#include #include #include #include "libslic3r/TriangleMesh.hpp" TEST_CASE("Split empty mesh", "[its_split][its]") { using namespace Slic3r; indexed_triangle_set its; std::vector res = its_split(its); REQUIRE(res.empty()); } TEST_CASE("Split simple mesh consisting of one part", "[its_split][its]") { using namespace Slic3r; TriangleMesh cube = make_cube(10., 10., 10.); std::vector res = its_split(cube.its); REQUIRE(res.size() == 1); REQUIRE(res.front().indices.size() == cube.its.indices.size()); REQUIRE(res.front().vertices.size() == cube.its.vertices.size()); } TEST_CASE("Split two merged spheres", "[its_split][its]") { using namespace Slic3r; TriangleMesh sphere1 = make_sphere(10., 2 * PI / 200.), sphere2 = sphere1; sphere1.translate(-5.f, 0.f, 0.f); sphere2.translate( 5.f, 0.f, 0.f); sphere1.merge(sphere2); sphere1.require_shared_vertices(); std::vector parts = its_split(sphere1.its); REQUIRE(parts.size() == 2); #ifndef NDEBUG size_t part_idx = 0; for (auto &part_its : parts) { its_write_obj(part_its, (std::string("part_its") + std::to_string(part_idx++) + ".obj").c_str()); } #endif }