%module{Slic3r::XS}; %{ #include #include "libslic3r/Model.hpp" #include "libslic3r/PrintConfig.hpp" %} %name{Slic3r::Model} class Model { Model(); ~Model(); Clone clone() %code%{ RETVAL = THIS; %}; %name{_add_object} Ref add_object(); Ref _add_object_clone(ModelObject* other, bool copy_volumes = true) %code%{ RETVAL = THIS->add_object(*other, copy_volumes); %}; void delete_object(size_t idx); void clear_objects(); size_t objects_count() %code%{ RETVAL = THIS->objects.size(); %}; Ref get_object(int idx) %code%{ RETVAL = THIS->objects.at(idx); %}; Ref get_material(t_model_material_id material_id) %code%{ RETVAL = THIS->get_material(material_id); if (RETVAL == NULL) { XSRETURN_UNDEF; } %}; %name{add_material} Ref add_material(t_model_material_id material_id); Ref add_material_clone(t_model_material_id material_id, ModelMaterial* other) %code%{ RETVAL = THIS->add_material(material_id, *other); %}; bool has_material(t_model_material_id material_id) const %code%{ RETVAL = (THIS->get_material(material_id) != NULL); %}; void delete_material(t_model_material_id material_id); void clear_materials(); std::vector material_names() const %code%{ for (ModelMaterialMap::iterator i = THIS->materials.begin(); i != THIS->materials.end(); ++i) { RETVAL.push_back(i->first); } %}; size_t material_count() const %code%{ RETVAL = THIS->materials.size(); %}; // void duplicate_objects_grid(coordf_t x, coordf_t y, coordf_t distance); // void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb); // void arrange_objects(coordf_t distance, const BoundingBox &bb); // void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb); bool has_objects_with_no_instances(); bool add_default_instances(); Clone bounding_box(); void center_instances_around_point(Pointf* point) %code%{ THIS->center_instances_around_point(*point); %}; void align_instances_to_origin(); void translate(double x, double y, double z); Clone mesh(); Clone raw_mesh(); // void split_meshes(); // std::string get_material_name(t_model_material_id material_id); ModelObjectPtrs* objects() %code%{ RETVAL = &THIS->objects; %}; }; %name{Slic3r::Model::Material} class ModelMaterial { Ref model() %code%{ RETVAL = THIS->get_model(); %}; Ref config() %code%{ RETVAL = &THIS->config; %}; std::string get_attribute(std::string name) %code%{ if (THIS->attributes.find(name) != THIS->attributes.end()) RETVAL = THIS->attributes[name]; %}; void set_attribute(std::string name, std::string value) %code%{ THIS->attributes[name] = value; %}; %{ SV* ModelMaterial::attributes() CODE: HV* hv = newHV(); for (t_model_material_attributes::const_iterator attr = THIS->attributes.begin(); attr != THIS->attributes.end(); ++attr) { (void)hv_store( hv, attr->first.c_str(), attr->first.length(), newSVpv(attr->second.c_str(), attr->second.length()), 0 ); } RETVAL = (SV*)newRV_noinc((SV*)hv); OUTPUT: RETVAL %} }; %name{Slic3r::Model::Object} class ModelObject { ModelVolumePtrs* volumes() %code%{ RETVAL = &THIS->volumes; %}; ModelInstancePtrs* instances() %code%{ RETVAL = &THIS->instances; %}; void invalidate_bounding_box(); void update_bounding_box(); Clone mesh(); Clone raw_mesh(); Clone raw_bounding_box(); Clone instance_bounding_box(int idx); Ref _bounding_box(BoundingBoxf3* new_bbox = NULL) %code{% if (NULL != new_bbox) { THIS->_bounding_box = *new_bbox; THIS->_bounding_box_valid = true; } if (!THIS->_bounding_box_valid) { XSRETURN_UNDEF; } RETVAL = &THIS->_bounding_box; %}; Clone bounding_box(); %name{_add_volume} Ref add_volume(TriangleMesh* mesh) %code%{ RETVAL = THIS->add_volume(*mesh); %}; Ref _add_volume_clone(ModelVolume* other) %code%{ RETVAL = THIS->add_volume(*other); %}; void delete_volume(size_t idx); void clear_volumes(); int volumes_count() %code%{ RETVAL = THIS->volumes.size(); %}; %name{_add_instance} Ref add_instance(); Ref _add_instance_clone(ModelInstance* other) %code%{ RETVAL = THIS->add_instance(*other); %}; void delete_last_instance(); void clear_instances(); int instances_count() %code%{ RETVAL = THIS->instances.size(); %}; std::string name() %code%{ RETVAL = THIS->name; %}; void set_name(std::string value) %code%{ THIS->name = value; %}; std::string input_file() %code%{ RETVAL = THIS->input_file; %}; void set_input_file(std::string value) %code%{ THIS->input_file = value; %}; Ref config() %code%{ RETVAL = &THIS->config; %}; Ref model() %code%{ RETVAL = THIS->get_model(); %}; t_layer_height_ranges layer_height_ranges() %code%{ RETVAL = THIS->layer_height_ranges; %}; void set_layer_height_ranges(t_layer_height_ranges ranges) %code%{ THIS->layer_height_ranges = ranges; %}; Ref origin_translation() %code%{ RETVAL = &THIS->origin_translation; %}; void set_origin_translation(Pointf3* point) %code%{ THIS->origin_translation = *point; %}; bool needed_repair() const; int materials_count() const; int facets_count(); void center_around_origin(); void translate(double x, double y, double z); void scale_xyz(Pointf3* versor) %code{% THIS->scale(*versor); %}; void rotate(float angle, Axis axis); void flip(Axis axis); Model* cut(double z) %code%{ RETVAL = new Model(); THIS->cut(z, RETVAL); %}; ModelObjectPtrs* split_object() %code%{ RETVAL = new ModelObjectPtrs(); // leak? THIS->split(RETVAL); %}; }; %name{Slic3r::Model::Volume} class ModelVolume { Ref object() %code%{ RETVAL = THIS->get_object(); %}; std::string name() %code%{ RETVAL = THIS->name; %}; void set_name(std::string value) %code%{ THIS->name = value; %}; t_model_material_id material_id(); void set_material_id(t_model_material_id material_id) %code%{ THIS->material_id(material_id); %}; Ref material(); Ref config() %code%{ RETVAL = &THIS->config; %}; Ref mesh() %code%{ RETVAL = &THIS->mesh; %}; bool modifier() %code%{ RETVAL = THIS->modifier; %}; void set_modifier(bool modifier) %code%{ THIS->modifier = modifier; %}; ModelMaterial* assign_unique_material(); }; %name{Slic3r::Model::Instance} class ModelInstance { Ref object() %code%{ RETVAL = THIS->get_object(); %}; double rotation() %code%{ RETVAL = THIS->rotation; %}; double scaling_factor() %code%{ RETVAL = THIS->scaling_factor; %}; Ref offset() %code%{ RETVAL = &THIS->offset; %}; void set_rotation(double val) %code%{ THIS->rotation = val; %}; void set_scaling_factor(double val) %code%{ THIS->scaling_factor = val; %}; void set_offset(Pointf *offset) %code%{ THIS->offset = *offset; %}; void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; void transform_polygon(Polygon* polygon) const; };