOP) for @top; } # find bottom surfaces (difference between current surfaces # of current layer and lower one) my @bottom = (); if ($lower_layer) { # any surface lying on the void is a true bottom bridge push @bottom, $difference->( [ map $_->expolygon, @{$layerm->slices} ], $lower_layer->slices, S_TYPE_BOTTOMBRIDGE, ); # if user requested internal shells, we need to identify surfaces # lying on other slices not belonging to this region if ($self->config->interface_shells) { # non-bridging bottom surfaces: any part of this layer lying # on something else, excluding those lying on our own region my $supported = intersection_ex( [ map @{$_->expolygon}, @{$layerm->slices} ], [ map @$_, @{$lower_layer->slices} ], ); push @bottom, $difference->( $supported, [ map $_->expolygon, @{$lower_layer->regions->[$region_id]->slices} ], S_TYPE_BOTTOM, ); } } else { # if no lower layer, all surfaces of this one are solid # we clone surfaces because we're going to clear the slices collection @bottom = map $_->clone, @{$layerm->slices}; $_->surface_type(S_TYPE_BOTTOM) for @bottom; } # now, if the object contained a thin membrane, we could have overlapping bottom # and top surfaces; let's do an intersection to discover them and consider them # as bottom surfaces (to allow for bridge detection) if (@top && @bottom) { my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]); Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping) if $Slic3r::debug; @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP); } # find internal surfaces (difference between top/bottom surfaces and others) my @internal = $difference->( [ map $_->expolygon, @{$layerm->slices} ], [ map $_->expolygon, @top, @bottom ], S_TYPE_INTERNAL, ); # save surfaces to layer $layerm->slices->clear; $layerm->slices->append(@bottom, @top, @internal); Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n", $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug; } # clip surfaces to the fill boundaries foreach my $layer (@{$self->layers}) { my $layerm = $layer->regions->[$region_id]; my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ]; $layerm->fill_surfaces->clear; foreach my $surface (@{$layerm->slices}) { my $intersection = intersection_ex( [ $surface->p ], $fill_boundaries, ); $layerm->fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => $surface->surface_type), @$intersection); } } } } sub clip_fill_surfaces { my $self = shift; return unless $self->config->infill_only_where_needed; # We only want infill under ceilings; this is almost like an # internal support material. my $additional_margin = scale 3*0; my $overhangs = []; # arrayref of polygons for my $layer_id (reverse 0..$#{$self->layers}) { my $layer = $self->layers->[$layer_id]; my @layer_internal = (); # arrayref of Surface objects my @new_internal = (); # arrayref of Surface objects # clip this layer's internal surfaces to @overhangs foreach my $layerm (@{$layer->regions}) { # we assume that this step is run before bridge_over_infill() and combine_infill() # so these are the only internal types we might have my (@internal, @other) = (); foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) { $surface->surface_type == S_TYPE_INTERNAL ? push @internal, $surface : push @other, $surface; } # keep all the original internal surfaces to detect overhangs in this layer push @layer_internal, @internal; push @new_internal, my @new = map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNAL, ), @{intersection_ex( $overhangs, [ map $_->p, @internal ], )}; $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new, @other); } # get this layer's overhangs defined as the full slice minus the internal infill # (thus we also consider perimeters) if ($layer_id > 0) { my $solid = diff( [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ], [ map $_->p, @layer_internal ], ); $overhangs = offset($solid, +$additional_margin); push @$overhangs, map $_->p, @new_internal; # propagate upper overhangs } } } sub bridge_over_infill { my $self = shift; for my $region_id (0..$#{$self->print->regions}) { my $fill_density = $self->print->regions->[$region_id]->config->fill_density; next if $fill_density == 100 || $fill_density == 0; for my $layer_id (1..$#{$self->layers}) { my $layer = $self->layers->[$layer_id]; my $layerm = $layer->regions->[$region_id]; my $lower_layer = $self->layers->[$layer_id-1]; # compute the areas needing bridge math my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)}; my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions}; my $to_bridge = intersection_ex( [ map $_->p, @internal_solid ], [ map $_->p, @lower_internal ], ); next unless @$to_bridge; Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id; # build the new collection of fill_surfaces { my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces}; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALBRIDGE, ), @$to_bridge; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALSOLID, ), @{diff_ex( [ map $_->p, @internal_solid ], [ map @$_, @$to_bridge ], 1, )}; $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new_surfaces); } # exclude infill from the layers below if needed # see discussion at https://github.com/alexrj/Slic3r/issues/240 # Update: do not exclude any infill. Sparse infill is able to absorb the excess material. if (0) { my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height; for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) { Slic3r::debugf " skipping infill below those areas at layer %d\n", $i; foreach my $lower_layerm (@{$self->layers->[$i]->regions}) { my @new_surfaces = (); # subtract the area from all types of surfaces foreach my $group (@{$lower_layerm->fill_surfaces->group}) { push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALVOID, ), @{intersection_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; } $lower_layerm->fill_surfaces->clear; $lower_layerm->fill_surfaces->append(@new_surfaces); } $excess -= $self->layers->[$i]->height; } } } } } sub process_external_surfaces { my ($self) = @_; for my $region_id (0 .. ($self->print->regions_count-1)) { $self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef); for my $i (1 .. $#{$self->layers}) { $self->layers->[$i]->regions->[$region_id]->process_external_surfaces($self->layers->[$i-1]); } } } sub discover_horizontal_shells { my $self = shift; Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n"; for my $region_id (0 .. ($self->print->regions_count-1)) { for (my $i = 0; $i <= $#{$self->layers}; $i++) { my $layerm = $self->layers->[$i]->regions->[$region_id]; if ($layerm->config->solid_infill_every_layers && $layerm->config->fill_density > 0 && ($i % $layerm->config->solid_infill_every_layers) == 0) { $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}; } EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) { # find slices of current type for current layer # use slices instead of fill_surfaces because they also include the perimeter area # which needs to be propagated in shells; we need to grow slices like we did for # fill_surfaces though. Using both ungrown slices and grown fill_surfaces will # not work in some situations, as there won't be any grown region in the perimeter # area (this was seen in a model where the top layer had one extra perimeter, thus # its fill_surfaces were thinner than the lower layer's infill), however it's the best # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put # too much solid infill inside nearly-vertical slopes. my $solid = [ (map $_->p, @{$layerm->slices->filter_by_type($type)}), (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}), ]; next if !@$solid; Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom'; my $solid_layers = ($type == S_TYPE_TOP) ? $layerm->config->top_solid_layers : $layerm->config->bottom_solid_layers; NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; abs($n - $i) <= $solid_layers-1; ($type == S_TYPE_TOP) ? $n-- : $n++) { next if $n < 0 || $n > $#{$self->layers}; Slic3r::debugf " looking for neighbors on layer %d...\n", $n; my $neighbor_layerm = $self->layers->[$n]->regions->[$region_id]; my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces; my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection # find intersection between neighbor and current layer's surfaces # intersections have contours and holes # we update $solid so that we limit the next neighbor layer to the areas that were # found on this one - in other words, solid shells on one layer (for a given external surface) # are always a subset of the shells found on the previous shell layer # this approach allows for DWIM in hollow sloping vases, where we want bottom # shells to be generated in the base but not in the walls (where there are many # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the # upper perimeter as an obstacle and shell will not be propagated to more upper layers my $new_internal_solid = $solid = intersection( $solid, [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ], 1, ); next EXTERNAL if !@$new_internal_solid; if ($layerm->config->fill_density == 0) { # if we're printing a hollow object we discard any solid shell thinner # than a perimeter width, since it's probably just crossing a sloping wall # and it's not wanted in a hollow print even if it would make sense when # obeying the solid shell count option strictly (DWIM!) my $margin = $neighbor_layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width; my $too_narrow = diff( $new_internal_solid, offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5), 1, ); $new_internal_solid = $solid = diff( $new_internal_solid, $too_narrow, ) if @$too_narrow; } # make sure the new internal solid is wide enough, as it might get collapsed # when spacing is added in Fill.pm { my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size # we use a higher miterLimit here to handle areas with acute angles # in those cases, the default miterLimit would cut the corner and we'd # get a triangle in $too_narrow; if we grow it below then the shell # would have a different shape from the external surface and we'd still # have the same angle, so the next shell would be grown even more and so on. my $too_narrow = diff( $new_internal_solid, offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5), 1, ); if (@$too_narrow) { # grow the collapsing parts and add the extra area to the neighbor layer # as well as to our original surfaces so that we support this # additional area in the next shell too # make sure our grown surfaces don't exceed the fill area my @grown = @{intersection( offset($too_narrow, +$margin), [ map $_->p, @neighbor_fill_surfaces ], )}; $new_internal_solid = $solid = [ @grown, @$new_internal_solid ]; } } # internal-solid are the union of the existing internal-solid surfaces # and new ones my $internal_solid = union_ex([ ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ), @$new_internal_solid, ]); # subtract intersections from layer surfaces to get resulting internal surfaces my $internal = diff_ex( [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ], [ map @$_, @$internal_solid ], 1, ); Slic3r::debugf " %d internal-solid and %d internal surfaces found\n", scalar(@$internal_solid), scalar(@$internal); # assign resulting internal surfaces to layer $neighbor_fill_surfaces->clear; $neighbor_fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal); # assign new internal-solid surfaces to layer $neighbor_fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid); # assign top and bottom surfaces to layer foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) { my $solid_surfaces = diff_ex( [ map $_->p, @$s ], [ map @$_, @$internal_solid, @$internal ], 1, ); $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces); } } } } } } # combine fill surfaces across layers sub combine_infill { my $self = shift; return unless defined first { $_->config->infill_every_layers > 1 && $_->config->fill_density > 0 } @{$self->print->regions}; my @layer_heights = map $_->height, @{$self->layers}; for my $region_id (0 .. ($self->print->regions_count-1)) { my $region = $self->print->regions->[$region_id]; my $every = $region->config->infill_every_layers; # limit the number of combined layers to the maximum height allowed by this regions' nozzle my $nozzle_diameter = $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1); # define the combinations my @combine = (); # layer_id => thickness in layers { my $current_height = my $layers = 0; for my $layer_id (1 .. $#layer_heights) { my $height = $self->layers->[$layer_id]->height; if ($current_height + $height >= $nozzle_diameter || $layers >= $every) { $combine[$layer_id-1] = $layers; $current_height = $layers = 0; } $current_height += $height; $layers++; } } # skip bottom layer for my $layer_id (1 .. $#combine) { next unless ($combine[$layer_id] // 1) > 1; my @layerms = map $self->layers->[$_]->regions->[$region_id], ($layer_id - ($combine[$layer_id]-1) .. $layer_id); # only combine internal infill for my $type (S_TYPE_INTERNAL) { # we need to perform a multi-layer intersection, so let's split it in pairs # initialize the intersection with the candidates of the lowest layer my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ]; # start looping from the second layer and intersect the current intersection with it for my $layerm (@layerms[1 .. $#layerms]) { $intersection = intersection_ex( [ map @$_, @$intersection ], [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ], ); } my $area_threshold = $layerms[0]->infill_area_threshold; @$intersection = grep $_->area > $area_threshold, @$intersection; next if !@$intersection; Slic3r::debugf " combining %d %s regions from layers %d-%d\n", scalar(@$intersection), ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'), $layer_id-($every-1), $layer_id; # $intersection now contains the regions that can be combined across the full amount of layers # so let's remove those areas from all layers my @intersection_with_clearance = map @{$_->offset( $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width / 2 + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2 # Because fill areas for rectilinear and honeycomb are grown # later to overlap perimeters, we need to counteract that too. + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|honeycomb)/) ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING : 0) )}, @$intersection; foreach my $layerm (@layerms) { my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)}; my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces}; my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type), @{diff_ex( [ map $_->p, @this_type ], [ @intersection_with_clearance ], )}; # apply surfaces back with adjusted depth to the uppermost layer if ($layerm->id == $layer_id) { push @new_this_type, map Slic3r::Surface->new( expolygon => $_, surface_type => $type, thickness => sum(map $_->height, @layerms), thickness_layers => scalar(@layerms), ), @$intersection; } else { # save void surfaces push @this_type, map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID), @{intersection_ex( [ map @{$_->expolygon}, @this_type ], [ @intersection_with_clearance ], )}; } $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new_this_type, @other_types); } } } } } sub generate_support_material { my $self = shift; # TODO: make this method idempotent by removing all support layers # before checking whether we need to generate support or not return unless ($self->config->support_material || $self->config->raft_layers > 0) && scalar(@{$self->layers}) >= 2; my $first_layer_flow = Slic3r::Flow->new_from_width( width => ($self->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width), role => FLOW_ROLE_SUPPORT_MATERIAL, nozzle_diameter => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ] // $self->print->config->nozzle_diameter->[0], layer_height => $self->config->get_abs_value('first_layer_height'), bridge_flow_ratio => 0, ); my $s = Slic3r::Print::SupportMaterial->new( print_config => $self->print->config, object_config => $self->config, first_layer_flow => $first_layer_flow, flow => $self->support_material_flow, interface_flow => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE), ); $s->generate($self); } sub _simplify_slices { my ($self, $distance) = @_; foreach my $layer (@{$self->layers}) { $layer->slices->simplify($distance); $_->slices->simplify($distance) for @{$layer->regions}; } } sub support_material_flow { my ($self, $role) = @_; $role //= FLOW_ROLE_SUPPORT_MATERIAL; my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL) ? $self->config->support_material_extruder : $self->config->support_material_interface_extruder; # we use a bogus layer_height because we use the same flow for all # support material layers return Slic3r::Flow->new_from_width( width => $self->config->support_material_extrusion_width || $self->config->extrusion_width, role => $role, nozzle_diameter => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0], layer_height => $self->config->layer_height, bridge_flow_ratio => 0, ); } 1;