#ifndef MESHSIMPLIFY_HPP #define MESHSIMPLIFY_HPP #include <vector> #include <libslic3r/TriangleMesh.hpp> namespace Slic3r { void simplify_mesh(indexed_triangle_set &); // TODO: (but this can be done with IGL as well) // void simplify_mesh(indexed_triangle_set &, int face_count, float agressiveness = 0.5f); template<class...Args> void simplify_mesh(TriangleMesh &m, Args &&...a) { m.require_shared_vertices(); simplify_mesh(m.its, std::forward<Args>(a)...); m = TriangleMesh{m.its}; m.require_shared_vertices(); } } // namespace Slic3r #endif // MESHSIMPLIFY_H