package Slic3r::ExPolygon; use strict; use warnings; # an ExPolygon is a polygon with holes use List::Util qw(first); use Math::Geometry::Voronoi; use Slic3r::Geometry qw(X Y A B point_in_polygon epsilon scaled_epsilon); use Slic3r::Geometry::Clipper qw(union_ex diff_pl); sub wkt { my $self = shift; return sprintf "POLYGON(%s)", join ',', map "($_)", map { join ',', map "$_->[0] $_->[1]", @$_ } @$self; } sub dump_perl { my $self = shift; return sprintf "[%s]", join ',', map "[$_]", map { join ',', map "[$_->[0],$_->[1]]", @$_ } @$self; } sub offset { my $self = shift; return Slic3r::Geometry::Clipper::offset(\@$self, @_); } sub offset_ex { my $self = shift; return Slic3r::Geometry::Clipper::offset_ex(\@$self, @_); } sub noncollapsing_offset_ex { my $self = shift; my ($distance, @params) = @_; return $self->offset_ex($distance + 1, @params); } sub bounding_box { my $self = shift; return $self->contour->bounding_box; } # this method only works for expolygons having only a contour or # a contour and a hole, and not being thicker than the supplied # width. it returns a polyline or a polygon sub medial_axis { my ($self, $width) = @_; return $self->_medial_axis_voronoi($width); } sub _medial_axis_clip { my ($self, $width) = @_; my $grow = sub { my ($line, $distance) = @_; my $line_clone = $line->clone; $line_clone->clip_start(scaled_epsilon); return () if !$line_clone->is_valid; $line_clone->clip_end(scaled_epsilon); return () if !$line_clone->is_valid; my ($a, $b) = @$line_clone; my $dx = $a->x - $b->x; my $dy = $a->y - $b->y; #- my $dist = sqrt($dx*$dx + $dy*$dy); $dx /= $dist; $dy /= $dist; return Slic3r::Polygon->new( Slic3r::Point->new($a->x + $distance*$dy, $a->y - $distance*$dx), #-- Slic3r::Point->new($b->x + $distance*$dy, $b->y - $distance*$dx), #-- Slic3r::Point->new($b->x - $distance*$dy, $b->y + $distance*$dx), #++ Slic3r::Point->new($a->x - $distance*$dy, $a->y + $distance*$dx), #++ ); }; my @result = (); my $covered = []; foreach my $polygon (@$self) { my @polylines = (); foreach my $line (@{$polygon->lines}) { # remove the areas that are already covered from this line my $clipped = diff_pl([$line->as_polyline], $covered); # skip very short segments/dots @$clipped = grep $_->length > $width/10, @$clipped; # grow the remaining lines and add them to the covered areas push @$covered, map $grow->($_, $width*1.1), @$clipped; # if the first remaining segment is connected to the last polyline, append it # to that -- FIXME: this assumes that diff_pl() # preserved the orientation of the input linestring but this is not generally true if (@polylines && @$clipped && $clipped->[0]->first_point->distance_to($polylines[-1]->last_point) <= $width/10) { $polylines[-1]->append_polyline(shift @$clipped); } push @polylines, @$clipped; } foreach my $polyline (@polylines) { # if this polyline looks like a closed loop, return it as a polygon if ($polyline->first_point->coincides_with($polyline->last_point)) { next if @$polyline == 2; $polyline->pop_back; push @result, Slic3r::Polygon->new(@$polyline); } else { push @result, $polyline; } } } return @result; } my $voronoi_lock :shared; sub _medial_axis_voronoi { my ($self, $width) = @_; lock($voronoi_lock); my $voronoi; { my @points = (); foreach my $polygon (@$self) { { my $p = $polygon->pp; Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2); $polygon = Slic3r::Polygon->new(@$p); } # subdivide polygon segments so that we don't have anyone of them # being longer than $width / 2 $polygon = $polygon->subdivide($width/2); push @points, @{$polygon->pp}; } $voronoi = Math::Geometry::Voronoi->new(points => \@points); } $voronoi->compute; my $vertices = $voronoi->vertices; my @skeleton_lines = (); foreach my $edge (@{ $voronoi->edges }) { # ignore lines going to infinite next if $edge->[1] == -1 || $edge->[2] == -1; my $line = Slic3r::Line->new($vertices->[$edge->[1]], $vertices->[$edge->[2]]); next if !$self->contains_line($line); # contains_point() could be faster, but we need an implementation that # reliably considers points on boundary #next if !$self->contains_point(Slic3r::Point->new(@{$vertices->[$edge->[1]]})) # || !$self->contains_point(Slic3r::Point->new(@{$vertices->[$edge->[2]]})); push @skeleton_lines, [$edge->[1], $edge->[2]]; } return () if !@skeleton_lines; # now walk along the medial axis and build continuos polylines or polygons my @polylines = (); { my @lines = @skeleton_lines; push @polylines, [ map @$_, shift @lines ]; CYCLE: while (@lines) { for my $i (0..$#lines) { if ($lines[$i][0] == $polylines[-1][-1]) { push @{$polylines[-1]}, $lines[$i][1]; } elsif ($lines[$i][1] == $polylines[-1][-1]) { push @{$polylines[-1]}, $lines[$i][0]; } elsif ($lines[$i][1] == $polylines[-1][0]) { unshift @{$polylines[-1]}, $lines[$i][0]; } elsif ($lines[$i][0] == $polylines[-1][0]) { unshift @{$polylines[-1]}, $lines[$i][1]; } else { next; } splice @lines, $i, 1; next CYCLE; } push @polylines, [ map @$_, shift @lines ]; } } my @result = (); my $simplify_tolerance = $width / 7; foreach my $polyline (@polylines) { next unless @$polyline >= 2; # now replace point indexes with coordinates my @points = map Slic3r::Point->new(@{$vertices->[$_]}), @$polyline; if ($points[0]->coincides_with($points[-1])) { next if @points == 2; push @result, @{Slic3r::Polygon->new(@points[0..$#points-1])->simplify($simplify_tolerance)}; } else { push @result, Slic3r::Polyline->new(@points); $result[-1]->simplify($simplify_tolerance); } } return @result; } package Slic3r::ExPolygon::Collection; use Slic3r::Geometry qw(X1 Y1); sub size { my $self = shift; return [ Slic3r::Geometry::size_2D([ map @$_, map @$_, @$self ]) ]; } 1;