package Slic3r::Line; use strict; use warnings; use Boost::Geometry::Utils; use Slic3r::Geometry qw(A B X Y); sub new { my $class = shift; my $self; $self = [ @_ ]; bless $self, $class; bless $_, 'Slic3r::Point' for @$self; return $self; } sub boost_linestring { my $self = shift; return Boost::Geometry::Utils::linestring($self); } sub coincides_with { my $self = shift; my ($line) = @_; return ($self->a->coincides_with($line->a) && $self->b->coincides_with($line->b)) || ($self->a->coincides_with($line->b) && $self->b->coincides_with($line->a)); } sub length { my $self = shift; return Boost::Geometry::Utils::linestring_length($self); } sub vector { my $self = shift; return (ref $self)->new([0,0], [map $self->[B][$_] - $self->[A][$_], X,Y]); } sub atan { my $self = shift; return Slic3r::Geometry::line_atan($self); } sub direction { my $self = shift; return Slic3r::Geometry::line_direction($self); } sub intersection { my $self = shift; my ($line, $require_crossing) = @_; return Slic3r::Geometry::line_intersection($self, $line, $require_crossing); } sub point_on_left { my $self = shift; my ($point) = @_; return Slic3r::Geometry::point_is_on_left_of_segment($point, $self); } sub midpoint { my $self = shift; return Slic3r::Point->new( ($self->[A][X] + $self->[B][X]) / 2, ($self->[A][Y] + $self->[B][Y]) / 2, ); } sub reverse { my $self = shift; @$self = reverse @$self; } sub translate { my $self = shift; my ($x, $y) = @_; @$self = Slic3r::Geometry::move_points([$x, $y], @$self); bless $_, 'Slic3r::Point' for @$self; return $self; } 1;