project(Slic3r) cmake_minimum_required(VERSION 3.2) include("version.inc") set(SLIC3R_RESOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/resources") file(TO_NATIVE_PATH "${SLIC3R_RESOURCES_DIR}" SLIC3R_RESOURCES_DIR_WIN) if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "No build type selected, default to Release") set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (default Release)" FORCE) endif() if(DEFINED ENV{SLIC3R_STATIC}) set(SLIC3R_STATIC_INITIAL $ENV{SLIC3R_STATIC}) else() if (MSVC OR MINGW OR APPLE) set(SLIC3R_STATIC_INITIAL 1) else() set(SLIC3R_STATIC_INITIAL 0) endif() endif() option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL}) option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1) option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0) option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1) option(SLIC3R_MSVC_PDB "Generate PDB files on MSVC in Release mode" 1) if (MSVC AND SLIC3R_MSVC_COMPILE_PARALLEL) add_compile_options(/MP) endif () # CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...) # We pick it from environment if it is not defined in another way if(NOT DEFINED CMAKE_PREFIX_PATH) if(DEFINED ENV{CMAKE_PREFIX_PATH}) set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}") endif() endif() # Add our own cmake module path. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/) enable_testing () # Enable C++11 language standard. set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) # To be able to link libslic3r with the Perl XS module. # Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC set(CMAKE_POSITION_INDEPENDENT_CODE ON) # WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory. # We pick it from environment if it is not defined in another way if(WIN32) if(NOT DEFINED WIN10SDK_PATH) if(DEFINED ENV{WIN10SDK_PATH}) set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}") endif() endif() if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h") message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}") message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found") message("STL fixing by the Netfabb service will not be compiled") unset(WIN10SDK_PATH) endif() endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") # Workaround for an old CMake, which does not understand CMAKE_CXX_STANDARD. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Wno-reorder" ) find_package(PkgConfig REQUIRED) endif() if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUXX) # Adding -fext-numeric-literals to enable GCC extensions on definitions of quad float literals, which are required by Boost. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals" ) endif() if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # On GCC and Clang, no return from a non-void function is a warning only. Here, we make it an error. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-type" ) endif() # Where all the bundled libraries reside? set(LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src/) # For the bundled boost libraries (boost::nowide) include_directories(${LIBDIR}) # For libslic3r.h include_directories(${LIBDIR}/libslic3r ${LIBDIR}/clipper ${LIBDIR}/polypartition) #set(CMAKE_INCLUDE_CURRENT_DIR ON) if(WIN32) # BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking. add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x601 -D_CRT_SECURE_NO_WARNINGS) endif() add_definitions(-DwxUSE_UNICODE -D_UNICODE -DUNICODE -DWXINTL_NO_GETTEXT_MACRO) if (SLIC3R_PROFILE) message("Slic3r will be built with a Shiny invasive profiler") add_definitions(-DSLIC3R_PROFILE) endif () # Disable optimization even with debugging on. if (0) message(STATUS "Perl compiled without optimization. Disabling optimization for the Slic3r build.") message("Old CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}") message("Old CMAKE_CXX_FLAGS_RELWITHDEBINFO: ${CMAKE_CXX_FLAGS_RELEASE}") message("Old CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT") set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT") set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT") set(CMAKE_C_FLAGS "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT") endif() # Find and configure boost if(SLIC3R_STATIC) # Use static boost libraries. set(Boost_USE_STATIC_LIBS ON) # Use boost libraries linked statically to the C++ runtime. # set(Boost_USE_STATIC_RUNTIME ON) endif() #set(Boost_DEBUG ON) find_package(Boost REQUIRED COMPONENTS system filesystem thread log locale regex) if(Boost_FOUND) include_directories(${Boost_INCLUDE_DIRS}) if (APPLE) # BOOST_ASIO_DISABLE_KQUEUE : prevents a Boost ASIO bug on OS X: https://svn.boost.org/trac/boost/ticket/5339 add_definitions(-DBOOST_ASIO_DISABLE_KQUEUE) endif() if(NOT SLIC3R_STATIC) add_definitions(-DBOOST_LOG_DYN_LINK) endif() endif() # Find and configure intel-tbb if(SLIC3R_STATIC) set(TBB_STATIC 1) endif() set(TBB_DEBUG 1) find_package(TBB REQUIRED) include_directories(${TBB_INCLUDE_DIRS}) add_definitions(${TBB_DEFINITIONS}) if(MSVC) # Suppress implicit linking of the TBB libraries by the Visual Studio compiler. add_definitions(-D__TBB_NO_IMPLICIT_LINKAGE) endif() # The Intel TBB library will use the std::exception_ptr feature of C++11. add_definitions(-DTBB_USE_CAPTURED_EXCEPTION=0) find_package(CURL REQUIRED) include_directories(${CURL_INCLUDE_DIRS}) if (SLIC3R_STATIC) if (NOT APPLE) # libcurl is always linked dynamically to the system libcurl on OSX. # On other systems, libcurl is linked statically if SLIC3R_STATIC is set. add_definitions(-DCURL_STATICLIB) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") # As of now, our build system produces a statically linked libcurl, # which links the OpenSSL library dynamically. find_package(OpenSSL REQUIRED) message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}") message("OpenSSL libraries: ${OPENSSL_LIBRARIES}") include_directories(${OPENSSL_INCLUDE_DIR}) endif() endif() ## OPTIONAL packages # Find eigen3 or use bundled version if (NOT SLIC3R_STATIC) find_package(Eigen3) endif () if (NOT Eigen3_FOUND) set(Eigen3_FOUND 1) set(EIGEN3_INCLUDE_DIR ${LIBDIR}/eigen/) endif () include_directories(${EIGEN3_INCLUDE_DIR}) # Find expat or use bundled version # Always use the system libexpat on Linux. if (NOT SLIC3R_STATIC OR CMAKE_SYSTEM_NAME STREQUAL "Linux") find_package(EXPAT) endif () if (NOT EXPAT_FOUND) add_library(expat STATIC ${LIBDIR}/expat/xmlparse.c ${LIBDIR}/expat/xmlrole.c ${LIBDIR}/expat/xmltok.c ) set(EXPAT_FOUND 1) set(EXPAT_INCLUDE_DIRS ${LIBDIR}/expat/) set(EXPAT_LIBRARIES expat) endif () include_directories(${EXPAT_INCLUDE_DIRS}) # Find glew or use bundled version if (NOT SLIC3R_STATIC) find_package(GLEW) endif () if (NOT GLEW_FOUND) add_library(glew STATIC ${LIBDIR}/glew/src/glew.c) set(GLEW_FOUND 1) set(GLEW_INCLUDE_DIRS ${LIBDIR}/glew/include/) set(GLEW_LIBRARIES glew) add_definitions(-DGLEW_STATIC) endif () include_directories(${GLEW_INCLUDE_DIRS}) # Resources and l10n set(L10N_DIR "${SLIC3R_RESOURCES_DIR}/localization") add_custom_target(pot # FIXME: file list stale COMMAND xgettext --keyword=L --from-code=UTF-8 --debug -f "${L10N_DIR}/list.txt" -o "${L10N_DIR}/Slic3rPE.pot" WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMENT "Generate pot file from strings in the source tree" ) if (MSVC) file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/src/resources" WIN_RESOURCES_SYMLINK) add_custom_target(resources_symlink ALL COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" ( mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ) VERBATIM ) else () add_custom_target(resources_symlink ALL COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_BINARY_DIR}/resources" VERBATIM ) endif() # libslic3r, Slic3r GUI and the slic3r executable. add_subdirectory(src) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r) # Perl bindings, currently only used for the unit / integration tests of libslic3r. # Also runs the unit / integration tests. #FIXME Port the tests into C++ to finally get rid of the Perl! add_subdirectory(xs) file(GLOB MyVar var/*.png) install(FILES ${MyVar} DESTINATION share/slic3r-prusa3d)