#include "Layer.hpp" #include "ClipperUtils.hpp" #include "Print.hpp" #include "Fill/Fill.hpp" #include "ShortestPath.hpp" #include "SVG.hpp" #include namespace Slic3r { Layer::~Layer() { this->lower_layer = this->upper_layer = nullptr; for (LayerRegion *region : m_regions) delete region; m_regions.clear(); } // Test whether whether there are any slices assigned to this layer. bool Layer::empty() const { for (const LayerRegion *layerm : m_regions) if (layerm != nullptr && ! layerm->slices.empty()) // Non empty layer. return false; return true; } LayerRegion* Layer::add_region(PrintRegion* print_region) { m_regions.emplace_back(new LayerRegion(this, print_region)); return m_regions.back(); } // merge all regions' slices to get islands void Layer::make_slices() { ExPolygons slices; if (m_regions.size() == 1) { // optimization: if we only have one region, take its slices slices = m_regions.front()->slices; } else { Polygons slices_p; for (LayerRegion *layerm : m_regions) polygons_append(slices_p, to_polygons(layerm->slices)); slices = union_ex(slices_p); } this->lslices.clear(); this->lslices.reserve(slices.size()); // prepare ordering points Points ordering_points; ordering_points.reserve(slices.size()); for (const ExPolygon &ex : slices) ordering_points.push_back(ex.contour.first_point()); // sort slices std::vector order = chain_points(ordering_points); // populate slices vector for (size_t i : order) this->lslices.emplace_back(std::move(slices[i])); } // Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill. void Layer::merge_slices() { if (m_regions.size() == 1 && (this->id() > 0 || this->object()->config().elefant_foot_compensation.value == 0)) { // Optimization, also more robust. Don't merge classified pieces of layerm->slices, // but use the non-split islands of a layer. For a single region print, these shall be equal. // Don't use this optimization on 1st layer with Elephant foot compensation applied, as this->lslices are uncompensated, // while regions are compensated. m_regions.front()->slices.set(this->lslices, stInternal); } else { for (LayerRegion *layerm : m_regions) // without safety offset, artifacts are generated (upstream Slic3r GH #2494) layerm->slices.set(union_ex(to_polygons(std::move(layerm->slices.surfaces)), true), stInternal); } } ExPolygons Layer::merged(float offset_scaled) const { assert(offset_scaled >= 0.f); // If no offset is set, apply EPSILON offset before union, and revert it afterwards. float offset_scaled2 = 0; if (offset_scaled == 0.f) { offset_scaled = float( EPSILON); offset_scaled2 = float(- EPSILON); } Polygons polygons; for (LayerRegion *layerm : m_regions) { const PrintRegionConfig &config = layerm->region()->config(); // Our users learned to bend Slic3r to produce empty volumes to act as subtracters. Only add the region if it is non-empty. if (config.bottom_solid_layers > 0 || config.top_solid_layers > 0 || config.fill_density > 0. || config.perimeters > 0) append(polygons, offset(to_expolygons(layerm->slices.surfaces), offset_scaled)); } ExPolygons out = union_ex(polygons); if (offset_scaled2 != 0.f) out = offset_ex(out, offset_scaled2); return out; } // Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters. // The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region. // The resulting fill surface is split back among the originating regions. void Layer::make_perimeters() { BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id(); // keep track of regions whose perimeters we have already generated std::vector done(m_regions.size(), false); for (LayerRegionPtrs::iterator layerm = m_regions.begin(); layerm != m_regions.end(); ++ layerm) if ((*layerm)->slices.empty()) { (*layerm)->perimeters.clear(); (*layerm)->fills.clear(); (*layerm)->thin_fills.clear(); } else { size_t region_id = layerm - m_regions.begin(); if (done[region_id]) continue; BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << ", region " << region_id; done[region_id] = true; const PrintRegionConfig &config = (*layerm)->region()->config(); // find compatible regions LayerRegionPtrs layerms; layerms.push_back(*layerm); for (LayerRegionPtrs::const_iterator it = layerm + 1; it != m_regions.end(); ++it) if (! (*it)->slices.empty()) { LayerRegion* other_layerm = *it; const PrintRegionConfig &other_config = other_layerm->region()->config(); if (config.perimeter_extruder == other_config.perimeter_extruder && config.perimeters == other_config.perimeters && config.perimeter_speed == other_config.perimeter_speed && config.external_perimeter_speed == other_config.external_perimeter_speed && config.gap_fill_speed == other_config.gap_fill_speed && config.overhangs == other_config.overhangs && config.opt_serialize("perimeter_extrusion_width") == other_config.opt_serialize("perimeter_extrusion_width") && config.thin_walls == other_config.thin_walls && config.external_perimeters_first == other_config.external_perimeters_first && config.infill_overlap == other_config.infill_overlap) { other_layerm->perimeters.clear(); other_layerm->fills.clear(); other_layerm->thin_fills.clear(); layerms.push_back(other_layerm); done[it - m_regions.begin()] = true; } } if (layerms.size() == 1) { // optimization (*layerm)->fill_surfaces.surfaces.clear(); (*layerm)->make_perimeters((*layerm)->slices, &(*layerm)->fill_surfaces); (*layerm)->fill_expolygons = to_expolygons((*layerm)->fill_surfaces.surfaces); } else { SurfaceCollection new_slices; // Use the region with highest infill rate, as the make_perimeters() function below decides on the gap fill based on the infill existence. LayerRegion *layerm_config = layerms.front(); { // group slices (surfaces) according to number of extra perimeters std::map slices; // extra_perimeters => [ surface, surface... ] for (LayerRegion *layerm : layerms) { for (Surface &surface : layerm->slices.surfaces) slices[surface.extra_perimeters].emplace_back(surface); if (layerm->region()->config().fill_density > layerm_config->region()->config().fill_density) layerm_config = layerm; } // merge the surfaces assigned to each group for (std::pair &surfaces_with_extra_perimeters : slices) new_slices.append(union_ex(surfaces_with_extra_perimeters.second, true), surfaces_with_extra_perimeters.second.front()); } // make perimeters SurfaceCollection fill_surfaces; layerm_config->make_perimeters(new_slices, &fill_surfaces); // assign fill_surfaces to each layer if (!fill_surfaces.surfaces.empty()) { for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) { // Separate the fill surfaces. ExPolygons expp = intersection_ex(to_polygons(fill_surfaces), (*l)->slices); (*l)->fill_expolygons = expp; (*l)->fill_surfaces.set(std::move(expp), fill_surfaces.surfaces.front()); } } } } BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << " - Done"; } void Layer::export_region_slices_to_svg(const char *path) const { BoundingBox bbox; for (const auto *region : m_regions) for (const auto &surface : region->slices.surfaces) bbox.merge(get_extents(surface.expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min(0), bbox.max(1)); bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1))); SVG svg(path, bbox); const float transparency = 0.5f; for (const auto *region : m_regions) for (const auto &surface : region->slices.surfaces) svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_slices_to_svg_debug(const char *name) const { static size_t idx = 0; this->export_region_slices_to_svg(debug_out_path("Layer-slices-%s-%d.svg", name, idx ++).c_str()); } void Layer::export_region_fill_surfaces_to_svg(const char *path) const { BoundingBox bbox; for (const auto *region : m_regions) for (const auto &surface : region->slices.surfaces) bbox.merge(get_extents(surface.expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min(0), bbox.max(1)); bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1))); SVG svg(path, bbox); const float transparency = 0.5f; for (const auto *region : m_regions) for (const auto &surface : region->slices.surfaces) svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) const { static size_t idx = 0; this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str()); } }