package Slic3r::Model; use Moo; use List::Util qw(first max); use Slic3r::Geometry qw(X Y Z MIN move_points); has 'materials' => (is => 'ro', default => sub { {} }); has 'objects' => (is => 'ro', default => sub { [] }); sub read_from_file { my $class = shift; my ($input_file) = @_; my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file) : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; $_->input_file($input_file) for @{$model->objects}; return $model; } sub merge { my $class = shift; my @models = @_; my $new_model = ref($class) ? $class : $class->new; $new_model->add_object($_) for map @{$_->objects}, @models; return $new_model; } sub add_object { my $self = shift; my $new_object; if (@_ == 1) { # we have a Model::Object my ($object) = @_; $new_object = $self->add_object( input_file => $object->input_file, config => $object->config, layer_height_ranges => $object->layer_height_ranges, # TODO: clone! ); foreach my $volume (@{$object->volumes}) { $new_object->add_volume( material_id => $volume->material_id, mesh => $volume->mesh->clone, ); if (defined $volume->material_id) { # merge material attributes (should we rename materials in case of duplicates?) my %attributes = %{ $object->model->materials->{$volume->material_id}->attributes }; if (exists $self->materials->{$volume->material_id}) { %attributes = (%attributes, %{ $self->materials->{$volume->material_id}->attributes }); } $self->set_material($volume->material_id, {%attributes}); } } $new_object->add_instance( offset => $_->offset, rotation => $_->rotation, scaling_factor => $_->scaling_factor, ) for @{ $object->instances // [] }; } else { push @{$self->objects}, $new_object = Slic3r::Model::Object->new(model => $self, @_); } return $new_object; } sub delete_object { my ($self, $obj_idx) = @_; splice @{$self->objects}, $obj_idx, 1; } sub delete_all_objects { my ($self) = @_; @{$self->objects} = (); } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; return $self->materials->{$material_id} = Slic3r::Model::Material->new( model => $self, attributes => $attributes || {}, ); } sub duplicate_objects_grid { my ($self, $grid, $distance) = @_; die "Grid duplication is not supported with multiple objects\n" if @{$self->objects} > 1; my $object = $self->objects->[0]; @{$object->instances} = (); my $size = $object->bounding_box->size; for my $x_copy (1..$grid->[X]) { for my $y_copy (1..$grid->[Y]) { $object->add_instance( offset => [ ($size->[X] + $distance) * ($x_copy-1), ($size->[Y] + $distance) * ($y_copy-1), ], ); } } } # this will append more instances to each object # and then automatically rearrange everything sub duplicate_objects { my ($self, $copies_num, $distance, $bb) = @_; foreach my $object (@{$self->objects}) { my @instances = @{$object->instances}; foreach my $instance (@instances) { ### $object->add_instance($instance->clone); if we had clone() $object->add_instance( offset => [ @{$instance->offset} ], rotation => $instance->rotation, scaling_factor => $instance->scaling_factor, ) for 2..$copies_num; } } $self->arrange_objects($distance, $bb); } # arrange objects preserving their instance count # but altering their instance positions sub arrange_objects { my ($self, $distance, $bb) = @_; # get the (transformed) size of each instance so that we take # into account their different transformations when packing my @instance_sizes = (); foreach my $object (@{$self->objects}) { push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances}; } my @positions = $self->_arrange(\@instance_sizes, $distance, $bb); foreach my $object (@{$self->objects}) { $_->offset([ @{shift @positions} ]) for @{$object->instances}; $object->update_bounding_box; } } # duplicate the entire model preserving instance relative positions sub duplicate { my ($self, $copies_num, $distance, $bb) = @_; my $model_size = $self->bounding_box->size; my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb); # note that this will leave the object count unaltered foreach my $object (@{$self->objects}) { my @instances = @{$object->instances}; # store separately to avoid recursion from add_instance() below foreach my $instance (@instances) { foreach my $pos (@positions) { ### $object->add_instance($instance->clone); if we had clone() $object->add_instance( offset => [ $instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y] ], rotation => $instance->rotation, scaling_factor => $instance->scaling_factor, ); } } $object->update_bounding_box; } } sub _arrange { my ($self, $sizes, $distance, $bb) = @_; return Slic3r::Geometry::arrange( scalar(@$sizes), # number of parts max(map $_->x, @$sizes), # cell width max(map $_->y, @$sizes), # cell height , $distance, # distance between cells $bb, # bounding box of the area to fill (can be undef) ); } sub has_objects_with_no_instances { my ($self) = @_; return (first { !defined $_->instances } @{$self->objects}) ? 1 : 0; } # this returns the bounding box of the *transformed* instances sub bounding_box { my $self = shift; return undef if !@{$self->objects}; my $bb = $self->objects->[0]->bounding_box; $bb->merge($_->bounding_box) for @{$self->objects}[1..$#{$self->objects}]; return $bb; } # input point is expressed in unscaled coordinates sub center_instances_around_point { my ($self, $point) = @_; my $bb = $self->bounding_box; return if !defined $bb; my $size = $bb->size; my @shift = ( -$bb->x_min + $point->[X] - $size->x/2, -$bb->y_min + $point->[Y] - $size->y/2, #// ); foreach my $object (@{$self->objects}) { foreach my $instance (@{$object->instances}) { $instance->offset->[X] += $shift[X]; $instance->offset->[Y] += $shift[Y]; } $object->update_bounding_box; } } sub translate { my $self = shift; my @shift = @_; $_->translate(@shift) for @{$self->objects}; } # flattens everything to a single mesh sub mesh { my $self = shift; my $mesh = Slic3r::TriangleMesh->new; $mesh->merge($_->mesh) for @{$self->objects}; return $mesh; } # this method splits objects into multiple distinct objects by walking their meshes sub split_meshes { my $self = shift; my @objects = @{$self->objects}; @{$self->objects} = (); foreach my $object (@objects) { if (@{$object->volumes} > 1) { # We can't split meshes if there's more than one material, because # we can't group the resulting meshes by object afterwards push @{$self->objects}, $object; next; } my $volume = $object->volumes->[0]; foreach my $mesh (@{$volume->mesh->split}) { my $new_object = $self->add_object( input_file => $object->input_file, config => $object->config->clone, layer_height_ranges => $object->layer_height_ranges, # TODO: this needs to be cloned ); $new_object->add_volume( mesh => $mesh, material_id => $volume->material_id, ); # add one instance per original instance $new_object->add_instance( offset => [ @{$_->offset} ], rotation => $_->rotation, scaling_factor => $_->scaling_factor, ) for @{ $object->instances // [] }; } } } sub print_info { my $self = shift; $_->print_info for @{$self->objects}; } sub get_material_name { my $self = shift; my ($material_id) = @_; my $name; if (exists $self->materials->{$material_id}) { $name //= $self->materials->{$material_id}->attributes->{$_} for qw(Name name); } elsif ($material_id eq '_') { $name = 'Default material'; } $name //= $material_id; return $name; } package Slic3r::Model::Material; use Moo; has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'attributes' => (is => 'rw', default => sub { {} }); has 'config' => (is => 'rw', default => sub { Slic3r::Config->new }); package Slic3r::Model::Object; use Moo; use File::Basename qw(basename); use List::Util qw(first sum); use Slic3r::Geometry qw(X Y Z MIN MAX); has 'input_file' => (is => 'rw'); has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'volumes' => (is => 'ro', default => sub { [] }); has 'instances' => (is => 'rw'); has 'config' => (is => 'rw', default => sub { Slic3r::Config->new }); has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ] has '_bounding_box' => (is => 'rw'); sub add_volume { my $self = shift; my %args = @_; push @{$self->volumes}, my $volume = Slic3r::Model::Volume->new( object => $self, %args, ); $self->_bounding_box(undef); return $volume; } sub add_instance { my $self = shift; my %params = @_; $self->instances([]) if !defined $self->instances; push @{$self->instances}, my $i = Slic3r::Model::Instance->new(object => $self, %params); $self->_bounding_box(undef); return $i; } sub delete_last_instance { my ($self) = @_; pop @{$self->instances}; $self->_bounding_box(undef); } sub instances_count { my $self = shift; return scalar(@{ $self->instances // [] }); } sub raw_mesh { my $self = shift; my $mesh = Slic3r::TriangleMesh->new; $mesh->merge($_->mesh) for @{ $self->volumes }; return $mesh; } # flattens all volumes and instances into a single mesh sub mesh { my $self = shift; my $mesh = $self->raw_mesh; my @instance_meshes = (); foreach my $instance (@{ $self->instances }) { my $m = $mesh->clone; $instance->transform_mesh($m); push @instance_meshes, $m; } my $full_mesh = Slic3r::TriangleMesh->new; $full_mesh->merge($_) for @instance_meshes; return $full_mesh; } sub update_bounding_box { my ($self) = @_; $self->_bounding_box($self->mesh->bounding_box); } # this returns the bounding box of the *transformed* instances sub bounding_box { my $self = shift; $self->update_bounding_box if !defined $self->_bounding_box; return $self->_bounding_box->clone; } # this returns the bounding box of the *transformed* given instance sub instance_bounding_box { my ($self, $instance_idx) = @_; my $mesh = $self->raw_mesh; $self->instances->[$instance_idx]->transform_mesh($mesh); return $mesh->bounding_box; } sub center_around_origin { my $self = shift; # calculate the displacements needed to # center this object around the origin my $bb = $self->raw_mesh->bounding_box; # first align to origin on XYZ my @shift = @{ $bb->vector_to_origin }; # then center it on XY my $size = $bb->size; $shift[$_] -= $size->[$_]/2 for X,Y; $self->translate(@shift); if (defined $self->instances) { foreach my $instance (@{ $self->instances }) { $instance->offset->[X] -= $shift[X]; $instance->offset->[Y] -= $shift[Y]; } $self->update_bounding_box; } return @shift; } sub translate { my $self = shift; my @shift = @_; $_->mesh->translate(@shift) for @{$self->volumes}; $self->_bounding_box->translate(@shift) if defined $self->_bounding_box; } sub materials_count { my $self = shift; my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes}; return scalar keys %materials; } sub unique_materials { my $self = shift; my %materials = (); $materials{ $_->material_id } = 1 for grep { defined $_->material_id } @{$self->volumes}; return sort keys %materials; } sub facets_count { my $self = shift; return sum(map $_->mesh->facets_count, @{$self->volumes}); } sub needed_repair { my $self = shift; return (first { !$_->mesh->needed_repair } @{$self->volumes}) ? 0 : 1; } sub mesh_stats { my $self = shift; # TODO: sum values from all volumes return $self->volumes->[0]->mesh->stats; } sub print_info { my $self = shift; printf "Info about %s:\n", basename($self->input_file); printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->size}; if (my $stats = $self->mesh_stats) { printf " number of facets: %d\n", $stats->{number_of_facets}; printf " number of shells: %d\n", $stats->{number_of_parts}; printf " volume: %.3f\n", $stats->{volume}; if ($self->needed_repair) { printf " needed repair: yes\n"; printf " degenerate facets: %d\n", $stats->{degenerate_facets}; printf " edges fixed: %d\n", $stats->{edges_fixed}; printf " facets removed: %d\n", $stats->{facets_removed}; printf " facets added: %d\n", $stats->{facets_added}; printf " facets reversed: %d\n", $stats->{facets_reversed}; printf " backwards edges: %d\n", $stats->{backwards_edges}; } else { printf " needed repair: no\n"; } } else { printf " number of facets: %d\n", scalar(map @{$_->facets}, @{$self->volumes}); } } package Slic3r::Model::Volume; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'material_id' => (is => 'rw'); has 'mesh' => (is => 'rw', required => 1); package Slic3r::Model::Instance; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point has 'scaling_factor' => (is => 'rw', default => sub { 1 }); has 'offset' => (is => 'rw'); # must be arrayref in *unscaled* coordinates sub transform_mesh { my ($self, $mesh, $dont_translate) = @_; $mesh->rotate($self->rotation, Slic3r::Point->new(0,0)); # rotate around mesh origin $mesh->scale($self->scaling_factor); # scale around mesh origin $mesh->translate(@{$self->offset}, 0) unless $dont_translate; } sub transform_polygon { my ($self, $polygon) = @_; $polygon->rotate($self->rotation, Slic3r::Point->new(0,0)); # rotate around origin $polygon->scale($self->scaling_factor); # scale around origin } 1;