#ifndef slic3r_FillRectilinear_hpp_ #define slic3r_FillRectilinear_hpp_ #include "../libslic3r.h" #include "FillBase.hpp" namespace Slic3r { class Surface; class FillRectilinear : public FillWithDirection { public: virtual ~FillRectilinear() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: coord_t _min_spacing; coord_t _line_spacing; // distance threshold for allowing the horizontal infill lines to be connected into a continuous path coord_t _diagonal_distance; // only for line infill coord_t _line_oscillation; // Enabled for the grid infill, disabled for the rectilinear and line infill. virtual bool _horizontal_lines() const { return false; } virtual Line _line(int i, coord_t x, coord_t y_min, coord_t y_max) const { return Line(Point(x, y_min), Point(x, y_max)); } virtual bool _can_connect(coord_t dist_X, coord_t dist_Y) { return dist_X <= this->_diagonal_distance && dist_Y <= this->_diagonal_distance; } }; class FillLine : public FillRectilinear { public: virtual ~FillLine() {} protected: virtual Line _line(int i, coord_t x, coord_t y_min, coord_t y_max) const { coord_t osc = (i & 1) ? this->_line_oscillation : 0; return Line(Point(x - osc, y_min), Point(x + osc, y_max)); } virtual bool _can_connect(coord_t dist_X, coord_t dist_Y) { coord_t TOLERANCE = 10 * SCALED_EPSILON; return (dist_X >= (this->_line_spacing - this->_line_oscillation) - TOLERANCE) && (dist_X <= (this->_line_spacing + this->_line_oscillation) + TOLERANCE) && (dist_Y <= this->_diagonal_distance); } }; class FillGrid : public FillRectilinear { public: virtual ~FillGrid() {} protected: // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base. virtual float _layer_angle(size_t idx) const { return 0.f; } // Flag for Slic3r::Fill::Rectilinear to fill both directions. virtual bool _horizontal_lines() const { return true; } }; }; // namespace Slic3r #endif // slic3r_FillRectilinear_hpp_