#ifndef slic3r_GUI_ObjectParts_hpp_ #define slic3r_GUI_ObjectParts_hpp_ class wxWindow; class wxSizer; class wxBoxSizer; class wxString; class wxArrayString; namespace Slic3r { class ModelObject; namespace GUI { enum ogGroup{ ogFrequentlyChangingParameters, ogFrequentlyObjectSettings, ogObjectSettings, ogObjectMovers, ogPartSettings }; enum LambdaTypeIDs{ LambdaTypeBox, LambdaTypeCylinder, LambdaTypeSphere, LambdaTypeSlab }; struct OBJECT_PARAMETERS { LambdaTypeIDs type = LambdaTypeBox; double dim[3];// = { 1.0, 1.0, 1.0 }; int cyl_r = 1; int cyl_h = 1; double sph_rho = 1.0; double slab_h = 1.0; double slab_z = 0.0; }; void add_collapsible_panes(wxWindow* parent, wxBoxSizer* sizer); void add_objects_list(wxWindow* parent, wxBoxSizer* sizer); void add_object_settings(wxWindow* parent, wxBoxSizer* sizer); void show_collpane_settings(bool expert_mode); // Add object to the list //void add_object(const std::string &name); void add_object_to_list(const std::string &name, ModelObject* model_object); // Delete object from the list void delete_object_from_list(); // Delete all objects from the list void delete_all_objects_from_list(); // Set count of object on c++ side void set_object_count(int idx, int count); // Set object scale on c++ side void set_object_scale(int idx, int scale); // Unselect all objects in the list on c++ side void unselect_objects(); // Select current object in the list on c++ side void select_current_object(int idx); // Remove objects/sub-object from the list void remove(); void object_ctrl_selection_changed(); void object_ctrl_context_menu(); void init_mesh_icons(); void set_event_object_selection_changed(const int& event); void set_event_object_settings_changed(const int& event); void set_event_remove_object(const int& event); bool is_parts_changed(); bool is_part_settings_changed(); void load_part( wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void load_lambda(wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void on_btn_load(wxWindow* parent, bool is_modifier = false, bool is_lambda = false); void on_btn_del(); void on_btn_split(); void on_btn_move_up(); void on_btn_move_down(); void parts_changed(int obj_idx); void part_selection_changed(); // show/hide "Extruder" column for Objects List void set_extruder_column_hidden(bool hide); } //namespace GUI } //namespace Slic3r #endif //slic3r_GUI_ObjectParts_hpp_