#ifndef slic3r_2DBed_hpp_ #define slic3r_2DBed_hpp_ #include #include "Config.hpp" namespace Slic3r { namespace GUI { class Bed_2D : public wxPanel { bool m_user_drawn_background = true; bool m_painted = false; bool m_interactive = false; double m_scale_factor; Pointf m_shift = Vec2d::Zero(); Pointf m_pos = Vec2d::Zero(); std::function m_on_move = nullptr; Point to_pixels(Pointf point); Pointf to_units(Point point); void repaint(); void mouse_event(wxMouseEvent event); void set_pos(Pointf pos); public: Bed_2D(wxWindow* parent) { Create(parent, wxID_ANY, wxDefaultPosition, wxSize(250, -1), wxTAB_TRAVERSAL); // m_user_drawn_background = $^O ne 'darwin'; #ifdef __APPLE__ m_user_drawn_background = false; #endif /*__APPLE__*/ Bind(wxEVT_PAINT, ([this](wxPaintEvent e) { repaint(); })); // EVT_ERASE_BACKGROUND($self, sub{}) if $self->{user_drawn_background}; // Bind(EVT_MOUSE_EVENTS, ([this](wxMouseEvent event){/*mouse_event()*/; })); Bind(wxEVT_LEFT_DOWN, ([this](wxMouseEvent event){ mouse_event(event); })); Bind(wxEVT_MOTION, ([this](wxMouseEvent event){ mouse_event(event); })); Bind(wxEVT_SIZE, ([this](wxSizeEvent e) { Refresh(); })); } ~Bed_2D(){} std::vector m_bed_shape; }; } // GUI } // Slic3r #endif /* slic3r_2DBed_hpp_ */