// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "print_shader_info_log.h" #include <cstdio> #include <stdlib.h> // Copyright Denis Kovacs 4/10/08 IGL_INLINE void igl::opengl::print_shader_info_log(const GLuint obj) { GLint infologLength = 0; GLint charsWritten = 0; char *infoLog; // Get shader info log from opengl glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); // Only print if there is something in the log if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); printf("%s\n",infoLog); free(infoLog); } }