package Slic3r::Model; use Moo; use Slic3r::Geometry qw(X Y Z); has 'materials' => (is => 'ro', default => sub { {} }); has 'objects' => (is => 'ro', default => sub { [] }); sub read_from_file { my $class = shift; my ($input_file) = @_; my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file) : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; $_->input_file($input_file) for @{$model->objects}; return $model; } sub add_object { my $self = shift; my $object = Slic3r::Model::Object->new(model => $self, @_); push @{$self->objects}, $object; return $object; } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; return $self->materials->{$material_id} = Slic3r::Model::Region->new( model => $self, attributes => $attributes || {}, ); } sub scale { my $self = shift; $_->scale(@_) for @{$self->objects}; } # flattens everything to a single mesh sub mesh { my $self = shift; my @meshes = (); foreach my $object (@{$self->objects}) { my @instances = $object->instances ? @{$object->instances} : (undef); foreach my $instance (@instances) { my $mesh = $object->mesh->clone; if ($instance) { $mesh->rotate($instance->rotation); $mesh->align_to_origin; $mesh->move(@{$instance->offset}); } push @meshes, $mesh; } } return Slic3r::TriangleMesh->merge(@meshes); } package Slic3r::Model::Region; use Moo; has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'attributes' => (is => 'rw', default => sub { {} }); package Slic3r::Model::Object; use Moo; use Slic3r::Geometry qw(X Y Z); has 'input_file' => (is => 'rw'); has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'vertices' => (is => 'ro', default => sub { [] }); has 'volumes' => (is => 'ro', default => sub { [] }); has 'instances' => (is => 'rw'); sub add_volume { my $self = shift; my %args = @_; if (my $vertices = delete $args{vertices}) { my $v_offset = @{$self->vertices}; push @{$self->vertices}, @$vertices; @{$args{facets}} = map { my $f = [@$_]; $f->[$_] += $v_offset for -3..-1; $f; } @{$args{facets}}; } my $volume = Slic3r::Model::Volume->new(object => $self, %args); push @{$self->volumes}, $volume; return $volume; } sub add_instance { my $self = shift; $self->instances([]) if !defined $self->instances; push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_); return $self->instances->[-1]; } sub mesh { my $self = shift; return Slic3r::TriangleMesh->new( vertices => $self->vertices, facets => [ map @{$_->facets}, @{$self->volumes} ], ); } sub scale { my $self = shift; my ($factor) = @_; return if $factor == 1; # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { $vertex->[$_] *= $factor for X,Y,Z; } } sub materials_count { my $self = shift; my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes}; return scalar keys %materials; } package Slic3r::Model::Volume; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'material_id' => (is => 'rw'); has 'facets' => (is => 'rw', default => sub { [] }); sub mesh { my $self = shift; return Slic3r::TriangleMesh->new( vertices => $self->object->vertices, facets => $self->facets, ); } package Slic3r::Model::Instance; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'rotation' => (is => 'rw', default => sub { 0 }); has 'offset' => (is => 'rw'); 1;