#ifndef _ #define _(s) Slic3r::GUI::I18N::translate((s)) #endif /* _ */ #ifndef L // !!! If you needed to translate some wxString, // !!! please use _(L(string)) // !!! _() - is a standard wxWidgets macro to translate // !!! L() is used only for marking localizable string // !!! It will be used in "xgettext" to create a Locating Message Catalog. #define L(s) s #endif /* L */ #ifndef _CHB //! macro used to localization, return wxScopedCharBuffer //! With wxConvUTF8 explicitly specify that the source string is already in UTF-8 encoding #define _CHB(s) wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str() #endif /* _CHB */ #ifndef slic3r_GUI_I18N_hpp_ #define slic3r_GUI_I18N_hpp_ #include namespace Slic3r { namespace GUI { namespace I18N { inline wxString translate(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)); } inline wxString translate(const wchar_t *s) { return wxGetTranslation(s); } inline wxString translate(const std::string &s) { return wxGetTranslation(wxString(s.c_str(), wxConvUTF8)); } inline wxString translate(const std::wstring &s) { return wxGetTranslation(s.c_str()); } } // Return translated std::string as a wxString wxString L_str(const std::string &str); } } #endif /* slic3r_GUI_I18N_hpp_ */