# Configuration of mesh modifiers and their parameters. # This panel is inserted into ObjectSettingsDialog. package Slic3r::GUI::Plater::ObjectPartsPanel; use strict; use warnings; use utf8; use File::Basename qw(basename); use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL wxTheApp); use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN); #============================================================================================================================== use List::Util qw(max); #============================================================================================================================== use base 'Wx::Panel'; use constant ICON_OBJECT => 0; use constant ICON_SOLIDMESH => 1; use constant ICON_MODIFIERMESH => 2; sub new { my ($class, $parent, %params) = @_; my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); # C++ type Slic3r::ModelObject my $object = $self->{model_object} = $params{model_object}; # Save state for sliders. $self->{move_options} = { x => 0, y => 0, z => 0, }; $self->{last_coords} = { x => 0, y => 0, z => 0, }; # create TreeCtrl my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100], wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT | wxTR_SINGLE); { $self->{tree_icons} = Wx::ImageList->new(16, 16, 1); $tree->AssignImageList($self->{tree_icons}); $self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("brick.png"), wxBITMAP_TYPE_PNG)); # ICON_OBJECT $self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH $self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("plugin.png"), wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH my $rootId = $tree->AddRoot("Object", ICON_OBJECT); $tree->SetPlData($rootId, { type => 'object' }); } # buttons $self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_load_lambda_modifier} = Wx::Button->new($self, -1, "Load generic…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_split} = Wx::Button->new($self, -1, "Split part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_move_up} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT); $self->{btn_move_down} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT); $self->{btn_load_part}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG)); $self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG)); $self->{btn_load_lambda_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG)); $self->{btn_delete}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG)); $self->{btn_split}->SetBitmap(Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG)); $self->{btn_move_up}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_up.png"), wxBITMAP_TYPE_PNG)); $self->{btn_move_down}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_down.png"), wxBITMAP_TYPE_PNG)); # buttons sizer my $buttons_sizer = Wx::GridSizer->new(2, 3); $buttons_sizer->Add($self->{btn_load_part}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5); $buttons_sizer->Add($self->{btn_load_modifier}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5); $buttons_sizer->Add($self->{btn_load_lambda_modifier}, 0, wxEXPAND | wxBOTTOM, 5); $buttons_sizer->Add($self->{btn_delete}, 0, wxEXPAND | wxRIGHT, 5); $buttons_sizer->Add($self->{btn_split}, 0, wxEXPAND | wxRIGHT, 5); { my $up_down_sizer = Wx::GridSizer->new(1, 2); $up_down_sizer->Add($self->{btn_move_up}, 0, wxEXPAND | wxRIGHT, 5); $up_down_sizer->Add($self->{btn_move_down}, 0, wxEXPAND, 5); $buttons_sizer->Add($up_down_sizer, 0, wxEXPAND, 5); } $self->{btn_load_part}->SetFont($Slic3r::GUI::small_font); $self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font); $self->{btn_load_lambda_modifier}->SetFont($Slic3r::GUI::small_font); $self->{btn_delete}->SetFont($Slic3r::GUI::small_font); $self->{btn_split}->SetFont($Slic3r::GUI::small_font); $self->{btn_move_up}->SetFont($Slic3r::GUI::small_font); $self->{btn_move_down}->SetFont($Slic3r::GUI::small_font); # part settings panel $self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self, on_change => sub { $self->{part_settings_changed} = 1; $self->_update_canvas; }); my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL); $settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0); my $optgroup_movers; $optgroup_movers = $self->{optgroup_movers} = Slic3r::GUI::OptionsGroup->new( parent => $self, title => 'Move', on_change => sub { my ($opt_id) = @_; # There seems to be an issue with wxWidgets 3.0.2/3.0.3, where the slider # genates tens of events for a single value change. # Only trigger the recalculation if the value changes # or a live preview was activated and the mesh cut is not valid yet. if ($self->{move_options}{$opt_id} != $optgroup_movers->get_value($opt_id)) { $self->{move_options}{$opt_id} = $optgroup_movers->get_value($opt_id); wxTheApp->CallAfter(sub { $self->_update; }); } }, label_width => 20, ); $optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new( opt_id => 'x', type => 'slider', label => 'X', default => 0, min => -($self->{model_object}->bounding_box->size->x)*4, max => $self->{model_object}->bounding_box->size->x*4, full_width => 1, )); $optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new( opt_id => 'y', type => 'slider', label => 'Y', default => 0, min => -($self->{model_object}->bounding_box->size->y)*4, max => $self->{model_object}->bounding_box->size->y*4, full_width => 1, )); $optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new( opt_id => 'z', type => 'slider', label => 'Z', default => 0, min => -($self->{model_object}->bounding_box->size->z)*4, max => $self->{model_object}->bounding_box->size->z*4, full_width => 1, )); # left pane with tree my $left_sizer = Wx::BoxSizer->new(wxVERTICAL); $left_sizer->Add($tree, 3, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10); $left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10); $left_sizer->Add($settings_sizer, 5, wxEXPAND | wxALL, 0); $left_sizer->Add($optgroup_movers->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); # right pane with preview canvas my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); #============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($canvas, 1); Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume'); Slic3r::GUI::_3DScene::register_on_select_callback($canvas, sub { my ($volume_idx) = @_; # convert scene volume to model object volume $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); }); Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); # $canvas->enable_picking(1); # $canvas->select_by('volume'); # $canvas->on_select(sub { # my ($volume_idx) = @_; # # convert scene volume to model object volume # $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); # }); # $canvas->load_object($self->{model_object}, undef, undef, [0]); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,700]); #============================================================================================================================== Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1); # $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); #============================================================================================================================== } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); $self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0); $self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas; $self->SetSizer($self->{sizer}); $self->{sizer}->SetSizeHints($self); # attach events EVT_TREE_ITEM_COLLAPSING($self, $tree, sub { my ($self, $event) = @_; $event->Veto; }); EVT_TREE_SEL_CHANGED($self, $tree, sub { my ($self, $event) = @_; return if $self->{disable_tree_sel_changed_event}; $self->selection_changed; }); EVT_TREE_KEY_DOWN($self, $tree, \&on_tree_key_down); EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) }); EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) }); EVT_BUTTON($self, $self->{btn_load_lambda_modifier}, sub { $self->on_btn_lambda(1) }); EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete); EVT_BUTTON($self, $self->{btn_split}, \&on_btn_split); EVT_BUTTON($self, $self->{btn_move_up}, \&on_btn_move_up); EVT_BUTTON($self, $self->{btn_move_down}, \&on_btn_move_down); EVT_KEY_DOWN($canvas, sub { my ($canvas, $event) = @_; if ($event->GetKeyCode == WXK_DELETE) { $canvas->GetParent->on_btn_delete; } else { $event->Skip; } }); $self->reload_tree; return $self; } sub reload_tree { my ($self, $selected_volume_idx) = @_; $selected_volume_idx //= -1; my $object = $self->{model_object}; my $tree = $self->{tree}; my $rootId = $tree->GetRootItem; # despite wxWidgets states that DeleteChildren "will not generate any events unlike Delete() method", # the MSW implementation of DeleteChildren actually calls Delete() for each item, so # EVT_TREE_SEL_CHANGED is being called, with bad effects (the event handler is called; this # subroutine is never continued; an invisible EndModal is called on the dialog causing Plater # to continue its logic and rescheduling the background process etc. GH #2774) $self->{disable_tree_sel_changed_event} = 1; $tree->DeleteChildren($rootId); $self->{disable_tree_sel_changed_event} = 0; my $selectedId = $rootId; foreach my $volume_id (0..$#{$object->volumes}) { my $volume = $object->volumes->[$volume_id]; my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH; my $itemId = $tree->AppendItem($rootId, $volume->name || $volume_id, $icon); if ($volume_id == $selected_volume_idx) { $selectedId = $itemId; } $tree->SetPlData($itemId, { type => 'volume', volume_id => $volume_id, }); } $tree->ExpandAll; Slic3r::GUI->CallAfter(sub { $self->{tree}->SelectItem($selectedId); # SelectItem() should trigger EVT_TREE_SEL_CHANGED as per wxWidgets docs, # but in fact it doesn't if the given item is already selected (this happens # on first load) $self->selection_changed; }); } sub get_selection { my ($self) = @_; my $nodeId = $self->{tree}->GetSelection; if ($nodeId->IsOk) { return $self->{tree}->GetPlData($nodeId); } return undef; } sub selection_changed { my ($self) = @_; # deselect all meshes if ($self->{canvas}) { $_->set_selected(0) for @{$self->{canvas}->volumes}; } # disable things as if nothing is selected $self->{'btn_' . $_}->Disable for (qw(delete move_up move_down split)); $self->{settings_panel}->disable; $self->{settings_panel}->set_config(undef); # reset move sliders $self->{optgroup_movers}->set_value("x", 0); $self->{optgroup_movers}->set_value("y", 0); $self->{optgroup_movers}->set_value("z", 0); $self->{move_options} = { x => 0, y => 0, z => 0, }; $self->{last_coords} = { x => 0, y => 0, z => 0, }; if (my $itemData = $self->get_selection) { my ($config, @opt_keys); if ($itemData->{type} eq 'volume') { # select volume in 3D preview if ($self->{canvas}) { $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); } $self->{btn_delete}->Enable; $self->{btn_split}->Enable; $self->{btn_move_up}->Enable if $itemData->{volume_id} > 0; $self->{btn_move_down}->Enable if $itemData->{volume_id} + 1 < $self->{model_object}->volumes_count; # attach volume config to settings panel my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ]; if ($volume->modifier) { $self->{optgroup_movers}->enable; } else { $self->{optgroup_movers}->disable; } $config = $volume->config; $self->{staticbox}->SetLabel('Part Settings'); # get default values @opt_keys = @{Slic3r::Config::PrintRegion->new->get_keys}; } elsif ($itemData->{type} eq 'object') { # select nothing in 3D preview # attach object config to settings panel $self->{optgroup_movers}->disable; $self->{staticbox}->SetLabel('Object Settings'); @opt_keys = (map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new); $config = $self->{model_object}->config; } # get default values my $default_config = Slic3r::Config::new_from_defaults_keys(\@opt_keys); # append default extruder push @opt_keys, 'extruder'; $default_config->set('extruder', 0); $config->set_ifndef('extruder', 0); $self->{settings_panel}->set_default_config($default_config); $self->{settings_panel}->set_config($config); $self->{settings_panel}->set_opt_keys(\@opt_keys); $self->{settings_panel}->set_fixed_options([qw(extruder)]); $self->{settings_panel}->enable; } #============================================================================================================================== Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas}; # $self->{canvas}->Render if $self->{canvas}; #============================================================================================================================== } sub on_btn_load { my ($self, $is_modifier) = @_; my @input_files = wxTheApp->open_model($self); foreach my $input_file (@input_files) { my $model = eval { Slic3r::Model->read_from_file($input_file) }; if ($@) { Slic3r::GUI::show_error($self, $@); next; } foreach my $object (@{$model->objects}) { foreach my $volume (@{$object->volumes}) { my $new_volume = $self->{model_object}->add_volume($volume); $new_volume->set_modifier($is_modifier); $new_volume->set_name(basename($input_file)); # apply the same translation we applied to the object $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}); # set a default extruder value, since user can't add it manually $new_volume->config->set_ifndef('extruder', 0); $self->{parts_changed} = 1; } } } $self->_parts_changed; } sub on_btn_lambda { my ($self, $is_modifier) = @_; my $dlg = Slic3r::GUI::Plater::LambdaObjectDialog->new($self); if ($dlg->ShowModal() == wxID_CANCEL) { return; } my $params = $dlg->ObjectParameter; my $type = "".$params->{"type"}; my $name = "lambda-".$params->{"type"}; my $mesh; if ($type eq "box") { $mesh = Slic3r::TriangleMesh::cube($params->{"dim"}[0], $params->{"dim"}[1], $params->{"dim"}[2]); } elsif ($type eq "cylinder") { $mesh = Slic3r::TriangleMesh::cylinder($params->{"cyl_r"}, $params->{"cyl_h"}); } elsif ($type eq "sphere") { $mesh = Slic3r::TriangleMesh::sphere($params->{"sph_rho"}); } elsif ($type eq "slab") { $mesh = Slic3r::TriangleMesh::cube($self->{model_object}->bounding_box->size->x*1.5, $self->{model_object}->bounding_box->size->y*1.5, $params->{"slab_h"}); # box sets the base coordinate at 0,0, move to center of plate and move it up to initial_z $mesh->translate(-$self->{model_object}->bounding_box->size->x*1.5/2.0, -$self->{model_object}->bounding_box->size->y*1.5/2.0, $params->{"slab_z"}); } else { return; } $mesh->repair; my $new_volume = $self->{model_object}->add_volume(mesh => $mesh); $new_volume->set_modifier($is_modifier); $new_volume->set_name($name); # set a default extruder value, since user can't add it manually $new_volume->config->set_ifndef('extruder', 0); $self->{parts_changed} = 1; $self->_parts_changed; } sub on_tree_key_down { my ($self, $event) = @_; my $keycode = $event->GetKeyCode; # Wx >= 0.9911 if (defined(&Wx::TreeEvent::GetKeyEvent)) { if ($event->GetKeyEvent->GetModifiers & wxMOD_CONTROL) { if ($keycode == WXK_UP) { $event->Skip; $self->on_btn_move_up; } elsif ($keycode == WXK_DOWN) { $event->Skip; $self->on_btn_move_down; } } elsif ($keycode == WXK_DELETE) { $self->on_btn_delete; } } } sub on_btn_move_up { my ($self) = @_; my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_up($volume_id)) { $self->{canvas}->volumes->move_volume_up($volume_id); $self->{parts_changed} = 1; $self->reload_tree($volume_id - 1); } } } sub on_btn_move_down { my ($self) = @_; my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_down($volume_id)) { $self->{canvas}->volumes->move_volume_down($volume_id); $self->{parts_changed} = 1; $self->reload_tree($volume_id + 1); } } } sub on_btn_delete { my ($self) = @_; my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}]; # if user is deleting the last solid part, throw error if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) { Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object."); return; } $self->{model_object}->delete_volume($itemData->{volume_id}); $self->{parts_changed} = 1; } $self->_parts_changed; } sub on_btn_split { my ($self) = @_; my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}]; my $nozzle_dmrs = $self->GetParent->GetParent->GetParent->{config}->get('nozzle_diameter'); $self->{parts_changed} = 1 if $volume->split(scalar(@$nozzle_dmrs)) > 1; } $self->_parts_changed; } sub _parts_changed { my ($self) = @_; $self->reload_tree; if ($self->{canvas}) { #============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->reset_objects; # $self->{canvas}->load_object($self->{model_object}); # $self->{canvas}->zoom_to_volumes; # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); # $self->{canvas}->Render; #============================================================================================================================== } } sub CanClose { my $self = shift; return 1; # skip validation for now # validate options before allowing user to dismiss the dialog # the validate method only works on full configs so we have # to merge our settings with the default ones my $config = $self->GetParent->GetParent->GetParent->GetParent->GetParent->config->clone; eval { $config->apply($self->model_object->config); $config->validate; }; return ! Slic3r::GUI::catch_error($self); } #============================================================================================================================= sub Destroy { my ($self) = @_; $self->{canvas}->Destroy if ($self->{canvas}); } #============================================================================================================================= sub PartsChanged { my ($self) = @_; return $self->{parts_changed}; } sub PartSettingsChanged { my ($self) = @_; return $self->{part_settings_changed}; } sub _update_canvas { my ($self) = @_; if ($self->{canvas}) { #============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); # $self->{canvas}->reset_objects; # $self->{canvas}->load_object($self->{model_object}); #============================================================================================================================== # restore selection, if any if (my $itemData = $self->get_selection) { if ($itemData->{type} eq 'volume') { $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); } } #============================================================================================================================== Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); # $self->{canvas}->Render; #============================================================================================================================== } } sub _update { my ($self) = @_; my ($m_x, $m_y, $m_z) = ($self->{move_options}{x}, $self->{move_options}{y}, $self->{move_options}{z}); my ($l_x, $l_y, $l_z) = ($self->{last_coords}{x}, $self->{last_coords}{y}, $self->{last_coords}{z}); my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $d = Slic3r::Pointf3->new($m_x - $l_x, $m_y - $l_y, $m_z - $l_z); my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}]; $volume->mesh->translate(@{$d}); $self->{last_coords}{x} = $m_x; $self->{last_coords}{y} = $m_y; $self->{last_coords}{z} = $m_z; } $self->{parts_changed} = 1; my @objects = (); push @objects, $self->{model_object}; #============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects; Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->reset_objects; # $self->{canvas}->load_object($_, undef, [0]) for @objects; # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); # $self->{canvas}->Render; #============================================================================================================================== } 1;