#include "MultiPoint.hpp" #include "BoundingBox.hpp" namespace Slic3r { MultiPoint::operator Points() const { return this->points; } void MultiPoint::scale(double factor) { for (Points::iterator it = points.begin(); it != points.end(); ++it) { (*it).scale(factor); } } void MultiPoint::translate(double x, double y) { for (Points::iterator it = points.begin(); it != points.end(); ++it) { (*it).translate(x, y); } } void MultiPoint::translate(const Point &vector) { this->translate(vector.x, vector.y); } void MultiPoint::rotate(double angle, const Point ¢er) { for (Points::iterator it = points.begin(); it != points.end(); ++it) { (*it).rotate(angle, center); } } void MultiPoint::reverse() { std::reverse(this->points.begin(), this->points.end()); } Point MultiPoint::first_point() const { return this->points.front(); } double MultiPoint::length() const { Lines lines = this->lines(); double len = 0; for (Lines::iterator it = lines.begin(); it != lines.end(); ++it) { len += it->length(); } return len; } bool MultiPoint::is_valid() const { return this->points.size() >= 2; } int MultiPoint::find_point(const Point &point) const { for (Points::const_iterator it = this->points.begin(); it != this->points.end(); ++it) { if (it->coincides_with(point)) return it - this->points.begin(); } return -1; // not found } bool MultiPoint::has_boundary_point(const Point &point) const { double dist = point.distance_to(point.projection_onto(*this)); return dist < SCALED_EPSILON; } BoundingBox MultiPoint::bounding_box() const { return BoundingBox(this->points); } void MultiPoint::remove_duplicate_points() { for (size_t i = 1; i < this->points.size(); ++i) { if (this->points.at(i).coincides_with(this->points.at(i-1))) { this->points.erase(this->points.begin() + i); --i; } } } void MultiPoint::append(const Point &point) { this->points.push_back(point); } void MultiPoint::append(const Points &points) { this->append(points.begin(), points.end()); } void MultiPoint::append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); } bool MultiPoint::intersection(const Line& line, Point* intersection) const { Lines lines = this->lines(); for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++it) { if (it->intersection(line, intersection)) return true; } return false; } Points MultiPoint::_douglas_peucker(const Points &points, const double tolerance) { Points results; double dmax = 0; size_t index = 0; Line full(points.front(), points.back()); for (Points::const_iterator it = points.begin() + 1; it != points.end(); ++it) { // we use shortest distance, not perpendicular distance double d = it->distance_to(full); if (d > dmax) { index = it - points.begin(); dmax = d; } } if (dmax >= tolerance) { Points dp0; dp0.reserve(index + 1); dp0.insert(dp0.end(), points.begin(), points.begin() + index + 1); Points dp1 = MultiPoint::_douglas_peucker(dp0, tolerance); results.reserve(results.size() + dp1.size() - 1); results.insert(results.end(), dp1.begin(), dp1.end() - 1); dp0.clear(); dp0.reserve(points.size() - index + 1); dp0.insert(dp0.end(), points.begin() + index, points.end()); dp1 = MultiPoint::_douglas_peucker(dp0, tolerance); results.reserve(results.size() + dp1.size()); results.insert(results.end(), dp1.begin(), dp1.end()); } else { results.push_back(points.front()); results.push_back(points.back()); } return results; } }