package Slic3r; # Copyright holder: Alessandro Ranellucci # This application is licensed under the GNU Affero General Public License, version 3 use strict; use warnings; require v5.10; our $VERSION = "0.9.11-dev"; our $debug = 0; sub debugf { printf @_ if $debug; } # load threads before Moo as required by it our $have_threads; BEGIN { use Config; $have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1"; } warn "Running Slic3r under Perl >= 5.16 is not supported nor recommended\n" if $^V >= v5.16; use FindBin; our $var = "$FindBin::Bin/var"; use Encode; use Encode::Locale; use Boost::Geometry::Utils 0.15; use Moo 0.091009; use Slic3r::Config; use Slic3r::ExPolygon; use Slic3r::Extruder; use Slic3r::ExtrusionLoop; use Slic3r::ExtrusionPath; use Slic3r::ExtrusionPath::Arc; use Slic3r::ExtrusionPath::Collection; use Slic3r::Fill; use Slic3r::Flow; use Slic3r::Format::AMF; use Slic3r::Format::OBJ; use Slic3r::Format::STL; use Slic3r::GCode; use Slic3r::GCode::CoolingBuffer; use Slic3r::GCode::Layer; use Slic3r::GCode::MotionPlanner; use Slic3r::GCode::Reader; use Slic3r::GCode::SpiralVase; use Slic3r::Geometry qw(PI); use Slic3r::Geometry::BoundingBox; use Slic3r::Geometry::Clipper; use Slic3r::Layer; use Slic3r::Layer::Region; use Slic3r::Line; use Slic3r::Model; use Slic3r::Point; use Slic3r::Polygon; use Slic3r::Polyline; use Slic3r::Print; use Slic3r::Print::Object; use Slic3r::Print::Region; use Slic3r::Surface; use Slic3r::TriangleMesh; use Slic3r::XS; our $build = eval "use Slic3r::Build; 1"; use constant SCALING_FACTOR => 0.000001; use constant RESOLUTION => 0.0125; use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR; use constant OVERLAP_FACTOR => 1; use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI; use constant LOOP_CLIPPING_LENGTH_OVER_SPACING => 0.15; use constant INFILL_OVERLAP_OVER_SPACING => 0.45; our $Config; sub parallelize { my %params = @_; if (!$params{disable} && $Slic3r::have_threads && $Config->threads > 1) { my @items = (ref $params{items} eq 'CODE') ? $params{items}->() : @{$params{items}}; my $q = Thread::Queue->new; $q->enqueue(@items, (map undef, 1..$Config->threads)); my $thread_cb = sub { my $result = $params{thread_cb}->($q); Slic3r::thread_cleanup(); return $result; }; @_ = (); foreach my $th (map threads->create($thread_cb), 1..$Config->threads) { $params{collect_cb}->($th->join); } } else { $params{no_threads_cb}->(); } } # call this at the very end of each thread (except the main one) # so that it does not try to free existing objects. # at that stage, existing objects are only those that we # inherited at the thread creation (thus shared) and those # that we are returning: destruction will be handled by the # main thread in both cases. sub thread_cleanup { # prevent destruction of shared objects no warnings 'redefine'; *Slic3r::Object::XS::ZTable::DESTROY = sub {}; } sub encode_path { my ($filename) = @_; return encode('locale_fs', $filename); } sub open { my ($fh, $mode, $filename) = @_; return CORE::open $$fh, $mode, encode_path($filename); } 1;