#include #include #include #include using namespace Slic3r; TEST_CASE("CGAL and TriangleMesh conversions", "[MeshBoolean]") { TriangleMesh sphere = make_sphere(1.); auto cgalmesh_ptr = MeshBoolean::cgal::triangle_mesh_to_cgal(sphere); REQUIRE(cgalmesh_ptr); REQUIRE(! MeshBoolean::cgal::does_self_intersect(*cgalmesh_ptr)); TriangleMesh M = MeshBoolean::cgal::cgal_to_triangle_mesh(*cgalmesh_ptr); REQUIRE(M.its.vertices.size() == sphere.its.vertices.size()); REQUIRE(M.its.indices.size() == sphere.its.indices.size()); REQUIRE(M.volume() == Approx(sphere.volume())); REQUIRE(! MeshBoolean::cgal::does_self_intersect(M)); } Vec3d calc_normal(const Vec3i &triangle, const std::vector &vertices) { Vec3d v0 = vertices[triangle[0]].cast(); Vec3d v1 = vertices[triangle[1]].cast(); Vec3d v2 = vertices[triangle[2]].cast(); // n = triangle normal Vec3d n = (v1 - v0).cross(v2 - v0); n.normalize(); return n; } TEST_CASE("Add TriangleMeshes", "[MeshBoolean]") { TriangleMesh tm1 = make_sphere(1.6, 1.6); size_t init_size = tm1.its.indices.size(); Vec3f move(5, -3, 7); move.normalize(); tm1.translate(0.3 * move); //its_write_obj(tm1.its, "tm1.obj"); TriangleMesh tm2 = make_cube(1., 1., 1.); //its_write_obj(tm2.its, "tm2.obj"); MeshBoolean::cgal::plus(tm1, tm2); //its_write_obj(tm1.its, "test_add.obj"); CHECK(tm1.its.indices.size() > init_size); }