// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SORT_TRIANGLES_H #define IGL_SORT_TRIANGLES_H #include "igl_inline.h" #include namespace igl { // Inputs: // V #V by **4** list of homogeneous vertex positions // F #F by 3 list of triangle indices // MV 4 by 4 model view matrix // P 4 by 4 projection matrix // Outputs: // FF #F by 3 list of sorted triangles indices // I #F list of sorted indices template < typename DerivedV, typename DerivedF, typename DerivedMV, typename DerivedP, typename DerivedFF, typename DerivedI> IGL_INLINE void sort_triangles( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & MV, const Eigen::PlainObjectBase & P, Eigen::PlainObjectBase & FF, Eigen::PlainObjectBase & I); } #ifndef IGL_STATIC_LIBRARY # include "sort_triangles.cpp" #endif #endif