#ifndef PNGREAD_HPP #define PNGREAD_HPP #include #include #include namespace Slic3r { namespace png { // Interface for an input stream of encoded png image data. struct IStream { virtual ~IStream() = default; virtual size_t read(std::uint8_t *outp, size_t amount) = 0; virtual bool is_ok() const = 0; }; // The output format of decode_png: a 2D pixel matrix stored continuously row // after row (row major layout). template struct Image { std::vector buf; size_t rows, cols; PxT get(size_t row, size_t col) const { return buf[row * cols + col]; } }; using ImageGreyscale = Image; // Only decodes true 8 bit grayscale png images. Returns false for other formats // TODO (if needed): implement transformation of rgb images into grayscale... bool decode_png(IStream &stream, ImageGreyscale &out_img); // TODO (if needed) // struct RGB { uint8_t r, g, b; }; // using ImageRGB = Image; // bool decode_png(IStream &stream, ImageRGB &img); // Encoded png data buffer: a simple read-only buffer and its size. struct ReadBuf { const void *buf = nullptr; const size_t sz = 0; }; bool is_png(const ReadBuf &pngbuf); template bool decode_png(const ReadBuf &in_buf, Img &out_img) { struct ReadBufStream: public IStream { const ReadBuf &rbuf_ref; size_t pos = 0; explicit ReadBufStream(const ReadBuf &buf): rbuf_ref{buf} {} size_t read(std::uint8_t *outp, size_t amount) override { if (amount > rbuf_ref.sz - pos) return 0; auto buf = static_cast(rbuf_ref.buf); std::copy(buf + pos, buf + (pos + amount), outp); pos += amount; return amount; } bool is_ok() const override { return pos < rbuf_ref.sz; } } stream{in_buf}; return decode_png(stream, out_img); } // TODO: std::istream of FILE* could be similarly adapted in case its needed... // Down to earth function to store a packed RGB image to file. Mostly useful for debugging purposes. bool write_rgb_to_file(const char *file_name_utf8, size_t width, size_t height, const uint8_t *data_rgb); bool write_rgb_to_file(const std::string &file_name_utf8, size_t width, size_t height, const uint8_t *data_rgb); bool write_rgb_to_file(const std::string &file_name_utf8, size_t width, size_t height, const std::vector &data_rgb); // Scaled variants are mostly useful for debugging purposes, for example to export images of low resolution distance fileds. // Scaling is done by multiplying rows and columns without any smoothing to emphasise the original pixels. bool write_rgb_to_file_scaled(const char *file_name_utf8, size_t width, size_t height, const uint8_t *data_rgb, size_t scale); bool write_rgb_to_file_scaled(const std::string &file_name_utf8, size_t width, size_t height, const uint8_t *data_rgb, size_t scale); bool write_rgb_to_file_scaled(const std::string &file_name_utf8, size_t width, size_t height, const std::vector &data_rgb, size_t scale); }} // namespace Slic3r::png #endif // PNGREAD_HPP