#ifndef slic3r_GUI_ObjectParts_hpp_ #define slic3r_GUI_ObjectParts_hpp_ namespace Slic3r { namespace GUI { bool is_parts_changed(); bool is_part_settings_changed(); void load_part( wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void load_lambda(wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void on_btn_load(wxWindow* parent, bool is_modifier = false, bool is_lambda = false); void parts_changed(int obj_idx); } //namespace GUI } //namespace Slic3r #endif //slic3r_GUI_ObjectParts_hpp_