package Slic3r::Perimeter; use Moo; use Math::Clipper ':all'; use Slic3r::Geometry qw(X Y shortest_path scale); use XXX; sub make_perimeter { my $self = shift; my ($layer) = @_; printf "Making perimeter for layer %d\n", $layer->id; # at least one perimeter is required die "Can't slice object with no perimeters!\n" if $Slic3r::perimeters == 0; # this array will hold one arrayref per original surface; # each item of this arrayref is an arrayref representing a depth (from inner # perimeters to outer); each item of this arrayref is an ExPolygon: # @perimeters = ( # [ # first object (identified by a single surface before offsetting) # [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop # [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop # ], # [ # second object # ... # ] # ) my @perimeters = (); # one item per depth; each item # organize perimeter surfaces using a shortest path search my @surfaces = @{shortest_path([ map [ $_->contour->points->[0], $_ ], @{$layer->slices}, ])}; foreach my $surface (@surfaces) { my @last_offsets = ($surface->expolygon); my $distance = 0; # create other offsets push @perimeters, []; for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) { # offsetting a polygon can result in one or many offset polygons @last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance; push @{ $perimeters[-1] }, [@last_offsets]; # offset distance for inner loops $distance = scale $Slic3r::flow_spacing; } # create one more offset to be used as boundary for fill { my @fill_boundaries = map Slic3r::Surface->cast_from_expolygon ($_, surface_type => $surface->surface_type), map $_->offset_ex(-$distance), @last_offsets; # TODO: diff(offset(@last_offsets, -$distance/2), offset(@fill_boundaries, +$distance/2)) # this represents the small gaps that we need to treat like thin polygons, # thus generating the skeleton and using it to fill them push @{ $layer->fill_boundaries }, @fill_boundaries if @fill_boundaries; } } # process one island (original surface) at time foreach my $island (@perimeters) { # do holes starting from innermost one foreach my $hole (map $_->holes, map @$_, @$island) { push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole, role => 'perimeter'); } # do contours starting from innermost one foreach my $contour (map $_->contour, map @$_, reverse @$island) { push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour, role => 'perimeter'); } } # detect small perimeters by checking their area for (@{ $layer->perimeters }) { $_->role('small-perimeter') if $_->polygon->area < $Slic3r::small_perimeter_area; } } 1;