#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include #include #include "libslic3r/Point.hpp" class wxString; class wxMouseEvent; class wxKeyEvent; namespace Slic3r { namespace GUI { class ImGuiWrapper { typedef std::map FontsMap; FontsMap m_fonts; const ImWchar *m_glyph_ranges; unsigned m_font_texture; float m_style_scaling; unsigned m_mouse_buttons; bool m_disabled; bool m_new_frame_open; std::string m_clipboard_text; public: ImGuiWrapper(); ~ImGuiWrapper(); bool init(); void read_glsl_version(); void set_language(const std::string &language); void set_display_size(float w, float h); void set_style_scaling(float scaling); bool update_mouse_data(wxMouseEvent &evt); bool update_key_data(wxKeyEvent &evt); void new_frame(); void render(); void set_next_window_pos(float x, float y, int flag); void set_next_window_bg_alpha(float alpha); bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); void end(); bool button(const wxString &label); bool radio_button(const wxString &label, bool active); bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f"); bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f"); bool checkbox(const wxString &label, bool &value); void text(const const char *label); void text(const std::string &label); void text(const wxString &label); bool combo(const wxString& label, const std::vector& options, std::string& current_selection); bool combo(const wxString& label, const std::vector& options, wxString& current_selection); void disabled_begin(bool disabled); void disabled_end(); bool want_mouse() const; bool want_keyboard() const; bool want_text_input() const; bool want_any_input() const; private: void init_default_font(float scaling); void create_device_objects(); void create_fonts_texture(); void init_input(); void init_style(); void render_draw_data(ImDrawData *draw_data); bool display_initialized() const; void destroy_device_objects(); void destroy_fonts_texture(); static const char* clipboard_get(void* user_data); static void clipboard_set(void* user_data, const char* text); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_