package Slic3r::Fill::Concentric; use Moo; extends 'Slic3r::Fill::Base'; use Slic3r::Geometry qw(scale unscale X); use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained); sub no_sort { 1 } sub fill_surface { my $self = shift; my ($surface, %params) = @_; # no rotation is supported for this infill pattern my $expolygon = $surface->expolygon; my $bounding_box = $expolygon->bounding_box; my $min_spacing = scale($self->spacing); my $distance = $min_spacing / $params{density}; if ($params{density} == 1 && !$params{dont_adjust}) { $distance = $self->adjust_solid_spacing( width => $bounding_box->size->[X], distance => $distance, ); $self->spacing(unscale $distance); } my @loops = my @last = map $_->clone, @$expolygon; while (@last) { push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)}; } # generate paths from the outermost to the innermost, to avoid # adhesion problems of the first central tiny loops @loops = map Slic3r::Polygon->new(@$_), reverse @{union_pt_chained(\@loops)}; # split paths using a nearest neighbor search my @paths = (); my $last_pos = Slic3r::Point->new(0,0); foreach my $loop (@loops) { push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop)); $last_pos = $paths[-1]->last_point; } # clip the paths to prevent the extruder from getting exactly on the first point of the loop $_->clip_end($self->loop_clipping) for @paths; @paths = grep $_->is_valid, @paths; # remove empty paths (too short, thus eaten by clipping) # TODO: return ExtrusionLoop objects to get better chained paths return @paths; } 1;