#ifndef slic3r_BoundingBox_hpp_ #define slic3r_BoundingBox_hpp_ #include "libslic3r.h" #include "Point.hpp" #include "Polygon.hpp" namespace Slic3r { typedef Point Size; typedef Point3 Size3; typedef Pointf Sizef; typedef Pointf3 Sizef3; template class BoundingBoxBase { public: PointClass min; PointClass max; bool defined; BoundingBoxBase() : defined(false) {}; BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) : min(pmin), max(pmax), defined(pmin.x < pmax.x && pmin.y < pmax.y) {} BoundingBoxBase(const std::vector &points); void merge(const PointClass &point); void merge(const std::vector &points); void merge(const BoundingBoxBase &bb); void scale(double factor); PointClass size() const; double radius() const; void translate(coordf_t x, coordf_t y) { assert(this->defined); this->min.translate(x, y); this->max.translate(x, y); } void translate(const Pointf &pos) { this->translate(pos.x, pos.y); } void offset(coordf_t delta); PointClass center() const; bool contains(const PointClass &point) const { return point.x >= this->min.x && point.x <= this->max.x && point.y >= this->min.y && point.y <= this->max.y; } bool overlap(const BoundingBoxBase &other) const { return ! (this->max.x < other.min.x || this->min.x > other.max.x || this->max.y < other.min.y || this->min.y > other.max.y); } bool operator==(const BoundingBoxBase &rhs) { return this->min == rhs.min && this->max == rhs.max; } bool operator!=(const BoundingBoxBase &rhs) { return ! (*this == rhs); } }; template class BoundingBox3Base : public BoundingBoxBase { public: BoundingBox3Base() : BoundingBoxBase() {}; BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) : BoundingBoxBase(pmin, pmax) { if (pmin.z >= pmax.z) BoundingBoxBase::defined = false; } BoundingBox3Base(const std::vector &points); void merge(const PointClass &point); void merge(const std::vector &points); void merge(const BoundingBox3Base &bb); PointClass size() const; double radius() const; void translate(coordf_t x, coordf_t y, coordf_t z) { this->min.translate(x, y, z); this->max.translate(x, y, z); } void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); } void offset(coordf_t delta); PointClass center() const; }; class BoundingBox : public BoundingBoxBase { public: void polygon(Polygon* polygon) const; Polygon polygon() const; BoundingBox rotated(double angle) const; BoundingBox rotated(double angle, const Point ¢er) const; void rotate(double angle) { (*this) = this->rotated(angle); } void rotate(double angle, const Point ¢er) { (*this) = this->rotated(angle, center); } // Align the min corner to a grid of cell_size x cell_size cells, // to encompass the original bounding box. void align_to_grid(const coord_t cell_size); BoundingBox() : BoundingBoxBase() {}; BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase(pmin, pmax) {}; BoundingBox(const Points &points) : BoundingBoxBase(points) {}; BoundingBox(const Lines &lines); friend BoundingBox get_extents_rotated(const Points &points, double angle); }; class BoundingBox3 : public BoundingBox3Base { public: BoundingBox3() : BoundingBox3Base() {}; BoundingBox3(const Point3 &pmin, const Point3 &pmax) : BoundingBox3Base(pmin, pmax) {}; BoundingBox3(const std::vector &points) : BoundingBox3Base(points) {}; }; class BoundingBoxf : public BoundingBoxBase { public: BoundingBoxf() : BoundingBoxBase() {}; BoundingBoxf(const Pointf &pmin, const Pointf &pmax) : BoundingBoxBase(pmin, pmax) {}; BoundingBoxf(const std::vector &points) : BoundingBoxBase(points) {}; }; class BoundingBoxf3 : public BoundingBox3Base { public: BoundingBoxf3() : BoundingBox3Base() {}; BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base(pmin, pmax) {}; BoundingBoxf3(const std::vector &points) : BoundingBox3Base(points) {}; }; template inline bool empty(const BoundingBoxBase &bb) { return ! bb.defined || bb.min.x >= bb.max.x || bb.min.y >= bb.max.y; } template inline bool empty(const BoundingBox3Base &bb) { return ! bb.defined || bb.min.x >= bb.max.x || bb.min.y >= bb.max.y || bb.min.z >= bb.max.z; } } // namespace Slic3r #endif