// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMeasure.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Measure.hpp" #include #include namespace Slic3r { namespace GUI { static const Slic3r::ColorRGBA HOVER_COLOR = { 0.8f, 0.2f, 0.2f, 1.0f }; GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) { m_vbo_sphere.init_from(its_make_sphere(1., M_PI/32.)); m_vbo_cylinder.init_from(its_make_cylinder(1., 1.)); } bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event) { m_mouse_pos_x = mouse_event.GetX(); m_mouse_pos_y = mouse_event.GetY(); if (mouse_event.Moving()) { // only for sure m_mouse_left_down = false; return false; } if (mouse_event.LeftDown()) { if (m_hover_id != -1) { m_mouse_left_down = true; return true; } // fix: prevent restart gizmo when reselect object // take responsibility for left up if (m_parent.get_first_hover_volume_idx() >= 0) m_mouse_left_down = true; } else if (mouse_event.LeftUp()) { if (m_mouse_left_down) { // responsible for mouse left up after selecting plane m_mouse_left_down = false; return true; } } else if (mouse_event.Leaving()) { m_mouse_left_down = false; } return false; } void GLGizmoMeasure::data_changed() { const Selection & selection = m_parent.get_selection(); const ModelObject *model_object = nullptr; if (selection.is_single_full_instance() || selection.is_from_single_object() ) { model_object = selection.get_model()->objects[selection.get_object_idx()]; } set_flattening_data(model_object); } bool GLGizmoMeasure::on_init() { // FIXME m_shortcut_key = WXK_CONTROL_F; return true; } void GLGizmoMeasure::on_set_state() { } CommonGizmosDataID GLGizmoMeasure::on_get_requirements() const { return CommonGizmosDataID(int(CommonGizmosDataID::SelectionInfo) | int(CommonGizmosDataID::Raycaster)); } std::string GLGizmoMeasure::on_get_name() const { return _u8L("Measure"); } bool GLGizmoMeasure::on_is_activable() const { const Selection& selection = m_parent.get_selection(); return selection.is_single_volume() || selection.is_single_volume_instance(); } void GLGizmoMeasure::on_render() { const Selection& selection = m_parent.get_selection(); GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader == nullptr) return; shader->start_using(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_BLEND)); #if ENABLE_GL_CORE_PROFILE if (!OpenGLManager::get_gl_info().is_core_profile()) #endif // ENABLE_GL_CORE_PROFILE glsafe(::glLineWidth(2.f)); if (selection.is_single_full_instance()) { const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(); const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m; shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); update_if_needed(); m_imgui->begin(std::string("DEBUG")); m_imgui->checkbox(wxString("Show all features"), m_show_all); m_imgui->checkbox(wxString("Show all planes"), m_show_planes); Vec3f pos; Vec3f normal; size_t facet_idx; m_c->raycaster()->raycasters().front()->unproject_on_mesh(Vec2d(m_mouse_pos_x, m_mouse_pos_y), m, camera, pos, normal, nullptr, &facet_idx); ImGui::Separator(); m_imgui->text(std::string("face_idx: ") + std::to_string(facet_idx)); m_imgui->text(std::string("pos_x: ") + std::to_string(pos.x())); m_imgui->text(std::string("pos_y: ") + std::to_string(pos.y())); m_imgui->text(std::string("pos_z: ") + std::to_string(pos.z())); std::vector features; if (m_show_all) { features = m_measuring->get_all_features(); // EXPENSIVE - debugging only. features.erase(std::remove_if(features.begin(), features.end(), [](const Measure::SurfaceFeature& f) { return f.get_type() == Measure::SurfaceFeatureType::Plane; }), features.end()); } else { std::optional feat = m_measuring->get_feature(facet_idx, pos.cast()); if (feat) features.emplace_back(*feat); } for (const Measure::SurfaceFeature& feature : features) { if (feature.get_type() == Measure::SurfaceFeatureType::Point) { Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(feature.get_point())); view_feature_matrix.scale(0.5); shader->set_uniform("view_model_matrix", view_feature_matrix); m_vbo_sphere.set_color(HOVER_COLOR); m_vbo_sphere.render(); } else if (feature.get_type() == Measure::SurfaceFeatureType::Circle) { const auto& [c, radius, n] = feature.get_circle(); Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c)); view_feature_matrix.scale(0.5); shader->set_uniform("view_model_matrix", view_feature_matrix); m_vbo_sphere.set_color(HOVER_COLOR); m_vbo_sphere.render(); // Now draw the circle itself - let's take a funny shortcut: Vec3d rad = n.cross(Vec3d::UnitX()); if (rad.squaredNorm() < 0.1) rad = n.cross(Vec3d::UnitY()); rad *= radius * rad.norm(); const int N = 20; for (int i=0; iset_uniform("view_model_matrix", view_feature_matrix); m_vbo_sphere.render(); } } else if (feature.get_type() == Measure::SurfaceFeatureType::Edge) { const auto& [start, end] = feature.get_edge(); Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(start)); auto q = Eigen::Quaternion::FromTwoVectors(Vec3d::UnitZ(), end - start); view_feature_matrix *= q; view_feature_matrix.scale(Vec3d(0.075, 0.075, (end - start).norm())); shader->set_uniform("view_model_matrix", view_feature_matrix); m_vbo_cylinder.set_color(HOVER_COLOR); m_vbo_cylinder.render(); if (feature.get_extra_point()) { Vec3d pin = *feature.get_extra_point(); view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(pin)); view_feature_matrix.scale(0.5); shader->set_uniform("view_model_matrix", view_feature_matrix); m_vbo_sphere.set_color(HOVER_COLOR); m_vbo_sphere.render(); } } else if (feature.get_type() == Measure::SurfaceFeatureType::Plane) { const auto& [idx, normal, pt] = feature.get_plane(); assert(idx < m_plane_models.size()); m_plane_models[idx]->set_color(HOVER_COLOR); m_plane_models[idx]->render(); } } shader->set_uniform("view_model_matrix", view_model_matrix); if (m_show_planes) for (const auto& glmodel : m_plane_models) glmodel->render(); m_imgui->end(); } glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glDisable(GL_BLEND)); shader->stop_using(); } #if ! ENABLE_LEGACY_OPENGL_REMOVAL #error NOT IMPLEMENTED #endif #if ! ENABLE_GL_SHADERS_ATTRIBUTES #error NOT IMPLEMENTED #endif void GLGizmoMeasure::on_render_for_picking() { } void GLGizmoMeasure::set_flattening_data(const ModelObject* model_object) { if (model_object != m_old_model_object) update_if_needed(); } void GLGizmoMeasure::update_if_needed() { const ModelObject* mo = m_c->selection_info()->model_object(); if (m_state != On || ! mo || mo->instances.empty()) return; if (! m_measuring || mo != m_old_model_object || mo->volumes.size() != m_volumes_matrices.size()) goto UPDATE; // We want to recalculate when the scale changes - some planes could (dis)appear. if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale) || ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror)) goto UPDATE; for (unsigned int i=0; i < mo->volumes.size(); ++i) if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i]) || mo->volumes[i]->type() != m_volumes_types[i]) goto UPDATE; return; UPDATE: const indexed_triangle_set& its = mo->volumes.front()->mesh().its; m_measuring.reset(new Measure::Measuring(its)); m_plane_models.clear(); const std::vector> planes_triangles = m_measuring->get_planes_triangle_indices(); for (const std::vector& triangle_indices : planes_triangles) { m_plane_models.emplace_back(std::unique_ptr(new GLModel())); GUI::GLModel::Geometry init_data; init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 }; init_data.color = ColorRGBA(0.9f, 0.9f, 0.9f, 0.5f); int i = 0; for (int idx : triangle_indices) { init_data.add_vertex(its.vertices[its.indices[idx][0]]); init_data.add_vertex(its.vertices[its.indices[idx][1]]); init_data.add_vertex(its.vertices[its.indices[idx][2]]); init_data.add_triangle(i, i+1, i+2); i+=3; } m_plane_models.back()->init_from(std::move(init_data)); } // Let's save what we calculated it from: m_volumes_matrices.clear(); m_volumes_types.clear(); for (const ModelVolume* vol : mo->volumes) { m_volumes_matrices.push_back(vol->get_matrix()); m_volumes_types.push_back(vol->type()); } m_first_instance_scale = mo->instances.front()->get_scaling_factor(); m_first_instance_mirror = mo->instances.front()->get_mirror(); m_old_model_object = mo; } } // namespace GUI } // namespace Slic3r