#include "BridgeDetector.hpp" #include "ClipperUtils.hpp" #include "Geometry.hpp" #include namespace Slic3r { BridgeDetector::BridgeDetector( ExPolygon _expolygon, const ExPolygonCollection &_lower_slices, coord_t _spacing) : // The original infill polygon, not inflated. expolygons(expolygons_owned), // All surfaces of the object supporting this region. lower_slices(_lower_slices), spacing(_spacing) { this->expolygons_owned.push_back(STDMOVE(_expolygon)); initialize(); } BridgeDetector::BridgeDetector( const ExPolygons &_expolygons, const ExPolygonCollection &_lower_slices, coord_t _spacing) : // The original infill polygon, not inflated. expolygons(_expolygons), // All surfaces of the object supporting this region. lower_slices(_lower_slices), spacing(_spacing) { initialize(); } void BridgeDetector::initialize() { // 5 degrees stepping this->resolution = PI/36.0; // output angle not known this->angle = -1.; // Outset our bridge by an arbitrary amout; we'll use this outer margin for detecting anchors. Polygons grown = offset(this->expolygons, float(this->spacing)); // Detect possible anchoring edges of this bridging region. // Detect what edges lie on lower slices by turning bridge contour and holes // into polylines and then clipping them with each lower slice's contour. // Currently _edges are only used to set a candidate direction of the bridge (see bridge_direction_candidates()). intersection(to_polylines(grown), this->lower_slices.contours(), &this->_edges); #ifdef SLIC3R_DEBUG printf(" bridge has " PRINTF_ZU " support(s)\n", this->_edges.size()); #endif // detect anchors as intersection between our bridge expolygon and the lower slices // safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some edges this->_anchor_regions = intersection_ex(grown, to_polygons(this->lower_slices.expolygons), true); /* if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("bridge.svg", expolygons => [ $self->expolygon ], red_expolygons => $self->lower_slices, polylines => $self->_edges, ); } */ } bool BridgeDetector::detect_angle() { if (this->_edges.empty() || this->_anchor_regions.empty()) // The bridging region is completely in the air, there are no anchors available at the layer below. return false; std::vector candidates; { std::vector angles = bridge_direction_candidates(); candidates.reserve(angles.size()); for (size_t i = 0; i < angles.size(); ++ i) candidates.push_back(BridgeDirection(angles[i])); } /* Outset the bridge expolygon by half the amount we used for detecting anchors; we'll use this one to clip our test lines and be sure that their endpoints are inside the anchors and not on their contours leading to false negatives. */ Polygons clip_area = offset(this->expolygons, 0.5f * float(this->spacing)); /* we'll now try several directions using a rudimentary visibility check: bridge in several directions and then sum the length of lines having both endpoints within anchors */ bool have_coverage = false; for (size_t i_angle = 0; i_angle < candidates.size(); ++ i_angle) { const double angle = candidates[i_angle].angle; Lines lines; { // Get an oriented bounding box around _anchor_regions. BoundingBox bbox = get_extents_rotated(this->_anchor_regions, - angle); // Cover the region with line segments. lines.reserve((bbox.max.y - bbox.min.y + this->spacing) / this->spacing); double s = sin(angle); double c = cos(angle); //FIXME Vojtech: The lines shall be spaced half the line width from the edge, but then // some of the test cases fail. Need to adjust the test cases then? // for (coord_t y = bbox.min.y + this->spacing / 2; y <= bbox.max.y; y += this->spacing) for (coord_t y = bbox.min.y; y <= bbox.max.y; y += this->spacing) lines.push_back(Line( Point((coord_t)round(c * bbox.min.x - s * y), (coord_t)round(c * y + s * bbox.min.x)), Point((coord_t)round(c * bbox.max.x - s * y), (coord_t)round(c * y + s * bbox.max.x)))); } double total_length = 0; double max_length = 0; { Lines clipped_lines = intersection(lines, clip_area); for (size_t i = 0; i < clipped_lines.size(); ++i) { const Line &line = clipped_lines[i]; if (expolygons_contain(this->_anchor_regions, line.a) && expolygons_contain(this->_anchor_regions, line.b)) { // This line could be anchored. double len = line.length(); total_length += len; max_length = std::max(max_length, len); } } } if (total_length == 0.) continue; have_coverage = true; // Sum length of bridged lines. candidates[i_angle].coverage = total_length; /* The following produces more correct results in some cases and more broken in others. TODO: investigate, as it looks more reliable than line clipping. */ // $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0; // max length of bridged lines candidates[i_angle].max_length = max_length; } // if no direction produced coverage, then there's no bridge direction if (! have_coverage) return false; // sort directions by coverage - most coverage first std::sort(candidates.begin(), candidates.end()); // if any other direction is within extrusion width of coverage, prefer it if shorter // TODO: There are two options here - within width of the angle with most coverage, or within width of the currently perferred? size_t i_best = 0; for (size_t i = 1; i < candidates.size() && candidates[i_best].coverage - candidates[i].coverage < this->spacing; ++ i) if (candidates[i].max_length < candidates[i_best].max_length) i_best = i; this->angle = candidates[i_best].angle; if (this->angle >= PI) this->angle -= PI; #ifdef SLIC3R_DEBUG printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle)); #endif return true; } std::vector BridgeDetector::bridge_direction_candidates() const { // we test angles according to configured resolution std::vector angles; for (int i = 0; i <= PI/this->resolution; ++i) angles.push_back(i * this->resolution); // we also test angles of each bridge contour { Lines lines = to_lines(this->expolygons); for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) angles.push_back(line->direction()); } /* we also test angles of each open supporting edge (this finds the optimal angle for C-shaped supports) */ for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) if (! edge->first_point().coincides_with(edge->last_point())) angles.push_back(Line(edge->first_point(), edge->last_point()).direction()); // remove duplicates double min_resolution = PI/180.0; // 1 degree std::sort(angles.begin(), angles.end()); for (size_t i = 1; i < angles.size(); ++i) { if (Slic3r::Geometry::directions_parallel(angles[i], angles[i-1], min_resolution)) { angles.erase(angles.begin() + i); --i; } } /* compare first value with last one and remove the greatest one (PI) in case they are parallel (PI, 0) */ if (Slic3r::Geometry::directions_parallel(angles.front(), angles.back(), min_resolution)) angles.pop_back(); return angles; } void BridgeDetector::coverage(double angle, Polygons* coverage) const { if (angle == -1) angle = this->angle; if (angle == -1) return; // Get anchors, convert them to Polygons and rotate them. Polygons anchors = to_polygons(this->_anchor_regions); polygons_rotate(anchors, PI/2.0 - angle); Polygons covered; for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly) { // Clone our expolygon and rotate it so that we work with vertical lines. ExPolygon expolygon = *it_expoly; expolygon.rotate(PI/2.0 - angle); /* Outset the bridge expolygon by half the amount we used for detecting anchors; we'll use this one to generate our trapezoids and be sure that their vertices are inside the anchors and not on their contours leading to false negatives. */ ExPolygons grown = offset_ex(expolygon, 0.5f * float(this->spacing)); // Compute trapezoids according to a vertical orientation Polygons trapezoids; for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) it->get_trapezoids2(&trapezoids, PI/2.0); for (Polygons::iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) { Lines supported = intersection(trapezoid->lines(), anchors); size_t n_supported = 0; // not nice, we need a more robust non-numeric check for (size_t i = 0; i < supported.size(); ++i) if (supported[i].length() >= this->spacing) ++ n_supported; if (n_supported >= 2) covered.push_back(STDMOVE(*trapezoid)); } } // Unite the trapezoids before rotation, as the rotation creates tiny gaps and intersections between the trapezoids // instead of exact overlaps. covered = union_(covered); // Intersect trapezoids with actual bridge area to remove extra margins and append it to result. polygons_rotate(covered, -(PI/2.0 - angle)); intersection(covered, to_polygons(this->expolygons), coverage); /* if (0) { my @lines = map @{$_->lines}, @$trapezoids; $_->rotate(-(PI/2 - $angle), [0,0]) for @lines; require "Slic3r/SVG.pm"; Slic3r::SVG::output( "coverage_" . rad2deg($angle) . ".svg", expolygons => [$self->expolygon], green_expolygons => $self->_anchor_regions, red_expolygons => $coverage, lines => \@lines, ); } */ } Polygons BridgeDetector::coverage(double angle) const { Polygons pp; this->coverage(angle, &pp); return pp; } /* This method returns the bridge edges (as polylines) that are not supported but would allow the entire bridge area to be bridged with detected angle if supported too */ void BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const { if (angle == -1) angle = this->angle; if (angle == -1) return; Polygons grown_lower = offset(this->lower_slices.expolygons, float(this->spacing)); for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly) { // get unsupported bridge edges (both contour and holes) Polylines unuspported_polylines; diff(to_polylines(*it_expoly), grown_lower, &unuspported_polylines); Lines unsupported_lines = to_lines(unuspported_polylines); /* Split into individual segments and filter out edges parallel to the bridging angle TODO: angle tolerance should probably be based on segment length and flow width, so that we build supports whenever there's a chance that at least one or two bridge extrusions would be anchored within such length (i.e. a slightly non-parallel bridging direction might still benefit from anchors if long enough) double angle_tolerance = PI / 180.0 * 5.0; */ for (Lines::const_iterator line = unsupported_lines.begin(); line != unsupported_lines.end(); ++line) { if (!Slic3r::Geometry::directions_parallel(line->direction(), angle)) unsupported->push_back(*line); } } /* if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output( "unsupported_" . rad2deg($angle) . ".svg", expolygons => [$self->expolygon], green_expolygons => $self->_anchor_regions, red_expolygons => union_ex($grown_lower), no_arrows => 1, polylines => \@bridge_edges, red_polylines => $unsupported, ); } */ } Polylines BridgeDetector::unsupported_edges(double angle) const { Polylines pp; this->unsupported_edges(angle, &pp); return pp; } }