package Slic3r::Polyline; use strict; use warnings; use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices); use Slic3r::Geometry::Clipper qw(JT_SQUARE); use Storable qw(); sub new_scale { my $class = shift; my @points = map { ref($_) eq 'Slic3r::Point' ? $_->pp : $_ } @_; return $class->new(map [ Slic3r::Geometry::scale($_->[X]), Slic3r::Geometry::scale($_->[Y]) ], @points); } sub wkt { my $self = shift; return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self; } sub merge_continuous_lines { my $self = shift; polyline_remove_parallel_continuous_edges($self); } sub remove_acute_vertices { my $self = shift; polyline_remove_acute_vertices($self); } sub simplify { my $self = shift; my $tolerance = shift || 10; my $simplified = Boost::Geometry::Utils::linestring_simplify($self->pp, $tolerance); return (ref $self)->new(@$simplified); } sub length { my $self = shift; return Boost::Geometry::Utils::linestring_length($self->pp); } sub grow { my $self = shift; my ($distance, $scale, $joinType, $miterLimit) = @_; $joinType //= JT_SQUARE; # we override this one $scale //= 100000; # we init these because we can't pass undef $miterLimit //= 3; my @points = @$self; return @{Slic3r::Geometry::Clipper::offset( [ Slic3r::Polygon->new(@points, CORE::reverse @points[1..($#points-1)]) ], $distance, $scale, $joinType, $miterLimit, )}; } sub nearest_point_to { my $self = shift; my ($point) = @_; $point = Slic3r::Geometry::nearest_point($point, $self); return Slic3r::Point->new($point); } sub nearest_point_index_to { my $self = shift; my ($point) = @_; return Slic3r::Geometry::nearest_point_index($point, $self); } sub clip_with_polygon { my $self = shift; my ($polygon) = @_; return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon)); } sub clip_with_expolygon { my $self = shift; my ($expolygon) = @_; my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon->pp, [$self->pp]); return map { (ref $self)->new(@$_) } @$result; } sub bounding_box { my $self = shift; return Slic3r::Geometry::BoundingBox->new_from_points($self); } sub size { my $self = shift; return [ Slic3r::Geometry::size_2D($self) ]; } sub align_to_origin { my $self = shift; my $bb = $self->bounding_box; return $self->translate(-$bb->x_min, -$bb->y_min); } # removes the given distance from the end of the polyline sub clip_end { my $self = shift; my ($distance) = @_; while ($distance > 0) { my $last_point = $self->[-1]; $self->pop_back; last if @$self == 0; my $last_segment_length = $last_point->distance_to($self->[-1]); if ($last_segment_length <= $distance) { $distance -= $last_segment_length; next; } my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance); $self->append($new_point); $distance = 0; } } # only keeps the given distance at the beginning of the polyline sub clip_start { my $self = shift; my ($distance) = @_; my $points = [ $self->[0] ]; for (my $i = 1; $distance > 0 && $i <= $#$self; $i++) { my $point = $self->[$i]; my $segment_length = $point->distance_to($self->[$i-1]); if ($segment_length <= $distance) { $distance -= $segment_length; push @$points, $point; next; } my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $distance); push @$points, Slic3r::Point->new($new_point); $distance = 0; } return (ref $self)->new($points); } # this method returns a collection of points picked on the polygon contour # so that they are evenly spaced according to the input distance # (find a better name!) sub regular_points { my $self = shift; my ($distance) = @_; my @points = ($self->[0]); my $len = 0; for (my $i = 1; $i <= $#$self; $i++) { my $point = $self->[$i]; my $segment_length = $point->distance_to($self->[$i-1]); $len += $segment_length; next if $len < $distance; if ($len == $distance) { push @points, $point; $len = 0; next; } my $take = $segment_length - ($len - $distance); # how much we take of this segment my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $take); push @points, Slic3r::Point->new($new_point); $i--; $len = -$take; } return @points; } package Slic3r::Polyline::Collection; use Moo; has 'polylines' => (is => 'ro', default => sub { [] }); # Note that our polylines will be reversed in place when necessary. sub chained_path { my $self = shift; my ($start_near, $no_reverse) = @_; my @my_paths = @{$self->polylines}; my @paths = (); my $start_at; my $endpoints = $no_reverse ? [ map { @$_[0,0] } @my_paths ] : [ map { @$_[0,-1] } @my_paths ]; while (@my_paths) { # find nearest point my $start_index = defined $start_near ? Slic3r::Geometry::nearest_point_index($start_near, $endpoints) : 0; my $path_index = int($start_index/2); if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start $my_paths[$path_index]->reverse; } push @paths, splice @my_paths, $path_index, 1; splice @$endpoints, $path_index*2, 2; $start_near = $paths[-1][-1]; } return @paths; } 1;