#ifndef slic3r_GLGizmo_hpp_ #define slic3r_GLGizmo_hpp_ #include #include "../../slic3r/GUI/GLTexture.hpp" #include "../../slic3r/GUI/GLCanvas3D.hpp" #include "libslic3r/Point.hpp" #include "libslic3r/BoundingBox.hpp" #include "libslic3r/SLA/SLAAutoSupports.hpp" #include #include #include class wxWindow; class GLUquadric; typedef class GLUquadric GLUquadricObj; namespace Slic3r { class BoundingBoxf3; class Linef3; class ModelObject; namespace GUI { class GLCanvas3D; #if ENABLE_IMGUI class ImGuiWrapper; #endif // ENABLE_IMGUI class GLGizmoBase { protected: struct Grabber { static const float SizeFactor; static const float MinHalfSize; static const float DraggingScaleFactor; Vec3d center; Vec3d angles; float color[3]; bool enabled; bool dragging; Grabber(); void render(bool hover, float size) const; void render_for_picking(float size) const { render(size, color, false); } float get_half_size(float size) const; float get_dragging_half_size(float size) const; private: void render(float size, const float* render_color, bool use_lighting) const; void render_face(float half_size) const; }; public: enum EState { Off, Hover, On, Num_States }; struct UpdateData { const Linef3 mouse_ray; const Point* mouse_pos; bool shift_down; UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false) : mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down) {} }; protected: GLCanvas3D& m_parent; int m_group_id; EState m_state; int m_shortcut_key; // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; bool m_dragging; float m_base_color[3]; float m_drag_color[3]; float m_highlight_color[3]; mutable std::vector m_grabbers; #if ENABLE_IMGUI ImGuiWrapper* m_imgui; #endif // ENABLE_IMGUI public: explicit GLGizmoBase(GLCanvas3D& parent); virtual ~GLGizmoBase() {} bool init() { return on_init(); } std::string get_name() const { return on_get_name(); } int get_group_id() const { return m_group_id; } void set_group_id(int id) { m_group_id = id; } EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } int get_shortcut_key() const { return m_shortcut_key; } void set_shortcut_key(int key) { m_shortcut_key = key; } bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); } bool is_selectable() const { return on_is_selectable(); } unsigned int get_texture_id() const { return m_textures[m_state].get_id(); } int get_textures_size() const { return m_textures[Off].get_width(); } int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); void set_highlight_color(const float* color); void enable_grabber(unsigned int id); void disable_grabber(unsigned int id); void start_dragging(const GLCanvas3D::Selection& selection); void stop_dragging(); bool is_dragging() const { return m_dragging; } void update(const UpdateData& data, const GLCanvas3D::Selection& selection); void render(const GLCanvas3D::Selection& selection) const { on_render(selection); } void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); } #if !ENABLE_IMGUI virtual void create_external_gizmo_widgets(wxWindow *parent); #endif // not ENABLE_IMGUI #if ENABLE_IMGUI void render_input_window(float x, float y, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, selection); } #endif // ENABLE_IMGUI protected: virtual bool on_init() = 0; virtual std::string on_get_name() const = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; } virtual bool on_is_selectable() const { return true; } virtual void on_enable_grabber(unsigned int id) {} virtual void on_disable_grabber(unsigned int id) {} virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {} virtual void on_stop_dragging() {} virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0; virtual void on_render(const GLCanvas3D::Selection& selection) const = 0; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) {} #endif // ENABLE_IMGUI float picking_color_component(unsigned int id) const; void render_grabbers(const BoundingBoxf3& box) const; void render_grabbers(float size) const; void render_grabbers_for_picking(const BoundingBoxf3& box) const; void set_tooltip(const std::string& tooltip) const; std::string format(float value, unsigned int decimals) const; }; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X, Y, Z }; private: Axis m_axis; double m_angle; GLUquadricObj* m_quadric; mutable Vec3d m_center; mutable float m_radius; mutable float m_snap_coarse_in_radius; mutable float m_snap_coarse_out_radius; mutable float m_snap_fine_in_radius; mutable float m_snap_fine_out_radius; public: GLGizmoRotate(GLCanvas3D& parent, Axis axis); GLGizmoRotate(const GLGizmoRotate& other); virtual ~GLGizmoRotate(); double get_angle() const { return m_angle; } void set_angle(double angle); protected: virtual bool on_init(); virtual std::string on_get_name() const { return ""; } virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; private: void render_circle() const; void render_scale() const; void render_snap_radii() const; void render_reference_radius() const; void render_angle() const; void render_grabber(const BoundingBoxf3& box) const; void render_grabber_extension(const BoundingBoxf3& box, bool picking) const; void transform_to_local(const GLCanvas3D::Selection& selection) const; // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const; }; class GLGizmoRotate3D : public GLGizmoBase { std::vector m_gizmos; public: explicit GLGizmoRotate3D(GLCanvas3D& parent); Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); } void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); } protected: virtual bool on_init(); virtual std::string on_get_name() const; virtual void on_set_state() { for (GLGizmoRotate& g : m_gizmos) { g.set_state(m_state); } } virtual void on_set_hover_id() { for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); } } virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } virtual void on_enable_grabber(unsigned int id) { if ((0 <= id) && (id < 3)) m_gizmos[id].enable_grabber(0); } virtual void on_disable_grabber(unsigned int id) { if ((0 <= id) && (id < 3)) m_gizmos[id].disable_grabber(0); } virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_stop_dragging(); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) { for (GLGizmoRotate& g : m_gizmos) { g.update(data, selection); } } virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const { for (const GLGizmoRotate& g : m_gizmos) { g.render_for_picking(selection); } } #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection); #endif // ENABLE_IMGUI }; class GLGizmoScale3D : public GLGizmoBase { static const float Offset; mutable BoundingBoxf3 m_box; Vec3d m_scale; double m_snap_step; Vec3d m_starting_scale; Vec3d m_starting_drag_position; BoundingBoxf3 m_starting_box; public: explicit GLGizmoScale3D(GLCanvas3D& parent); double get_snap_step(double step) const { return m_snap_step; } void set_snap_step(double step) { m_snap_step = step; } const Vec3d& get_scale() const { return m_scale; } void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; } protected: virtual bool on_init(); virtual std::string on_get_name() const; virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection); #endif // ENABLE_IMGUI private: void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; void do_scale_x(const UpdateData& data); void do_scale_y(const UpdateData& data); void do_scale_z(const UpdateData& data); void do_scale_uniform(const UpdateData& data); double calc_ratio(const UpdateData& data) const; }; class GLGizmoMove3D : public GLGizmoBase { static const double Offset; Vec3d m_displacement; double m_snap_step; Vec3d m_starting_drag_position; Vec3d m_starting_box_center; Vec3d m_starting_box_bottom_center; GLUquadricObj* m_quadric; public: explicit GLGizmoMove3D(GLCanvas3D& parent); virtual ~GLGizmoMove3D(); double get_snap_step(double step) const { return m_snap_step; } void set_snap_step(double step) { m_snap_step = step; } const Vec3d& get_displacement() const { return m_displacement; } protected: virtual bool on_init(); virtual std::string on_get_name() const; virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_stop_dragging(); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection); #endif // ENABLE_IMGUI private: double calc_projection(const UpdateData& data) const; void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const; }; class GLGizmoFlatten : public GLGizmoBase { // This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself. private: mutable Vec3d m_normal; struct PlaneData { std::vector vertices; Vec3d normal; float area; }; // This holds information to decide whether recalculation is necessary: std::vector m_volumes_matrices; std::vector m_volumes_types; Vec3d m_first_instance_scale; Vec3d m_first_instance_mirror; std::vector m_planes; bool m_planes_valid = false; mutable Vec3d m_starting_center; const ModelObject* m_model_object = nullptr; std::vector instances_matrices; void update_planes(); bool is_plane_update_necessary() const; public: explicit GLGizmoFlatten(GLCanvas3D& parent); void set_flattening_data(const ModelObject* model_object); Vec3d get_flattening_normal() const; protected: virtual bool on_init(); virtual std::string on_get_name() const; virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) {} virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; virtual void on_set_state() { if (m_state == On && is_plane_update_necessary()) update_planes(); } }; class GLGizmoSlaSupports : public GLGizmoBase { private: ModelObject* m_model_object = nullptr; ModelObject* m_old_model_object = nullptr; int m_active_instance = -1; int m_old_instance_id = -1; Vec3f unproject_on_mesh(const Vec2d& mouse_pos); GLUquadricObj* m_quadric; Eigen::MatrixXf m_V; // vertices Eigen::MatrixXi m_F; // facets indices igl::AABB m_AABB; struct SourceDataSummary { Vec3d mesh_first_point; }; // This holds information to decide whether recalculation is necessary: SourceDataSummary m_source_data; mutable Vec3d m_starting_center; public: explicit GLGizmoSlaSupports(GLCanvas3D& parent); virtual ~GLGizmoSlaSupports(); void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection); bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down); void delete_selected_points(); private: bool on_init(); void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; void render_selection_rectangle() const; void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const; bool is_mesh_update_necessary() const; void update_mesh(); #if !ENABLE_IMGUI void render_tooltip_texture() const; mutable GLTexture m_tooltip_texture; mutable GLTexture m_reset_texture; #endif // not ENABLE_IMGUI bool m_lock_unique_islands = false; bool m_editing_mode = false; float m_new_point_head_diameter = 0.4f; std::vector> m_editing_mode_cache; // a support point and whether it is currently selected bool m_selection_rectangle_active = false; Vec2d m_selection_rectangle_start_corner; Vec2d m_selection_rectangle_end_corner; bool m_ignore_up_event = false; bool m_show_modal = false; int m_canvas_width; int m_canvas_height; protected: void on_set_state() override; void on_start_dragging(const GLCanvas3D::Selection& selection) override; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) override; #endif // ENABLE_IMGUI virtual std::string on_get_name() const; virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; virtual bool on_is_selectable() const; }; #if !ENABLE_IMGUI class GLGizmoCutPanel; #endif // not ENABLE_IMGUI class GLGizmoCut : public GLGizmoBase { static const double Offset; static const double Margin; static const std::array GrabberColor; mutable double m_cut_z; double m_start_z; mutable double m_max_z; Vec3d m_drag_pos; Vec3d m_drag_center; bool m_keep_upper; bool m_keep_lower; bool m_rotate_lower; #if !ENABLE_IMGUI GLGizmoCutPanel *m_panel; #endif // not ENABLE_IMGUI public: explicit GLGizmoCut(GLCanvas3D& parent); #if !ENABLE_IMGUI virtual void create_external_gizmo_widgets(wxWindow *parent); #endif // not ENABLE_IMGUI #if !ENABLE_IMGUI #endif // not ENABLE_IMGUI protected: virtual bool on_init(); virtual std::string on_get_name() const; virtual void on_set_state(); virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection); #endif // ENABLE_IMGUI private: void update_max_z(const GLCanvas3D::Selection& selection) const; void set_cut_z(double cut_z) const; void perform_cut(const GLCanvas3D::Selection& selection); double calc_projection(const Linef3& mouse_ray) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmo_hpp_